1ST POST IS ONLY FOR USER VS CPU SLIDERS/CPU VS CPU SLIDER SECTION IS ON 2ND POST.
VERSION 3.0
ORIGINAL VERSION CAN BE SEEN IN THIS LINK
https://forums.operationsports.com/f...sliders-4.html
SLIDERS WERE MODIFIED FOR FRACHISE MODE ONLY.
BASE SETTINGS UPDATED AS OF 09/17/22
PRO LEVEL HUMAN vs CPU
QTR/MINUTES
12 MINUTES/20 SECOND RUNOFF
TURN OFF BOTH HEAT SEEKER AND BALL HAWK
CAMERA VIEW (WIDE)
GAME OPTIONS
INJURIES-35
FATIGUE-65
MIN PLAYER SPEED THRESHOLD-25 OR 0 (0 CREATES MORE PLAYER SEPARATION IN PASSING GAME)
AUTO SUBS ONLY CHANGES TO RB'S AND DL
HB SUB IN-85
HB SUBT OUT-80
DT SUB IN-85
DT SUB OUT-80
DE SUB IN 85
DE SUB OUT-80
Sliders were built around the original Classic Passing Style.
******Turn OFF Ball Hawk and Heat Seeker*****
USER /CPU
QB Accuracy: 5/95
Pass Blocking: 0/50
WR Catching: 40/50
Run Blocking: 0/100
Fumbles: 25/50
Pass Reaction: 5/95
Interceptions: 0/25
Pass Coverage: 5/95
Tackling: 2/100
SPECIAL TEAMS ***(Keynote Slow Speed all Human FGs for most realistic outcomes) ***
FG POWER-70
FG ACCURACY-40
KO POWER-55
PUNT POWER-70
PUNT ACCURACY-55
PENALTIES
Offside - 99
False Start - 99
Holding - 95 (With Run Block set to Aggressive this needs to be 45)
Facemask - 99
Defensive Pass Interference - 99
Offensive Pass interference-ON
Kick Catch Interference-ON
Illegal Block in The Back - 70
Intentional Grounding-OFF (New Change)
Roughing The Passer - 50
All other penalties are toggled “On”
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