Scouting - concentration drops

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  • DougW
    Rookie
    • Sep 2013
    • 23

    #1

    Scouting - concentration drops

    "Player suffered from concentration drops"

    3 years, and every single WR & RB has this. Solid sample size, as I look at EVERY player forecasted Day 3 or better.

    Annoying, and obviously useless.
  • adembroski
    49ers
    • Jul 2002
    • 5829

    #2
    Re: Scouting - concentration drops

    So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.

    Comment

    • Hooe
      Hall Of Fame
      • Aug 2002
      • 21555

      #3
      Re: Scouting - concentration drops

      Originally posted by adembroski
      So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
      This is interesting knowledge, and also wouldn't be surprising to me if this is actually the case (and I have no reason to believe it's not given your previous close proximity to the game).

      I'd be curious to know how many things in Madden are like this? My gut impression with the gameplay design of the two most recent Madden games in particular is that there are many emergent issues where, metaphorically speaking, the left and right hands fully delivering a particular component into the game weren't on speaking terms.

      It wasn't perfect on the field, but Madden 20 was the last recent iteration that felt like a cohesive total package to me with features that weren't fighting each other.

      Comment

      • j1mmycr4ckc0rn
        Rookie
        • Sep 2010
        • 69

        #4
        Re: Scouting - concentration drops

        Originally posted by CM Hooe
        This is interesting knowledge, and also wouldn't be surprising to me if this is actually the case (and I have no reason to believe it's not given your previous close proximity to the game).

        I'd be curious to know how many things in Madden are like this? My gut impression with the gameplay design of the two most recent Madden games in particular is that there are many emergent issues where, metaphorically speaking, the left and right hands fully delivering a particular component into the game weren't on speaking terms.

        It wasn't perfect on the field, but Madden 20 was the last recent iteration that felt like a cohesive total package to me with features that weren't fighting each other.
        There was a podcast between Clint and Gutfoxx a few years back where he asked about some of these things and Clint couldn't definitely answer which ones were relevant and which weren't. They specifically referenced Swim/Bull rush for defense and he essentially said they don't really do anything now.

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        • adembroski
          49ers
          • Jul 2002
          • 5829

          #5
          Re: Scouting - concentration drops

          Originally posted by j1mmycr4ckc0rn
          There was a podcast between Clint and Gutfoxx a few years back where he asked about some of these things and Clint couldn't definitely answer which ones were relevant and which weren't. They specifically referenced Swim/Bull rush for defense and he essentially said they don't really do anything now.
          Sorry for the late reply on this, but yeah, lots of traits got disconnected without expressly being removed. This is generally because the data remains and it's a lot of work to go through and fix it. I made this point to the CD at the time and he replayed, "Well, there's something to be said for perceived complexity, isn't there?"

          My answer was yes, there is, but this is not that. This is flat out telling the customer there's a feature that doesn't exist. Annoys me.

          Supersim could benefit from that attitude. It is EXTREMELY complex in ways it doesn't need to be and it ends up really screwing over whoever's tuning it. Franchise XP, same. It's very complex, but needlessly. Both could be simplified IMMENSELY on the back end and it would take nothing away from the user experience.
          There are two types of people on OS: Those who disagree with me, and those who agree.

          The first kind is wrong. The second is superfluous.

          The only difference between reality and fiction is that fiction needs to be credible.
          -Mark Twain.

          Comment

          • truryder4life
            Rookie
            • Jul 2004
            • 171

            #6
            Re: Scouting - concentration drops

            Originally posted by adembroski
            So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
            My experience has been that the drop open pass trait is one of the ones that has observable effect on gameplay. Its a huge red flag.

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21555

              #7
              Re: Scouting - concentration drops

              Originally posted by truryder4life
              My experience has been that the drop open pass trait is one of the ones that has observable effect on gameplay. Its a huge red flag.
              Just FYI - the person you are quoting was previously employed by EA Tiburon to work on Madden NFL as a designer.

              Comment

              • NYJin2011tm
                MVP
                • Oct 2011
                • 2767

                #8
                Re: Scouting - concentration drops

                I just went through the new scouting for the first time. I was thinking to myself I like this better because not every pick was a HR like with the old scouting which was too easy. But it’s things like this where we dislike it. Every player at a position has same scouting notes. If a little more detail and quality was put into it I think people would have loved it.

                Comment

                • j1mmycr4ckc0rn
                  Rookie
                  • Sep 2010
                  • 69

                  #9
                  Re: Scouting - concentration drops

                  Originally posted by NYJin2011tm
                  I just went through the new scouting for the first time. I was thinking to myself I like this better because not every pick was a HR like with the old scouting which was too easy. But it’s things like this where we dislike it. Every player at a position has same scouting notes. If a little more detail and quality was put into it I think people would have loved it.
                  And the bonus: The scouting notes do not always translate to the player traits... which we aren't even sure impact anything anyway.

                  "Always lays the big hit" does not mean a Big Hit trait. There's ones for Bull Rush, Swim Move, etc... and then the drafted player doesn't have that trait. And even the actual attribute rating may not even indicate that. It's almost 90% fluff.

                  (Lest we take note that the "Player Spotlight" is the same for all 32 teams in a CFM league)

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