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NBA 2K22 Next-Gen Settings/Sliders (Hall of Fame)

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  • H2UKNOW
    Rookie
    • Jun 2020
    • 307

    #1

    NBA 2K22 Next-Gen Settings/Sliders (Hall of Fame)

    My goal is always to replicate what I see on tv as closely as possible while keeping things challenging. I didn't venture too far away from default Hall of Fame. I included all of my settings so that you could get a feel for exactly how I play. Give them a try and let me know what you think. All feedback is welcomed and greatly appreciated. User and CPU sliders are always the same. These work great with 2K's default roster and CelticLG's Attention to Detail roster.


    <iframe width="560" height="315" src="https://www.youtube.com/embed/cwy8bV3iJt4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


    Settings
    Game Difficulty: Hall of Fame
    Quarter Length: 12 Minutes
    Fatigue: On
    Injuries: On
    Game Speed: 65
    Foul Out: 6
    On Court Shot Clock: Full 24 Seconds
    Shot Feedback: Off
    Camera Shake: Off
    Gameplay Indicators: Off
    Action Replays: Off
    Highlight Play Camera Cuts: Off
    After Broadcast Camera Cuts: Never
    Ball Handler Text: None
    Pick & Roll Overlay: Off

    Audio Presentation: Regular Season (Playoffs)
    Motion Blur: 50
    Commentary Vol: 80
    PA Vol: 65 (95)
    Sound Effects Vol: 100
    Crowd Vol: 70 (100)
    Player Chatter Vol: 100


    CPU/User Sliders: (Pre-Season, Regular Season, Post-Season)
    Offense
    Free Throw Difficulty: 100
    Inside Shot Success: 52
    Close Shot Success: 52
    Mid-Range Shot Success: 52
    3PT Success: 52
    Layup Success: 52
    Shot Coverage Impact: 48
    Shot Timing Impact: 0, 0, 2
    Dunk In Traffic Frequency: 50
    Dunk In Traffic Success: 25
    Pass Accuracy: 35
    Alley-Oop Success: 65
    Contact Shot Success: 52
    Ball Security: 0
    Body-Up Sensitivity: 100
    Pass Speed: 35

    Defense
    Driving Contact Shot Frequency: 75, 85, 100
    Inside Contact Shot Frequency: 100
    Layup Defense Strength (Takeoff): 50
    Layup Defense Strength (Release): 35
    Jump Shot Defense Strength (Gather): 15
    Jump Shot Defense Strength (Release): 0
    Help Defense Strength: 100
    Steal Success: 75, 85, 100

    Attributes
    Acceleration: 35
    Vertical: 45
    Strength: 55
    Stamina: 55
    Speed: 35
    Durability: 0
    Hustle: 50
    Ball Handling: 60
    Hands: 35
    Dunking Ability: 45
    On-Ball Defense: 15
    Stealing: 45
    Blocking: 35
    Offensive Awareness: 100
    Defensive Awareness: 100
    Offensive Rebounding: 55
    Defensive Rebounding: 45
    Offensive Consistency: 45, 50, 55
    Defensive Consistency: 45, 50, 55
    Fatigue Rate: 45
    Lateral Quickness: 35

    Tendencies
    Take Inside Shots: 75
    Take Close Shots: 55
    Take Mid-Range Shots: 95
    Take 3PT Shots: 100
    Post Shots: 55
    Attack the Basket: 45
    Look for Post Players: 65
    Throw Alley-Oops: 45
    Attempt Dunks: 100
    Attempt Putbacks: 100
    Play Passing Lanes: 100
    Go for On-Ball Steals: 100
    Contest Shots: 100
    Backdoor Cuts: 100

    Fouls
    Over the Back Foul Frequency: 100
    Charging Foul Frequency: 100
    Blocking Foul Frequency: 100
    Reaching Foul Frequency: 100
    Shooting Foul Frequency: 100
    Loose Ball Foul Frequency: 100
    Illegal Screen Frequency: 100

    Movement
    Speed with Ball (Max rating): 100
    Speed with Ball (Min rating): 0
    Acceleration with Ball (Max rating): 100
    Acceleration with Ball (Min rating): 0
    Speed without Ball (Max rating): 100
    Speed without Ball (Min rating): 0
    Acceleration without Ball (Max rating): 100
    Acceleration without Ball (Min rating): 0


    Coach Settings
    Adaptive Coach Engine: Offense and Defense
    Timeout: Auto
    Player Minutes: Auto
    Substitution: Auto
    Substitution Method: Rotation
    Offensive PlayVision: All Plays
    PlayVision Display: Full
    Playcalling Messages: Show All
    Offensive Playcalling: Auto
    Defensive Playcalling: Auto
    Late-Game Fouling: Auto
    Team Communication: Offense and Defense
    Freelance Series Order: Dynamic
    Freelance Series Repeat: Do Not Repeat


    Controller Settings
    Vibration: On
    Shot Meter: Off
    Perfect Release: None
    Shot Timing: Real Player %
    Perfect Release: None
    Perfect Release SFX: None
    Shot Aiming: Off
    Free Throw Timing: Real Player %
    Pro Stick Function: Default
    Pro Stick Orientation: Absolute
    Off-Ball Offense Mode: Absolute
    Double Team Reaction: Auto
    Help Defense Button Function: Double Team
    Call For Pick And Roll Vs Fade: Auto
    Player Icons: Off
    Skip Pass: Enabled
    Icon Lead Passing: Off
    Pro Stick Pass Type: Normal
    Icon Passing: Pass Type Control
    Receiver Control: Handoff/Pitch Pass
    Pro Stick Defense: Absolute
    Who To Guard: Off
    Defensive Assist With Intense-D: 100 (User Preference)
    Boxout Assist Strength: 100 (User Preference)

    Pass Target Profile: Default (User Preference)
    Pass Target Direction: 44
    Pass Target Distance: 50
    Pass Target Distance: 6
    Last edited by H2UKNOW; 04-11-2022, 11:41 AM.
  • dman08
    Pro
    • Jan 2008
    • 754

    #2
    Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

    Ok so i just tried them out for 2 games and so far these are the best cpu vs cpu sliders I've tried. Maybe a few too many alley oops but other than that it's playing great
    Watch me at twitch.tv/dmanchi

    Comment

    • dman08
      Pro
      • Jan 2008
      • 754

      #3
      Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

      Do u have a certain set up for mynba? Cuz I've been following Schnaidt's but i don't mind trying something new just to see how the franchise plays. So if u could post your mynba settings that would be great
      Watch me at twitch.tv/dmanchi

      Comment

      • jr86
        MVP
        • Jan 2009
        • 1728

        #4
        Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

        These play pretty well for the most part.
        Couple things though:
        1. Steals are OP for both user and CPU, knock that back to around 75
        2. Not sure how you are seeing realistic 3pt % with the slider at 50, it's brick after brick especially with the ATD roster anyway. I moved that to 53 but that may be too much, need to play around with it.

        Other than that the flow was pretty good.. definitely a good base
        Last edited by jr86; 02-21-2022, 10:56 AM.

        Comment

        • trusaleen1
          Rookie
          • Apr 2009
          • 384

          #5
          Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

          Small Sample size so far, but yeah these are great for CPU v. CPU, I'm going to take the other posters advice and switch steals to 75 and turn town alley oops, but great base.

          Comment

          • dman08
            Pro
            • Jan 2008
            • 754

            #6
            Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

            For cpu vs cpu i moved attempts dunks down to 53. I think i left alley oops where they were. Game is playing great like this. Thanks
            Last edited by dman08; 02-24-2022, 05:32 AM.
            Watch me at twitch.tv/dmanchi

            Comment

            • H2UKNOW
              Rookie
              • Jun 2020
              • 307

              #7
              Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

              Originally posted by dman08
              Do u have a certain set up for mynba? Cuz I've been following Schnaidt's but i don't mind trying something new just to see how the franchise plays. So if u could post your mynba settings that would be great
              If you're on Xbox Series X I have an Opening Night and a Trade Deadline scenario uploaded. If not, I'll post another video.

              Originally posted by jr86
              These play pretty well for the most part.
              Couple things though:
              1. Steals are OP for both user and CPU, knock that back to around 75
              2. Not sure how you are seeing realistic 3pt % with the slider at 50, it's brick after brick especially with the ATD roster anyway. I moved that to 53 but that may be too much, need to play around with it.

              Other than that the flow was pretty good.. definitely a good base
              Definitely agree on steals it just creates more turnovers. Give them a few games to see if shooting percentages average out. Just streamed Warriors/Lakers this morning and Golden State shot over 50% from 3. Steph had 48.

              Originally posted by trusaleen1
              Small Sample size so far, but yeah these are great for CPU v. CPU, I'm going to take the other posters advice and switch steals to 75 and turn town alley oops, but great base.
              Thanks a lot for giving them a shot. Let me know how those adjustments work out.

              Originally posted by dman08
              For cpu vs cpu i moved attempts sinks down to 53. I think i left alley oops where they were. Game is playing great like this. Thanks
              Glad you're enjoying them! I may lower attempt dunks myself I just hate to see Russell Westbrook and Ja Morant finger-rolling on fastbreaks.

              Comment

              • H2UKNOW
                Rookie
                • Jun 2020
                • 307

                #8
                Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

                <iframe width="560" height="315" src="https://www.youtube.com/embed/UGozzEFyWsk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


                <iframe width="560" height="315" src="https://www.youtube.com/embed/Y-ssjiCaDgU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                Comment

                • Vokhaon37
                  Rookie
                  • Feb 2022
                  • 5

                  #9
                  Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

                  Hey!

                  These work well with the default roster right?

                  Comment

                  • H2UKNOW
                    Rookie
                    • Jun 2020
                    • 307

                    #10
                    Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

                    Originally posted by Vokhaon37
                    Hey!

                    These work well with the default roster right?
                    Yes they do.

                    Comment

                    • H2UKNOW
                      Rookie
                      • Jun 2020
                      • 307

                      #11
                      Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/rN7vPkGajq0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      Gonna post MyNBA updates here as well.

                      Comment

                      • H2UKNOW
                        Rookie
                        • Jun 2020
                        • 307

                        #12
                        Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

                        Layup Defense Strength (Takeoff and Release) down to 35 after the latest update. Minimal contact causing misses for guys like LeBron and Giannis was irritating me. Westbrook and lower tier finishers will still miss a lot at the rim.
                        Last edited by H2UKNOW; 02-25-2022, 12:47 PM.

                        Comment

                        • jrose57
                          MVP
                          • Dec 2007
                          • 3521

                          #13
                          Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

                          hi does your sliders work at switch version and would default 2k roster works ok with it? i just want cpu to play pick and roll defense on me...i can dunk all day in the paint

                          Comment

                          • H2UKNOW
                            Rookie
                            • Jun 2020
                            • 307

                            #14
                            Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

                            Originally posted by jrose57
                            hi does your sliders work at switch version and would default 2k roster works ok with it? i just want cpu to play pick and roll defense on me...i can dunk all day in the paint
                            I played a few good games with default rosters, but never on the switch. Test them out and let me know how the game goes so we can tweak them to your style.

                            Comment

                            • jrose57
                              MVP
                              • Dec 2007
                              • 3521

                              #15
                              Re: H2UKNOW's NBA 2K22 Next-Gen Settings/Sliders (Real Player %)

                              Will give it a try bro thank you. Just 3 quick questions:

                              Game Difficulty: Hall of Fame - do i set hof first and then make adjustment to the slider numbers afterwards? i heard if you set it at other difficulty first will affect outcome of gameplay?

                              Adaptive Coach Engine: Offense and Defense - any reason have it on? i keep hearing ppl say have it off?

                              Shot Timing: Real Player % - does it have to be real player %, can it be shots timing based on users' preference (because some sliders do not allow switching back n forth)

                              Comment

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