The other day i noticed something that i can't believe took me so long to see. But the disparity in bounce passes in 2K vs irl is crazy. The more i thought about it i began to wonder: Does the CPU even attempt bounce passes?
I for one think the passing system needs to be overhauled to be more dynamic. How to pull this off? No idea. Seems difficult but i always saw it as a weak point in basketball games.
Also for the love of god! Can we PLEASE get handoffs that work properly most of the time? Having a GSW franchise and trying to mimic the way they play irl is so hard because of how hit and miss the handoffs are. I'll hold circle and a lot of the times the player i want to hand it off to will just slowly jog to the player w the ball, stand next to him and and just catch a 'pitch pass'. Like I'm NOT trying to ever do a pitch pass. I want my player to sprint arouns the ball handler catch the hand off while the hand off-er (lol) is setting a screen. Is there a way to have this happen everytime? Like am I doing something wrong? It kinda makes a whole category of playcalling (DHO's) useless
For reference: https://youtu.be/8EbqvnfQjak

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