Slider interactions and effects of penalty slider

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  • ZekeRoberts
    Pro
    • Dec 2004
    • 595

    #1

    Slider interactions and effects of penalty slider

    Here are some issues with the game posted recently in Matt10's slider thread:

    1. QB accuracy too high on both sides, very rarely seeing missed passes, only seeing PBUs or throw aways or under pressure throws
    2. CPU run game too weak
    3. User pass rush too weak
    4. User and CPU defenders apprehensive to swat the ball or knock it out, instead just play for the tackle
    5. Pass coverage is a little too loose on both sides
    6. CPU makes too many INTs and user makes too few
    7. Fatigue - no backups ever enter the game

    Now I personally don't have a problem with #3, and #6 I have the user making too many, but I was late to turn off ball hawk... all the others I would co-sign.

    The purpose of this thread is NOT to debate whether the issues above exist. Sure, feel free to acknowledge whether or not an issue exists for you and even bring up other issues along the way. But the purpose of this thread is to address more plainly:

    What does each slider REALLY DO?!?

    It seems like we could use a place to organize these thoughts. Some sliders seem pretty simple and self-explanatory, but I remember back in the days of NCAA that some could be rather mysterious. Add in the (app parent?) fact (?) that penalty sliders affect player BEHAVIOR and not just the chance that a referee "sees" the infraction and throws a flag... ...

    I just have no idea what to mess with 8 games into my franchise. But I know that there are some really good and experienced slider makers out there. And I also know that sliders are a PERSONAL DIFFICULY ADJUSTMENT so I'd rather just collect information on HOW the sliders interact with game mechanics (and each other) and then tweak my favorite set or sets from there.

    Can anyone please help enlighten us newer, maybe more casual yet sim Madden players?
    Those who stay will be champions 〽️
  • The_Waterboy92
    Pro
    • Mar 2016
    • 528

    #2
    Re: Slider interactions and effects of penalty slider

    Great post I’m equally as curious. I tried a slider set with user run block, pass rush, and tackling all at 0 on all pro and have had some of the best games. I run the ball well enough with the jets (4.2 ypc) and am top 10 in sacks. So I don’t really understand how sliders work at all 😂

    Comment

    • Kanobi
      H*F Cl*ss *f '09
      • Apr 2003
      • 6054

      #3
      Re: Slider interactions and effects of penalty slider

      Originally posted by The_Waterboy92
      Great post I’m equally as curious. I tried a slider set with user run block, pass rush, and tackling all at 0 on all pro and have had some of the best games. I run the ball well enough with the jets (4.2 ypc) and am top 10 in sacks. So I don’t really understand how sliders work at all 😂
      What are the CPU settings for int, coverage, reaction and tackling?

      Comment

      • uncensoredmath9
        Just started!
        • Nov 2022
        • 4

        #4
        Re: Slider interactions and effects of penalty slider

        I really don’t have any of these problems with my gameplay. It would be nice to see the subs come in more but the game isn’t designed to truly & effectively do that.

        Comment

        • The_Waterboy92
          Pro
          • Mar 2016
          • 528

          #5
          Re: Slider interactions and effects of penalty slider

          Originally posted by Kanobi
          What are the CPU settings for int, coverage, reaction and tackling?
          25 for int, 75 for the rest. Maybe that affects things? I don’t really understand it haha I find someone’s sliders here, play and tweak it to my liking but I don’t understand how it works

          Comment

          • ZekeRoberts
            Pro
            • Dec 2004
            • 595

            #6
            Re: Slider interactions and effects of penalty slider

            I am currently most interested in the effects of the injury slider and the penalty sliders.

            I think I've read that injury is like an aggressiveness slider, and the penalty sliders affect how players perform actions that would lead to penalties, e.g. the offside slider when increased will give the D-Line a better jump, holding will cause linemen to hold blocks longer.

            ?

            I typically try to keep sliders close to default unless game is obviously broken (interceptions)

            I also try to build my franchise to play a unique style. Power running with ideally few pass attempts.
            Those who stay will be champions 〽️

            Comment

            • uncensoredmath9
              Just started!
              • Nov 2022
              • 4

              #7
              Re: Slider interactions and effects of penalty slider

              The lower the injury slider the more loose the gameplay will be overall. And that’s slightly noticeable. And of course you will see less injuries. The higher the injury slider rhe more the game becomes a game of inches and of course you will see more injuries that is my analysis as a slider maker.

              Originally posted by ZekeRoberts
              I am currently most interested in the effects of the injury slider and the penalty sliders.

              I think I've read that injury is like an aggressiveness slider, and the penalty sliders affect how players perform actions that would lead to penalties, e.g. the offside slider when increased will give the D-Line a better jump, holding will cause linemen to hold blocks longer.

              ?

              I typically try to keep sliders close to default unless game is obviously broken (interceptions)

              I also try to build my franchise to play a unique style. Power running with ideally few pass attempts.

              Comment

              • Gatorade450
                Rookie
                • Oct 2021
                • 59

                #8
                Re: Slider interactions and effects of penalty slider

                Originally posted by uncensoredmath9
                The lower the injury slider the more loose the gameplay will be overall. And that’s slightly noticeable. And of course you will see less injuries. The higher the injury slider rhe more the game becomes a game of inches and of course you will see more injuries that is my analysis as a slider maker.
                what will be a good injuries rating according to you?

                Comment

                • uncensoredmath9
                  Just started!
                  • Nov 2022
                  • 4

                  #9
                  Re: Slider interactions and effects of penalty slider

                  I use 19 on all my sliders.

                  Originally posted by Gatorade450
                  what will be a good injuries rating according to you?

                  Comment

                  • canes21
                    Hall Of Fame
                    • Sep 2008
                    • 22924

                    #10
                    Re: Slider interactions and effects of penalty slider

                    #2 and #5 are my biggest issues right now. I can't really get the sliders to have enough impact to fix these issues either. Even with CPU Coverage and Reaction at 100, the windows I get to throw into are way too large and I can easily score every possession as long as there is no turnover.

                    I've been able to get the CPU rushing game close to strong enough on a per carry basis I think, the issue for me is the CPU just will not run the ball much at all. If there was a quarter length/accelerated clock setting that led to more CPU rushing attempts, please let me know. I'm not trying to mess with playbooks, so no need to spend the time recommending any of those.
                    “No one is more hated than he who speaks the truth.”


                    ― Plato

                    Comment

                    • TON1C
                      Rookie
                      • Mar 2010
                      • 259

                      #11
                      Re: Slider interactions and effects of penalty slider

                      Originally posted by canes21
                      #2 and #5 are my biggest issues right now. I can't really get the sliders to have enough impact to fix these issues either. Even with CPU Coverage and Reaction at 100, the windows I get to throw into are way too large and I can easily score every possession as long as there is no turnover.

                      I've been able to get the CPU rushing game close to strong enough on a per carry basis I think, the issue for me is the CPU just will not run the ball much at all. If there was a quarter length/accelerated clock setting that led to more CPU rushing attempts, please let me know. I'm not trying to mess with playbooks, so no need to spend the time recommending any of those.

                      I've noticed a lot more rushing attempts since switching to 10min quarters with accel clock off. Realistic number of plays too. Granted still not quite as many rushing attempts as I'd like to see and is more realistic, but certainly much better than anything else I've tried.

                      Comment

                      • MarketingWiz
                        Pro
                        • Mar 2010
                        • 780

                        #12
                        Re: Slider interactions and effects of penalty slider

                        As a former slider contributor, TONIC's take IS the HOLY GRAIL to this years Madden.

                        For you vet's, you know about the Wiz's meticulous approach to every Madden in my lab, with my lab testers (peeps incentivized with brewski's and betting football games on the weekend in my man cave) and the quasi-scientific approach applied to testing the title.

                        Don't want to get all into the details and methods, but here is this years takes:

                        (1) 10 min, no accel
                        (2) All-pro, mostly all sliders at default except for QB ACC and INT's
                        (3) Improve pass rush by addressing your SPEED THRESH setting (tip: higher speed thresh settings ARE NOT as conducive as lower speed thresh settings to peeling off tackle blocks. The problem is that some many of the present slider gurus, tune the sliders to their style of play, or to fix a Madden flaw, when in actuality, the most ideal approach is that taken by JoshC1977. My team and I have objective data points that JoshC1977's "default settings" philosophy, year in and year out, deliver the most true representation of the roster attributes of each player. And while on the topic of roster attributes...
                        (4) Adopting a "as close to default" slider approach AND matching that with an overhauled roster, focusing on those key attributes that need to be toned down (ie throwing under pressure attribute for QB's), IS THE ONLY WAY that Madden really shines

                        Frankly, me and my peeps HAVE NEVER had as much fun playing Madden as this year's iteration. Has it taken a while to fire up a franchise due to all of the initial catastrophic flaws? Hell yes. Was the wait worth it? Absolutely! Truly cannot wait to see where EA takes the new technology moving forward. Ideally they should consider building a whole new game engine from scratch for the game to rival that of Sony's The Show or 2k's NBA franchise, but that would mean that I would have to sell my business and just stay in my cave and play Madden all day. If only crypto had not crashed...Sigh...


                        Wiz, out.
                        Last edited by MarketingWiz; 01-14-2023, 02:17 AM.

                        Comment

                        • ZekeRoberts
                          Pro
                          • Dec 2004
                          • 595

                          #13
                          Re: Slider interactions and effects of penalty slider

                          Wiz,

                          Appreciate your thoughts. Definitely looking at these things and I am really enjoying the game right now as I zero in on what works for me.

                          Question: I play ball control offense and got ~100 plays combined in my first game with 10 min/no accel. Was on 12 min./20 sec. accel and getting closer to 120, which I would accept as "realistic" for my style team.

                          Is it the "no accel" that unlocks some good things in the game (did you say it had to do with cpu run game?) Is the 10 min. a hard and fast rule?
                          Those who stay will be champions 〽️

                          Comment

                          • jbxman13
                            Rookie
                            • Aug 2012
                            • 42

                            #14
                            Re: Slider interactions and effects of penalty slider

                            Can you please share your sliders??

                            Comment

                            • ZekeRoberts
                              Pro
                              • Dec 2004
                              • 595

                              #15
                              Re: Slider interactions and effects of penalty slider

                              Originally posted by jbxman13
                              Can you please share your sliders??
                              I kinda don't want to list my sliders because someone decided to give this thread one star lol. Rude.

                              I started with Matt10s except I'm mayhe a bit closer to All-Pro default. As I stated above I play an unusual style if I'm able so I really just want to tinker with what gives me a fair shake. The running game and OL/DL interactions in this game are beautiful if you play Power Run btw.
                              Those who stay will be champions 〽️

                              Comment

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