View Single Post
Old 12-11-2022, 04:12 PM   #42
BlackBetty15
MVP
 
BlackBetty15's Arena
 
OVR: 12
Join Date: Sep 2010
Location: Washington D.C.
Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

I am now 100% convinced that Madden is at its best when playing in competitive mode. @Khalib stated this earlier and it holds true. Arcade mode is good, however the play art was a bit much and it’s ridiculous you can’t toggle it. Much like the momentum info on the screen it’s dumb I can’t get rid of that graphic.

Back to comp mode, I have about a 6 game franchise sample size in default AP, 10 min quarters with no acc clock. The only penalty I toggled was Intl Grounding set to off. Here is what I am getting:

1. CPU is a true champ at playcalling. I get attacked from a variety of ways and it seems they scheme to their studs. Played the Colts and Allie-Cox, Pittman, pierce, and Taylor were a problem. The CPU is also aggressive as all get out. If the CPU is in “no man’s land” on your side of the field, they are absolutely going 4 play mindset. Loved it as it was a reflection of how I would go.

2. Penalties, yes I see them and shockingly I have gotten 1 DPI PER GAME without messing with any sliders. Not saying much but on SIM it was weird. The animation of DPI and OPI was there, it just wasn’t getting called. I am sure if I messed with some sliders and maybe coach schemes I could generate more penalties which is kind of dumb, but it’s madden so what can you do?

3. Animations are really nice in regard to the the CPU utilizing way more of their abilities than sim. That’s all I am going to say about that because you just have to play it to know what I am saying. I have been loving the variety of moves being used against me and when watching the WR/defense interactions it’s been nice.

With this in mind I am now convinced that my theory regarding SIM is correct. There is definitely to much crap in the gumbo so to speak. Between the endless player ratings that need to be simplified, the individual player traits, and on top of that slider mysteries…this code is not talking smoothly. It conflicts with each other badly and so when SIM relies on true ratings, well…what ratings is it relying on? The ratings, traits, and other old code are making a convoluted mess. Couple that with penalties nonsense SIM is a mess.
__________________
"Im all jacked up on mountain dew!"
" Im just a big hairy american winning machine"
BlackBetty15 is offline  
Reply With Quote