Greetings wrestling fans. We are back for another year. Our goal is to create a simulation wrestling experience within the confines of the game. WWE 2k22 did remove a lot of what helped us accomplish this in the past, so we've spent the past week or so thinking "outside of the box" in order to work with what we have.
That said, for those of you who are are, Attributes and Overalls will be lower than what you see in game. Do not pay attention since we this is all about gameplay.
7/1 Update:
-Added and updated various superstars labeled JULY
-Updates to various superstars and DLC characters
-Organized RETRO WWE superstars by their era
5/3/22 Update:
-Updated NXT 2.0 Roster (WIP) -
-Updated various attribute formulas to compliment a superstar's FIGHTING STYLE
-Updated various superstars labeled MAY
3/26 Universally updated to ARM and LEG POWER
Universally updated DURABILITY, SUBMISSION DEFENSE, and PIN ESCAPE for Tag Team Wrestlers
3/25 Separated RETRO - MEN and RETRO - WOMEN into their own tabs
Universally updated STAMINA formula
3/24 Updated various formulas to work with new engine, including by not limited too
-AERIEL RANGE, STRIKE DEF, GRAPPLE DEF, AERIEL DEF, STRENGTH, RECOVERY, SPECIAL, & FINISHER
Various updates to superstars and their promotions
Updated WWE 2k22 Sliders
3/15 Updated WWE 2k22 Sliders
Updated various formulas to work with new engine, including by not limited too
-Universally raised RUNNING OFFENSE
-Universally reduced AERIAL RANGE, AGILITY
3/13 Added WWE 2k22 Sliders
Updated various formulas to work with new engine, including by not limited too
-Universally raised RUNNING OFFENSE
-Universally raised AERIAL RANGE
Univeral overhaul to STRIKE and GRAPPLE DEFENSE
-Universally lowered SUBMISSION DEFENSE
-Universally lowered MOVEMENT SPEED
https://docs.google.com/spreadsheets...it?usp=sharing
As usual, feedback is welcomed. Thank you.