Proof that penalties do matter

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  • Brooke2011
    MVP
    • Aug 2013
    • 1902

    #1

    Proof that penalties do matter

    Hey guys, after trying to get a realistic game with out it being too easy I tried to flip the script and come up with a set of sliders that are mainly affected by the penalties . Not only did I max out the cpu , I put the user side all the way Dow to 0 except for pass accuracy , catching and fumbles . I left those at 50. I put all the penalties at 0 and all the penalties to off . So what I have is this :

    All cpu sliders except for special teams is 100.
    All user sliders are 0 . Pass acc, catching and fumbles are at 50.
    All penalties are 0 and off.

    This is on all madden with default injury , fatigue and parity at 50.

    Try them out and see how much better the cpu plays and how no penalties allows for better interaction .

    injuries 25
    Fatigue 50
    Parity 95
    All penalties -0
    All penalties off
    User is at 0 except for pass acc, catch,fumbles and tackle are at 50.
    Cpu is at 100 except for pass block at 0 and catch at 50.
    Special teams are at 50 for both
    Last edited by Brooke2011; 10-31-2022, 02:08 PM.
  • Brooke2011
    MVP
    • Aug 2013
    • 1902

    #2
    Re: Proof that penalties do matter

    Lol not meaningless …. They are a set that should be tried out . But thanks for the feedback 😉

    Comment

    • roe
      Rookie
      • Sep 2013
      • 24

      #3
      Re: Proof that penalties do matter

      It's interesting to see this.

      I guess the next question is so what is the ideal balance here?

      Comment

      • Brooke2011
        MVP
        • Aug 2013
        • 1902

        #4
        Re: Proof that penalties do matter

        That would be your preference . But for me it’s about gameplay. If no penalties get called so be it . I’m looking for a challenging game with authentic animations and little cheese by the cpu .

        Comment

        • awffltony77
          MVP
          • Mar 2014
          • 1005

          #5
          Re: Proof that penalties do matter

          Originally posted by Swagger Jack
          Yeah nobody ever debated that penalties effected gameplay, its just no one has taken the time to go value by value step by step and explain HOW each slider effects gameplay and until someone does posts (and slider sets) like this are meaningless.
          Not true. There are a handful of very vocal people on the other side. Mostly that Mike guy. You could collect his posts on the matter over the past few years and aptly name it the "Madden Commishion" because he swears its all magic bullets and placebos....

          I disagree with him/them, as the only thing I can think of why they say that is that they never tried it for research purposes themselves.

          But trust me, this has been hotly debated over the years.

          Comment

          • awffltony77
            MVP
            • Mar 2014
            • 1005

            #6
            Re: Proof that penalties do matter

            *Mike Lowe

            Sorry

            Comment

            • JayD
              All Star
              • Mar 2004
              • 5457

              #7
              Re: Proof that penalties do matter

              Originally posted by Brooke2011
              Hey guys, after trying to get a realistic game with out it being too easy I tried to flip the script and come up with a set of sliders that are mainly affected by the penalties . Not only did I max out the cpu , I put the user side all the way Dow to 0 except for pass accuracy , catching and fumbles . I left those at 50. I put all the penalties at 0 and all the penalties to off . So what I have is this :

              All cpu sliders except for special teams is 100.
              All user sliders are 0 . Pass acc, catching and fumbles are at 50.
              All penalties are 0 and off.

              This is on all madden with default injury , fatigue and parity at 50.

              Try them out and see how much better the cpu plays and how no penalties allows for better interaction .
              No penalties makes it a non simulation football game. Well, EA did this, not us.

              Comment

              • CLORPIOUS
                Rookie
                • May 2020
                • 203

                #8
                Re: Proof that penalties do matter

                Interactions are very smooth and less warping and overall the gameplay is butter. Only problem is the qb accuracy and wr catching

                Comment

                • Brooke2011
                  MVP
                  • Aug 2013
                  • 1902

                  #9
                  Re: Proof that penalties do matter

                  Originally posted by CLORPIOUS
                  Interactions are very smooth and less warping and overall the gameplay is butter. Only problem is the qb accuracy and wr catching
                  Thank you! That’s what I was seeing when I played . I agree with qb accuracy and catching . I’ve had a few knockouts and only a few INT’s. I thought about lowering them to 75.
                  You would think with the user basically at 0 and cpu at 100 you’d have no shot of competing . But it’s funny how things play out so smooth from blocking to catching to tackling. Something is def up when sliders are shut off.
                  As far as penalties go , I can take them or leave them. I would rather have a rewarding competitive game than get some random penalty on a player I did not control.
                  There are certain plays on offense I can run all game on any slider and have success. With theses I feel it’s more challenging and a better sense of reward.

                  Comment

                  • Brooke2011
                    MVP
                    • Aug 2013
                    • 1902

                    #10
                    Re: Proof that penalties do matter

                    This play is how I measure sliders . I can run this play against any slider , any difficulty and have success with it . 1A7DCDD4-241E-48D5-B8C3-6562D8A88D21.jpeg
                    If I run this play, I will have success at least once out of the 4 downs given. You can pick apart man or zone with this play . The main focus is the wide receiver to the right . If the defense plays off you pass it right away while the WR releases to the outside. If the defense is playing to the outside preventing that first look, you’ll have the 2nd receiver inside filling that gap for a quick read . If the defense is playing tight man look for the back breaking out of the backfield . If the defense is playing straight up man and playing off the Wr on the far left, hot route him for a quick out. This play is how I measure slider set difficulty .
                    Last edited by Brooke2011; 10-27-2022, 08:59 PM.

                    Comment

                    • CLORPIOUS
                      Rookie
                      • May 2020
                      • 203

                      #11
                      Re: Proof that penalties do matter

                      Any updates to this set? Been playing some with it and it still feels great

                      Comment

                      • Brooke2011
                        MVP
                        • Aug 2013
                        • 1902

                        #12
                        Re: Proof that penalties do matter

                        No not yet . But I might lower cpu catch and pass blocking

                        Comment

                        • Brooke2011
                          MVP
                          • Aug 2013
                          • 1902

                          #13
                          Re: Proof that penalties do matter

                          Ok here is the update on it …. I lowered cpu pass block to 0 and cpu wr catch to 50. I increased user tackle to 50

                          If it’s too hard you can play on all pro. Just as smooth .

                          On a side note I actually had 2 dpi penalties called with it at 0.

                          Comment

                          • CLORPIOUS
                            Rookie
                            • May 2020
                            • 203

                            #14
                            Re: Proof that penalties do matter

                            I think youre on to something with these. should we mess with threshold or any other settings, im also thinking about lowering qb accuracy to 20 or somewhere around there to get more disparity in qb play. i will also be tinkering with special teams sliders

                            Comment

                            • Brooke2011
                              MVP
                              • Aug 2013
                              • 1902

                              #15
                              Re: Proof that penalties do matter

                              I really like the 95 threshold. As fare special teams go , you can tinker with that . Those sliders don’t alter gameplay. They strictly are isolated to kicking . Taylor them to your liking . Qb accuracy at 50 gives me a good balance with good qbs and not so good ones or even backups.

                              Comment

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