NBA 2K23 Era mode simulation sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DarthRambo
    MVP
    • Mar 2008
    • 6631

    #1

    NBA 2K23 Era mode simulation sliders

    Have simulated a lot of seasons tweaking things to get for now the 83-84 season stats to be very comparable to real life 83-84 season.

    **JORDAN ERA SIM SETTINGS ON POST #13. SCROLL DOWN TO SEE THOSE!**

    Just some league wide team averages from that season:

    PPG- 110.1
    FGA- 88.4
    FG%- 49.2
    3PA- 2.4
    3P%- .250
    FTA- 29.7
    FT%- .760
    STL- 8.5
    BLK- 5.3
    TOV- 17.9
    FPG- 25.8
    ____________________________________________
    Now, defensive rebounds, assists, and turnovers were impossible to get close to these averages. This goes for any era on 2k. But the rest I can get very very close if not spot on.

    Injuries were not tested yet. I wanted to sim fast so turned them off. I will say injury slider at 0 for simulated games seems to be best. Still so so many regardless.

    I HAD to make global tendency edits for a few things. These are a MUST do beforehand if you want these to work.

    3pt shot tendency you must add +25 for all players. Every type of 3pt shot +5 tendency. EXCEPT contested, stepback, pull up, and drive pull up 3pt shot. Do not touch those tendencies.

    Foul and hard foul tendency- you must subtract -20 for all players.

    Now for my MyNBA Simulation setup for 1983-1984.

    Quarter Length- 12min
    Simulated Quarter Length- 12min

    Team Style Factors

    Team Pace- 20...this is actually backwards. The lower it is the more ppg and fga occurs. Setting at 100 causes top team fga to be in the 70s.

    Team Fastbreak- 70

    Possession Results

    Possessions Per Game- 50
    Shots- 100
    Assists-0.. still an extreme amount. Not sure what attributes could cause this or what else it could be.

    Steals- 75
    Blocks- 50
    Turnovers- 100..still pretty low compared to the 83-84 real life season, but not bad.
    Fouls- 20...even with lowering foul tendencies this still needed dropped a ton in order to get realistic FTA and FPG.
    Injuries- 0

    Shot Types

    Dunk- 50
    Layup- 50
    Shot Close- 50
    Shot Medium- 50

    Shot Three- 80...without raising 3pt shot tendencies AND this there were teams not attempting a single three all season and no team averaged even one 3pa per game. Now they line up with real averages for this Era.

    Shot Percentages

    Dunk Percentage- 54
    Layup Percentage- 54
    Close Range Percentage- 54
    Medium Range Percentage- 54
    Three Point Percentage- 40...taking realistic amount of 3pa meant too high percentage made in simmed games so this needed lowered.

    Free Throw Percentage- 55

    Stat Distribution

    All 50 except assists and defensive rebounds. Since Assists and defensive rebounds are always sky high no matter what I want to at least TRY not to have a guy averaging 15 Assists per game or Close to 20 rebounds.

    Have lowered each to 0 for now. This needs more testing. End of the day it's whatever on this. Team stats are more important than the individual averages.


    Sent from my SM-G996U using Tapatalk
    Last edited by DarthRambo; 01-11-2023, 07:46 PM.
    https://www.youtube.com/DarthRambo
  • Mister_G
    Rookie
    • Jul 2011
    • 259

    #2
    Re: NBA 2K23 Era mode simulation sliders

    Love it!
    I’m finishing up a roster set, but when I’m done I’ll give these a run. I do trust you but nonetheless I’m gonna see if I can mess with 3PT and fouls without having to edit ratings. Cheers

    Comment

    • Deviances
      Rookie
      • Oct 2017
      • 40

      #3
      Re: NBA 2K23 Era mode simulation sliders

      Thanks for these sliders ! Do you also manage yo get realistic fg% for players ? I noticed that a lot of the best players average almost 60%, when in reality they were around 52-54%

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6631

        #4
        Re: NBA 2K23 Era mode simulation sliders

        Originally posted by Deviances
        Thanks for these sliders ! Do you also manage yo get realistic fg% for players ? I noticed that a lot of the best players average almost 60%, when in reality they were around 52-54%
        I wasn't really looking at player stats, solely team stats end of year averages. I figure if those can get close to what real life is, or was then player stats will be pretty solid all around.

        I did notice dropping the assists for stat distribution helped a lot. Magic averages 12 or so assists per game now instead of near 15apg. Same with rpg. League leader was 15rpg with defensive rebound stat distribution at 0.

        I'm about to play some games now and see what I can get from the tendency edits for games played. But if you happen to look at it, feel free to share your findings for individual fg%

        Sent from my SM-G996U using Tapatalk
        https://www.youtube.com/DarthRambo

        Comment

        • Mister_G
          Rookie
          • Jul 2011
          • 259

          #5
          Re: NBA 2K23 Era mode simulation sliders

          Long post coming...

          I may have found ?something? with the 3PT issue...

          First, I noticed that in sims, 83-84 teams were averaging roughly 10x less 3PA/G

          Then, I noticed that in the modern day rosters a player's 3PT Shot Tendency is exact to the amount of 3PA per 36 minutes, with the decimal just moved over one place. So Lebron is at a 77 and he happened to have shot 7.7 3's per 36. So I came up with the following formula to adjust individual 3PT shot tendencies for each player in the 83-84 roster...

          Using BBREF Real Life 83-84 stats...
          3PA/(Total Minutes/36)
          Then you move the decimal over TWO places (One to match modern day and another one to make up for players shooting 10X less).

          An example...
          Larry Bird played 3028 minutes in 83-84 and attempted 73 3's. So his formula is...
          3028/36=84.1111
          73/84.1111 = .867
          Move decimal over two spots to 86.7
          So I change Bird's 3PT Shot Tendency to an 86.

          There is a 3PA per 36 stat on basketball reference, but it is not exact enough. That's why I did the total minutes and 3PA rather than using that stat.

          In a sim with 6 teams using this formula, the game spit out more reasonable 3PA rates...between 1.5 and 2.5 per game for those teams, with likely more accurate individual player stats than raising the entire league's 3PT shot tendencies by an arbitrary number. I don't know how this would affect future seasons, but just putting it out there...

          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6631

            #6
            Re: NBA 2K23 Era mode simulation sliders

            Originally posted by Mister_G
            Long post coming...



            I may have found ?something? with the 3PT issue...



            First, I noticed that in sims, 83-84 teams were averaging roughly 10x less 3PA/G



            Then, I noticed that in the modern day rosters a player's 3PT Shot Tendency is exact to the amount of 3PA per 36 minutes, with the decimal just moved over one place. So Lebron is at a 77 and he happened to have shot 7.7 3's per 36. So I came up with the following formula to adjust individual 3PT shot tendencies for each player in the 83-84 roster...



            Using BBREF Real Life 83-84 stats...

            3PA/(Total Minutes/36)

            Then you move the decimal over TWO places (One to match modern day and another one to make up for players shooting 10X less).



            An example...

            Larry Bird played 3028 minutes in 83-84 and attempted 73 3's. So his formula is...

            3028/36=84.1111

            73/84.1111 = .867

            Move decimal over two spots to 86.7

            So I change Bird's 3PT Shot Tendency to an 86.



            There is a 3PA per 36 stat on basketball reference, but it is not exact enough. That's why I did the total minutes and 3PA rather than using that stat.



            In a sim with 6 teams using this formula, the game spit out more reasonable 3PA rates...between 1.5 and 2.5 per game for those teams, with likely more accurate individual player stats than raising the entire league's 3PT shot tendencies by an arbitrary number. I don't know how this would affect future seasons, but just putting it out there...
            That's awesome work man! Definitely makes sense. Yeah by default Bird 3pt shot tendency was 10 for the 83 roster. Kinda crazy! Mid 80s sounds more reasonable for him.

            I really don't want to do a crazy overhaul of rosters but for 3pt shooting in the 80s it may be best to at least do it for that.

            So what about Darrell Griffith on Utah? 252 3pa, only 2650 minutes played. Doing your matg he'd have to be a 99 3pt shot tendency correct? Idk if he's on the game or not, just sorted by most 3PA on basketball reference.

            Sent from my SM-G996U using Tapatalk
            Last edited by DarthRambo; 09-20-2022, 07:42 PM.
            https://www.youtube.com/DarthRambo

            Comment

            • Mister_G
              Rookie
              • Jul 2011
              • 259

              #7
              Re: NBA 2K23 Era mode simulation sliders

              Originally posted by IrishSalsa
              That's awesome work man! Definitely makes sense. Yeah by default Bird 3pt shot tendency was 10 for the 83 roster. Kinda crazy! Mid 80s sounds more reasonable for him.

              I really don't want to do a crazy overhaul of rosters but for 3pt shooting in the 80s it may be best to at least do it for that.

              So what about Darrell Griffith on Utah? 252 3pa, only 2650 minutes played. Doing your matg he'd have to be a 99 3pt shot tendency correct? Idk if he's on the game or not, just sorted by most 3PA on basketball reference.

              Sent from my SM-G996U using Tapatalk
              Yeah, there's only a few guys that came out as averaging more than 1 attempt per 36. For those players I gave them 100 only if they played significant minutes. 99 for reserves basically to offset outliers from a small sample size. I'm sure your sliders make things even better (going to test with those after I go through my whole roster), but here's a small sample of using the base sliders along with my adjusted rosters (through 81 games).

              Player/Real Life 3PA/Sim 3PA
              Bird/73/84 (In 2 More Games)
              Henderson/57/49 (In 3 More Games)
              Johnson/32/25 (In 1 More Game)
              Ainge/22/14
              Carr/15/15 (In 21 More Games)
              Wedman/13/21 (In 13 More Games)
              Maxwell/6/4 (In 1 More Game)
              Buckner/6/4 (In 2 Less Games)
              McHale/3/0 (In 1 Less Game)
              Clark/2/0 (In 12 Less Games)
              Parish/0/0
              Kite/0/0

              Comment

              • DarthRambo
                MVP
                • Mar 2008
                • 6631

                #8
                Re: NBA 2K23 Era mode simulation sliders

                Originally posted by Mister_G
                Yeah, there's only a few guys that came out as averaging more than 1 attempt per 36. For those players I gave them 100 only if they played significant minutes. 99 for reserves basically to offset outliers from a small sample size. I'm sure your sliders make things even better (going to test with those after I go through my whole roster), but here's a small sample of using the base sliders along with my adjusted rosters (through 81 games).



                Player/Real Life 3PA/Sim 3PA

                Bird/73/84 (In 2 More Games)

                Henderson/57/49 (In 3 More Games)

                Johnson/32/25 (In 1 More Game)

                Ainge/22/14

                Carr/15/15 (In 21 More Games)

                Wedman/13/21 (In 13 More Games)

                Maxwell/6/4 (In 1 More Game)

                Buckner/6/4 (In 2 Less Games)

                McHale/3/0 (In 1 Less Game)

                Clark/2/0 (In 12 Less Games)

                Parish/0/0

                Kite/0/0
                That's really solid. Editing that is such a pain though and tedious. I took the easy and lazy way out and just did a global edit for everyone lol.

                Like I said above though. I wasn't looking at individual stats and stuff. I was only looking at team stats and averages end of season. Then comparing to real life.

                But since the 3pt shot was such an anamoly back then it's probably best to make sure those who took them real life will in the game in order to get better 3pt%.

                Talking a bit of work here but I am up for it. But something I wouldn't want to dig into until MJ Wizards completes his 83 roster he is working on now.

                A long ways to go before I start a proper 80s era franchise. Same for 90s era franchise.

                Sent from my SM-G996U using Tapatalk
                https://www.youtube.com/DarthRambo

                Comment

                • Mister_G
                  Rookie
                  • Jul 2011
                  • 259

                  #9
                  Re: NBA 2K23 Era mode simulation sliders

                  The 3PT attempts must be hard-coded into the eras, unless there's a mystery tendency/setting we're not seeing. Disappointing, and makes me think that it's going to be extra difficult to carry a League through the 80's into different eras.

                  Comment

                  • HeatLifer
                    Rookie
                    • Sep 2017
                    • 232

                    #10
                    Re: NBA 2K23 Era mode simulation sliders

                    I love this for sure but one extreme measure as it pertains to gameplay, is I don't know how you're going to get to the 30FTA's per game they had in the 80s and 90s by lowering Foul Tendencies.

                    Could you share your results and thought process on this?

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6631

                      #11
                      Re: NBA 2K23 Era mode simulation sliders

                      Originally posted by HeatLifer
                      I love this for sure but one extreme measure as it pertains to gameplay, is I don't know how you're going to get to the 30FTA's per game they had in the 80s and 90s by lowering Foul Tendencies.



                      Could you share your results and thought process on this?
                      Yeah for sure understand what you're saying here. Again, I was only testing end of season team stats. Getting those as close as possible to real life averages for the 83-84 season.

                      I haven't tested a ton with these for played games but the few games I did play with fully maxed out foul sliders on both sides (even reach in foul at 100), FTA weren't bad at all. I was getting 20 or so.

                      What you could do is quickly raise foul tendencies back up for the teams playing for games played. Then lower back down after the game. Since it's just a global edit it would be pretty fast to do.

                      Sent from my SM-G996U using Tapatalk
                      https://www.youtube.com/DarthRambo

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6631

                        #12
                        Re: NBA 2K23 Era mode simulation sliders

                        Going to start testing for Jordan era (90-91 season) and come up with settings for that era soon.

                        Just to compare FTA and fouls per game from 83-84. Fouls per game in 91 were 23 with 27 FTA league average. 83-84 was basically 30 FTA, with 25 fouls per game average. 3PA went from 2.4 in 83 to 7.1 for 90-91. Which for sure caused the fewer fouls and FTA from early 80s.

                        What's interesting is ppg dropped from 110ppg in 84 to 106ppg in 90-91. Probably because more threes taken with not much of an increase in 3pt % from 1983.

                        Once I get set up for the 90-91 season I'll post those here beside the settings for 83-84 season.

                        Sent from my SM-G996U using Tapatalk
                        https://www.youtube.com/DarthRambo

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6631

                          #13
                          Re: NBA 2K23 Era mode simulation sliders

                          I've found best possible setup for simulation games in the JORDAN ERA with Clutch finished with the rosters. Shout out to him for amazing work and being gracious enough to do it all for free. Thanks so much!

                          So first thing to be done is similar to 1983-84, these global edits MUST be done for these to work.

                          #1 Raise 3pt shot tend +25 for all players Then +5 for every type of 3pt shot until you reach the contested, stepback, and pull up threes.

                          #1 Lower foul and hard foul tendency -15. This is a slight changed. In the 80s era the edit was -20. Here in the 90s I've gotten -15 to work well. Maybe it could work in the 80s with more testing there.

                          Just some league wide team averages from the 91-92 season:

                          PPG- 105.3
                          FGA- 87.3
                          FG%- 47.2
                          3PA- 7.6
                          3P%- .331
                          FTA- 26.7
                          FT%- .759
                          STL- 8.6
                          BLK- 5.5
                          TOV- 15.6
                          FPG- 22.2


                          Here are the simulation settings. 12min simmed quarters.

                          If NOT listed then it is default 50 value!

                          ●Team Pace- 25... this again is completely backwards from what I can tell. The higher it is the less FGA in simulated games. Lower it is the more FGA there is.
                          ●Fastbreak- 60

                          ●Shots- 100
                          ●Assists- 0
                          ●Steals- 90
                          ●Blocks- 46
                          ●Turnovers- 100
                          ●Fouls- 20

                          ●Shot three- 92

                          ●Dunk, Layup, Close, Medium shot Percentage- 46.
                          ●Three Point Percentage- 65
                          ●Free Throw Percentage- 67


                          ●Shot distribution- 45
                          ●Defensive Rebound Distribution- 0
                          ●Assist Distribution- 40


                          Sent from my SM-G996U using Tapatalk
                          Last edited by DarthRambo; 09-28-2022, 11:43 PM.
                          https://www.youtube.com/DarthRambo

                          Comment

                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6631

                            #14
                            Re: NBA 2K23 Era mode simulation sliders

                            I'm gonna assume we will have to do these same type of global edits for each draft class for the team stats to work as we move along in our MyNBA seasons. 2k went a bit overboard on the lack of 3pt shooting in the 80s and 90s. And too many fouls for simulated games as well in thos eras.

                            Not sure how it looks for the 2000s yet, but I'm have to assume the same thing will be seen when comparing to real life team averages for those early 2000 seasons.

                            Sent from my SM-G996U using Tapatalk
                            https://www.youtube.com/DarthRambo

                            Comment

                            • quickstep76
                              Rookie
                              • Aug 2002
                              • 45

                              #15
                              Re: NBA 2K23 Era mode simulation sliders

                              Looking forward to trying these out.

                              What sliders do you use for played out CPU-CPU games, if any?

                              Comment

                              Working...