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Old 09-13-2022, 12:00 PM   #5
ODogg
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Join Date: Feb 2003
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Re: Momentum meter seems totally broken

Quote:
Originally Posted by metallidevils
The momentum meter seems to have a few major problems -

1. It values interceptions over anything else
2. I generally SIM defense, and play offense only. When you simulate your defense, it seems to have no bearing on the meter.
3. Context of the game doesn't matter. I can be in victory formation, and yet somehow the other team has their momentum meter 75% full, and growing every time I kneel.

A common sequence I come across is the following:

1. I throw an INT
2. I get a (simulated) defensive stop
3. I score a touchdown.

Based on these 3 events, the CPU winds up having their momentum meter perpetually at least half full, as this sequence results in a net positive momentum increase for my opponent.
I agree, I quit posting in the INT and other threads because in my view the real issue is momentum.

The game plays a lot better when you have half or less momentum. When either team gets full momentum the game becomes problematic.

I don't want them to remove it, tone it down, tweak it, fix it.

Take this huge momentum feature, as it is now, and put it in EA College Football where it will be much better suited.
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