I got a general question for this community to wonder what would you think about having 2K invest putting the skilled based passing into future 2K games that we can truly replicate passing you see in the NBA into the future version of 2K series. Examples I’m using is from Madden 23 skilled based passing? Not sure how to do the polling system here but just curious on what your thoughts?
NBA 2K24: Skilled based Passing
Collapse
Recommended Videos
Collapse
X
-
NBA 2K24: Skilled based Passing
Hi Community,
I got a general question for this community to wonder what would you think about having 2K invest putting the skilled based passing into future 2K games that we can truly replicate passing you see in the NBA into the future version of 2K series. Examples I’m using is from Madden 23 skilled based passing? Not sure how to do the polling system here but just curious on what your thoughts?Tags: None -
Re: NBA 2K24: Skilled based Passing
Only if it is like shooting where the ratings affect the pass accuracy. I don’t want to see non passing bigs out there like Jokic. However, I agree that it would be a great addition with that caveat.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: Yes -
Re: NBA 2K24: Skilled based Passing
Do we already have it?
lots of different passing options (icon, touch, lob, bounce, oop, lead) and isn't the skill in using them?Comment
-
Re: NBA 2K24: Skilled based Passing
Right now i think the only skill involved in passing is making the right pass in the right situation. But in terms of pass accuracy and placement, there's no mechanic currently that allows that. Would be cool to see.Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
-
Re: NBA 2K24: Skilled based Passing
yea passing is like 'throw the ball to the other team' or not basically. If you throw the exact right pass, it will get thru even if the other guy tips it. Been doing it for years. No passing, no problem.
Seems like they are making it matter more in terms of who is around and what your rating is, but yeah, there is no skill other than seeing what develops and pressing a button at the right time. I dunno why we don't have icon passing that also has choices of bounce, lob, etc. It's got that "throw it into his knees" option on lock tho.
That would be the first step: just making that possible would make the game so much crazier. Could get the ball anywhere. You already can, but it would be stupid. I don't trust non-icon passing online at all.
The second step I think would be making passing an interactive thing where the ball was somewhat live along with the players and the receiver would have to 'receive it' as well. That would stop being able to lead people into ridiculous cuts/curls that kind of break the game design. That's WAY more complex than you might think, to build a sort of passer, target system where you'd like control where the ball was thrown (as best you could) and the power and the receiver would have to receive it in a similar way.
Think we're years away, but I've been asking for it.
-SmakComment
-
Re: NBA 2K24: Skilled based Passing
Something is needed for more errant passes so we can have more non steal turnovers.Comment
-
Re: NBA 2K24: Skilled based Passing
yea passing is like 'throw the ball to the other team' or not basically. If you throw the exact right pass, it will get thru even if the other guy tips it. Been doing it for years. No passing, no problem.
Seems like they are making it matter more in terms of who is around and what your rating is, but yeah, there is no skill other than seeing what develops and pressing a button at the right time. I dunno why we don't have icon passing that also has choices of bounce, lob, etc. It's got that "throw it into his knees" option on lock tho.
That would be the first step: just making that possible would make the game so much crazier. Could get the ball anywhere. You already can, but it would be stupid. I don't trust non-icon passing online at all.
The second step I think would be making passing an interactive thing where the ball was somewhat live along with the players and the receiver would have to 'receive it' as well. That would stop being able to lead people into ridiculous cuts/curls that kind of break the game design. That's WAY more complex than you might think, to build a sort of passer, target system where you'd like control where the ball was thrown (as best you could) and the power and the receiver would have to receive it in a similar way.
Think we're years away, but I've been asking for it.
-Smak
You’re second statement is what I was thinking but I know 2K will need time to truly implement these steps as most developers are rush to complete a task within the short window for the next addition of the series. But it would be good to see if they improve the passing.
Sent from my iPhone using Operation SportsComment
-
Re: NBA 2K24: Skilled based Passing
Tbh there are enough pass options already.
Not to mention badges and takeovers that help in that area.
The skill that come with passing is pretty much just the court vision of user tbh.
Knowing when to pass, to who and what kind of pass.
Even with all that you would be surprised how many bad decisions people make.
Tbh im getting tired on how they keep adding stuff to bail people out for terrible decisions making…
Verzonden vanaf mijn iPhone met Operation SportsComment
-
Re: NBA 2K24: Skilled based Passing
I definitely need 2k to address the simplistic passing options we've had since ages. I need to be able to have control of the speed of the pass. Could be tied to how long you hold the button, quick letting go means a zip pass / one handed long pass or whatever (if a player has high rating it has more of a chance to be successful rather than a lower rated passer).
Also the arch and angle of the pass we should be able to have control over so we can have the ability to at least try those Jokic Sengun passes, can throw a lob over even Wemby next year in a realistic way among other things. Leaning passes would also be good, so you can actually stand still, push the stick to the left or right or use L2 & R2 to lean in a way to pass around someone right in front of you.
We are way too limited and it baffles me how very few people talk about it and act like we have already many options. Sure the type of pass, but for the rest, we have little to no control.Comment
-
Re: NBA 2K24: Skilled based Passing
2k would do something silly like add a pass meter... But hey VC sale!!Comment
-
NBA 2K24: Skilled based Passing
This is one of those things you can run the risk of over complicating
There are plenty of passing options in the game, including the old Total Control Passing which a lot of guys forgot about, as well as the passing slider profiles.
Contextual animations and mechanics can always be improved but IQ and ratings should play the biggest role. I do like that ratings play a bigger role in passing this year…Having a bad/slow passer on your team is a headache.
Sent from my iPhone using TapatalkComment
-
Re: NBA 2K24: Skilled based Passing
This is one of those things you can run the risk of over complicating
There are plenty of passing options in the game, including the old Total Control Passing which a lot of guys forgot about, as well as the passing slider profiles.
Contextual animations and mechanics can always be improved but IQ and ratings should play the biggest role. I do like that ratings play a bigger role in passing this year…Having a bad/slow passer on your team is a headache.
Sent from my iPhone using Tapatalk
Yep.
How many passes in a real game miss the mark? 1%?
When we’re moving the ball around the perimeter, do we need a skill element to learn?
I think dill is already involved. It’s knowing what pass to use and when. I’ve often thrown an entry pass in that got stolen because the defender had the angle. I should have thrown in from different angle or used lob.
And as you said, ratings seperate good from bad passes. I would like to see more awkward catch animations but passing feels good to me.
Sent from my iPhone using Operation SportsComment
-
Re: NBA 2K24: Skilled based Passing
I definitely need 2k to address the simplistic passing options we've had since ages. I need to be able to have control of the speed of the pass. Could be tied to how long you hold the button, quick letting go means a zip pass / one handed long pass or whatever (if a player has high rating it has more of a chance to be successful rather than a lower rated passer).
Also the arch and angle of the pass we should be able to have control over so we can have the ability to at least try those Jokic Sengun passes, can throw a lob over even Wemby next year in a realistic way among other things. Leaning passes would also be good, so you can actually stand still, push the stick to the left or right or use L2 & R2 to lean in a way to pass around someone right in front of you.
We are way too limited and it baffles me how very few people talk about it and act like we have already many options. Sure the type of pass, but for the rest, we have little to no control.
Yep speed is a good suggestion.
Having said this, Czar has said passing is the most difficult area of the game to code. It can impact everything.
Sent from my iPhone using Operation SportsComment
-
Re: NBA 2K24: Skilled based Passing
1) My most requested passing feature is icon pass flashies and alley oops:
-- tap the icon twice for a flashy pass
-- tap the icon once then hold down the second press for an alley oop
2) I also feel like icon lead passing should default to "off" instead of "on" because many beginner 2K players don't realize that their left joystick input is the reason why their passes keep pulling the receiver wildly out of position.
3) Another thing that bugs me is how long it takes for the skip pass animation to start after you hold down the A button to throw the ball crosscourt. There's like a 1 second delay before the input will register, and your window to throw the pass through traffic has often closed by the time the ball finally leaves your hands.
4) The "you aren't allowed to inbound the ball yet" button delay that occurs after a made basket is a huge pain online since it gives your opponent more time to setup their full court press that you could've easily broken through if the game would just let you throw the ball in as soon as your foot steps behind the baseline like it used to many 2Ks ago around the start of the PS4 era.
5) It also seems like the ref takes forever to give you the ball this year during all non-live inbound situations, which can really stretch out the total match time in games where there're lots of violations and timeouts. Dead-ball inbounds need to have a much faster return to live action.Last edited by jyoung; 01-02-2023, 11:06 PM.Comment

Comment