Offensive Line Sack Issues (Simulation)

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  • Mission001
    Rookie
    • Oct 2017
    • 19

    #1

    Offensive Line Sack Issues (Simulation)

    So looking for somewhere to post this for maybe some more Madden-thinking people to help me.

    I have recently changed my Offensive Scheme and playbook to Vertical Zone Run and Tampa playbook after trying to find some good suggestions online for simulation play (I tend to watch the sim on the game screen rather than advance the week). This has given me mixed results (especially the Bills Defensive playbook), but by far the most perplexing thing is the offensive line and how many sacks they give up.

    One man in particular. His name is BLAH. He is a 91 rated player in the correct philosophy (Agile) but gave up a whopping 19 sacks last year. I'm wondering what I can do to reduce the number. Or what to look out for on Offensive Lineman to make them better at protecting the QB.

    The Stats for my RT are below:
    Spoiler

    For those who cantread the pictures (Sorry for quality)
    94 Strength
    85 Run Block
    84 Pass Block
    69 Run Block Power
    96 Run Block Finesse
    64 Pass Block Power
    91 Pass Block Finesse
    84 Lead Block
    83 Impact Block
    94 Awareness
    ---
    67 Speed
    84 Acceleration
    75 Agility
    95 Injury
    84 Stamina
    78 Toughness

    ---------

    I originally thought maybe because it is his speed that's letting him down. But is it the Pass Block Power? Or something else. Your thoughts would be very much welcomed.
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21555

    #2
    Offensive Line Sack Issues (Simulation)

    You gotta get that Pass Block Power rating up. 64 is turnstile level. That’s going to be difficult since he’s already 31.

    I honestly would find a team that needs an Agile scheme RT, trade him away, and try to find a more balanced player.

    Comment

    • Mission001
      Rookie
      • Oct 2017
      • 19

      #3
      Re: Offensive Line Sack Issues (Simulation)

      Originally posted by CM Hooe
      You gotta get that Pass Block Power rating up. 64 is turnstile level. That’s going to be difficult since he’s already 31.

      I honestly would find a team that needs an Agile scheme RT, trade him away, and try to find a more balanced player.
      So you think that's the main issue?
      I guess that means you can't really develop young lopsided players as when you level them up, pretty much 9 times out of 10, when you increase a Archetype, all three increase?
      Would you constantly put points into agile as thats my scheme or would you try and level off the achetypes as much as possible (Even though what i said above tends to happen).

      Appreciate the response though!

      Comment

      • Funkycorm
        Cleveland Baseball Guru
        • Nov 2016
        • 3160

        #4
        Re: Offensive Line Sack Issues (Simulation)

        Originally posted by Mission001
        So you think that's the main issue?
        I guess that means you can't really develop young lopsided players as when you level them up, pretty much 9 times out of 10, when you increase a Archetype, all three increase?
        Would you constantly put points into agile as thats my scheme or would you try and level off the achetypes as much as possible (Even though what i said above tends to happen).

        Appreciate the response though!
        What I do for OL. I do a 2:1:1 ratio.

        So this means, I do 2 points in my main then 1 in each other archetype. I also only train at the end of my season.

        You have to embrace that overall means nothing, especially when it comes to OL. It's the individual ratings that matter. I have had an OL of entirely 80-83 overall dominate because they have balanced stats all around. As an example, this RT is the 5th best RT in the league but likely plays like a middle one in the best of times.

        I would agree with trading him away for a pick or two and then finding a new young replacement.
        Funkycorm

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        Comment

        • oneamongthefence
          Nothing to see here folks
          • Apr 2009
          • 5683

          #5
          Re: Offensive Line Sack Issues (Simulation)

          Originally posted by Mission001
          So you think that's the main issue?

          I guess that means you can't really develop young lopsided players as when you level them up, pretty much 9 times out of 10, when you increase a Archetype, all three increase?

          Would you constantly put points into agile as thats my scheme or would you try and level off the achetypes as much as possible (Even though what i said above tends to happen).



          Appreciate the response though!
          Basically. Unless you scheme around their differences. But that's mostly played games. In The sim engine, I think it looks at ratings and the playbook. Also I believe that pass/run block power and agility doesn't matter in the sim engine. Just overall pass and run block. For example if he's 90 in pass block finesse/power but a 60 in overall pass block he's gonna give up a ton of sacks. That's an extreme example but it's just to give you an idea how the sim engine works.

          Sent from my Pixel 6 Pro using Tapatalk
          Because I live in van down by the river...

          Comment

          • Mission001
            Rookie
            • Oct 2017
            • 19

            #6
            Re: Offensive Line Sack Issues (Simulation)

            Originally posted by Funkycorm
            What I do for OL. I do a 2:1:1 ratio.

            So this means, I do 2 points in my main then 1 in each other archetype. I also only train at the end of my season.

            You have to embrace that overall means nothing, especially when it comes to OL. It's the individual ratings that matter. I have had an OL of entirely 80-83 overall dominate because they have balanced stats all around. As an example, this RT is the 5th best RT in the league but likely plays like a middle one in the best of times.

            I would agree with trading him away for a pick or two and then finding a new young replacement.
            Originally posted by oneamongthefence
            Basically. Unless you scheme around their differences. But that's mostly played games. In The sim engine, I think it looks at ratings and the playbook. Also I believe that pass/run block power and agility doesn't matter in the sim engine. Just overall pass and run block. For example if he's 90 in pass block finesse/power but a 60 in overall pass block he's gonna give up a ton of sacks. That's an extreme example but it's just to give you an idea how the sim engine works.

            Sent from my Pixel 6 Pro using Tapatalk
            Thanks for both your replies.
            So how would you go about looking for replacement rookies?
            You looking for 70's across the board in the 3 categories for someone decent.
            I have a few rookies but are again, lopsided in terms of the archetypes.

            Drew Young: Currently playing LT (Pass Protector)
            72 Pass Protector
            67 Agile
            66 Power

            More Stats
            Spoiler


            Steve Stewart: Currently playing C (Agile)
            72 Agile
            67 Power
            63 Pass Protector

            More Stats
            Spoiler


            Sam McCain: Currently playing RG (Agile)
            75 Pass Protector
            68 Power
            67 Agile

            More Stats
            Spoiler


            Nate Wredstrom: Currently Starting RG (Agile)
            77 Agile
            69 Power
            65 pass Protector

            More Stats
            Spoiler


            Do Lead Block and Impact Block when helping on the outside? Or just when on running plays? As Stewart has the best average of both of those.
            You can also see they have very big differences between best and worst Archetypes, does that make for a bad player on a simulation?


            Thanks for your opinions and help to understand the Madden system xD

            Comment

            • Httc4L
              Rookie
              • Sep 2022
              • 13

              #7
              Re: Offensive Line Sack Issues (Simulation)

              I play on ps5, and no matter my o-lines rating the pass rush gets through. I believe it’s tied to my qb being a ‘scrambler’ . When I play my backup qb who isn’t mobile the blocking seems fine

              Comment

              • IlluminatusUIUC
                MVP
                • Jan 2010
                • 2679

                #8
                Re: Offensive Line Sack Issues (Simulation)

                That guy looks like a goddamned monster of a blocking tight end. If you can get him in as a goalline fullback or a 6th OL type that will be taking on LBs or DBs and he will knock them into the gatorade table.
                Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

                Comment

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