Main Menu Settings (Input everything here, import into franchise)
Game Style: Simulation
Difficulty: All-Pro
Quarter Length: 10 Min
Accel Clock: Off
Passing: Classic
Defensive Auto Flip Play: On
Ball Hawk: On
All Other Assists: Off
Injuries: 25
Fatigue: 50
Player Speed Threshold: 50
Penalties: Default/50
Auto Subs: Default
Sliders (input in main menu, save sliders, then import into franchise)
USER:
QB Accuracy: 50
Pass Block: 45
Catching: 45
*Run Block: 35*
Fumbles: 47
*Reaction Time: 50*
*Interceptions: 25*
Pass Coverage: 50
Tackling: 50
ST Sliders: All 50
CPU:
QB Accuracy: 50
Pass Block: 50
Catching: 53
Run Blocking: 50
Fumbles: 50
Reaction Time: 50
*Interceptions: 25*
Pass Coverage: 47
Tackling: 50
ST Sliders: All 50
League Settings:
Game Style: Simulation
Superstar Abilities: Off
Progressive Fatigue: Off (This is a must)
Quarter Length: 10 Minutes
Accelerated Clock: Off
House Rules (Highly Recommended)
- Before each game, edit the CPU QB’s ‘throw away’ trait to ‘On’ (Credit to TC020791)
- Before each game, edit the CPU QB’s ‘sense pressure’ trait to ‘trigger happy’ or ‘ideal’
- Don’t switch players during the play except for choosing the catch type on offense
- Don’t abuse money plays on offense and defense
- When you call your play, get to the line of scrimmage and snap the ball. Don’t drive down the play clock unless you’re in a situation where you need to burn the clock.
- Don’t gameplan for anything to do with running the ball, on offense and defense.
- I also skip the scenarios during the season because I’m not sure if the CPU gets them. I’d rather minimize as many boosts for the user as possible.
- If you want to see QB injuries, I suggest subtracting every QBs injury rating by 25. This will definitely allow more QBs to get injured, but it is totally optional for those that don’t want to edit players.
Sent from my iPhone using Operation Sports

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