I have everything set to 100 for the cpu except delay of game (65), and holding (68). Holding is literally the only call I get against the cpu. Tripping at 100 used to be too high where I needed like 97 or 98. But at 100 I can poke check a guy behind his legs and he doesn't get tripped up. Years past raising tripping call up was how I limited the cheese poke checks, that even at 0, is still OP. Pretty sure the poke check effectiveness and power sliders have been broken for years now.
I am having so much fun with the game. It feels and plays great. But the 0 penalties against the AI makes me not want to play. The only penalty I get against me is slashing or Interference. And that's if I am being overly aggressive. My AI teammates never commit a penalty. Hooking worked years past but this year it does not at all. Literally the only penalties called are holding, charging, delay of game, and interference. I've seen boarding once in like 20 games played. Again all penalties at 100. And Interference never seen against AI, only me if I am too aggressive.
Just ridiculous I'm forced to raise holding up sky high to get the ONLY penalties called against the AI. So there goes the board play practically. Now maybe some of the sliders are backwards all these years and I never knew. Really doubt it. Any ideas?
Also I play with cpu and player aggression at 100.
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