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  • beau21
    It's 5 o'clock somewhere
    • Oct 2007
    • 1813

    #1

    EA Sports PGA TOUR Info Schedule & Community FAQ





    And from the FAQ re: 30fps on consoles:
    “We understand that some players have a strong visual preference for higher framerate in their video games and we’ve heard community feedback surrounding the fps of the game on console. As a result, we’re examining the ability to add it into the game in the future.”


    Sent from my iPhone using Tapatalk
    Last edited by beau21; 02-17-2023, 11:04 AM.
    LG 77CX OLED / Sonos Arc Soundbar / Xbox Series X / Apple TV 4K
  • MrArlingtonBeach
    MVP
    • Feb 2009
    • 4539

    #2
    Re: EA PGA TOUR Info Schedule & Community FAQ

    No cross play is kind of a bummer, especially since "the other game" will be getting cross play right around the time EA's game launches.

    Sounds like weather is totally static...you can't even change if it's cloudy, sunny, partly cloudy, etc. It just is what it is.

    Challenges sound like a lot of fun.
    Orbis Non Suficit

    Comment

    • scagwi
      MVP
      • Aug 2015
      • 2732

      #3
      Re: EA PGA TOUR Info Schedule & Community FAQ

      Originally posted by MrArlingtonBeach
      No cross play is kind of a bummer, especially since "the other game" will be getting cross play right around the time EA's game launches.

      Sounds like weather is totally static...you can't even change if it's cloudy, sunny, partly cloudy, etc. It just is what it is.
      Frostbite must not be handling this as well as we'd hoped.

      I have to think the lack of dynamic weather or time of day (totally static environments in this way) are strictly due to it tanking performance.

      No Crossplay is enormously disappointing and honestly makes we wonder if the PC game will actually be supported over the long term. I have to think the user base size there will be orders of magnitude smaller than on consoles.

      I'm glad to see they say are "constantly evaluating the possibility of this feature appearing post-launch.", especially if they are going to have cross platform progression.

      A golf game always has a tiny audience relative to things like FIFA & NFL
      For it to really thrive and be vibrant, we've got to have cross platform play.

      Comment

      • scagwi
        MVP
        • Aug 2015
        • 2732

        #4
        Re: EA PGA TOUR Info Schedule & Community FAQ

        I see they made an attempt to tackle the concerns about dial-a-distance golf..

        I appreciate the effort, but it really just reinforced the point about actually executing a good swing is but a tiny fraction of what will matter.

        (i.e. it's probably still "put the arrow here and barring some massive misstep, you'll get what you dialed in")


        Comment

        • scagwi
          MVP
          • Aug 2015
          • 2732

          #5
          Re: EA PGA TOUR Info Schedule & Community FAQ

          Re: above

          Anyone else find it strange we can't have a more nebulous "100%" point of the actual analog swing, which would really help mitigate dial a distance .. and thus require developing some feel in your swing and learning and executing consistently the correct time to start downswing...

          ...but we do have "Power Boost"?

          And how on Earth can they be talking about "real golf" and "discussions with your caddie" ... and then have th audacity to mention factors like "in-air spin"

          EA -- that is not a thing in real golf.
          Rory's is not rubbing a knob on a remote control to impact the spin of his shot mid-air

          That is a straight "golden tee at a bar" type of nonsense feature.
          lol
          Last edited by scagwi; 02-17-2023, 11:42 AM.

          Comment

          • Hilldog39
            Rookie
            • Mar 2009
            • 226

            #6
            Re: EA PGA TOUR Info Schedule & Community FAQ

            Originally posted by scagwi
            Re: above

            Anyone else find it strange we can't have a more nebulous "100%" point of the actual analog swing, which would really help mitigate dial a distance .. and thus require developing some feel in your swing and learning and executing consistently the correct time to start downswing...

            ...but we do have "Power Boost"?

            And how on Earth can they be talking about "real golf" and "discussions with your caddie" ... and then have th audacity to mention factors like "in-air spin"

            EA -- that is not a thing in real golf.
            Rory's is not rubbing a knob on a remote control to impact the spin of his shot mid-air

            That is a straight "golden tee at a bar" type of nonsense feature.
            lol
            I know I'll be turning off power boost and spin control as soon as the game launches. I want to play as realistic as possible.
            LETS GO EAGLES
            LETS GO CELTICS
            LETS GO SYRACUSE


            GT: xGBx Boogie
            Xbox Series X
            PC: Ryzen 7 5800x, RTX 4080, 32GB Ram

            Comment

            • beau21
              It's 5 o'clock somewhere
              • Oct 2007
              • 1813

              #7
              Re: EA PGA TOUR Info Schedule & Community FAQ

              Originally posted by scagwi
              I see they made an attempt to tackle the concerns about dial-a-distance golf..

              I appreciate the effort, but it really just reinforced the point about actually executing a good swing is but a tiny fraction of what will matter.

              (i.e. it's probably still "put the arrow here and barring some massive misstep, you'll get what you dialed in")



              I would love to just see a circle instead of an arrow. Depending on a number of factors (wind, shot type, difficulty level, attributes) it would just give you a bigger or smaller circle and then as long as your swing was reasonably accurate, you’d fall in or immediately surrounding that circle. Probably works best with stick controls.

              Thinking a stick + pulse hybrid from MLB The Show.


              Sent from my iPhone using Tapatalk
              LG 77CX OLED / Sonos Arc Soundbar / Xbox Series X / Apple TV 4K

              Comment

              • MrArlingtonBeach
                MVP
                • Feb 2009
                • 4539

                #8
                Re: EA PGA TOUR Info Schedule & Community FAQ

                Originally posted by beau21
                I would love to just see a circle instead of an arrow. Depending on a number of factors (wind, shot type, difficulty level, attributes) it would just give you a bigger or smaller circle and then as long as your swing was reasonably accurate, you’d fall in or immediately surrounding that circle. Probably works best with stick controls.

                Thinking a stick + pulse hybrid from MLB The Show.


                Sent from my iPhone using Tapatalk
                That's actually exactly how some of the early 2010's Tiger Woods games were...

                You'd get a circle under the landing zone, and it could be narrowed down by using "Focus", which you'd earn throughout the round. The circle would be huge if you had low skills, or would be small if you had high attribute ratings. Here it is in TW 12...you can see the circle is huge for this player, playing in his first event:

                Last edited by MrArlingtonBeach; 02-17-2023, 12:02 PM.
                Orbis Non Suficit

                Comment

                • Freakywwe
                  Pro
                  • Sep 2014
                  • 845

                  #9
                  Re: EA PGA TOUR Info Schedule & Community FAQ

                  Originally posted by scagwi
                  Re: above

                  Anyone else find it strange we can't have a more nebulous "100%" point of the actual analog swing, which would really help mitigate dial a distance .. and thus require developing some feel in your swing and learning and executing consistently the correct time to start downswing...

                  ...but we do have "Power Boost"?

                  And how on Earth can they be talking about "real golf" and "discussions with your caddie" ... and then have th audacity to mention factors like "in-air spin"

                  EA -- that is not a thing in real golf.
                  Rory's is not rubbing a knob on a remote control to impact the spin of his shot mid-air

                  That is a straight "golden tee at a bar" type of nonsense feature.
                  lol
                  It may not be real golf, but it is what sells. I've seen multiple people on my Facebook who are casual gamers at best that got hyped seeing the power shot and spin shaping in the trailer, because that's what they remember the most from playing the TW games as a kid.

                  I mean, it takes one look at the replies on Twitter to see that the majority of people who buy these games are casual golf fans at best and don't want to learn the mechanics of how or why a golf shot is good. They just want to turn on the console and blast 300+ yard drives and pinpoint approach shots like their Tiger in his prime.

                  THAT is who the game is being marketed too. The only hope we have is that they take into account the simulation crowd and include the features from past games that allowed the simulation and casual fans to both enjoy the game.

                  IMO, this was the biggest issue with Rory. Not that it was created as a casual golf game, it's that there was no intention of ever creating something that catered to the sim crowd, which left a ridiculously easy game on even the hardest settings.

                  It's why I'm not really buying into anything until we see gameplay, specifically "Tour Pro" gameplay or whatever they'll be calling the hardest difficulty. I have no doubt everything we've seen gameplay wise has been played on the most causal of settings, so stuff like shots aren't nearly being affected by bad swing tempo/missing your line as they would if they were being shown on a higher difficulty

                  Comment

                  • lowpaiddonkey10
                    MVP
                    • Oct 2017
                    • 2163

                    #10
                    Re: EA PGA TOUR Info Schedule & Community FAQ

                    Originally posted by scagwi
                    I see they made an attempt to tackle the concerns about dial-a-distance golf..

                    I appreciate the effort, but it really just reinforced the point about actually executing a good swing is but a tiny fraction of what will matter.

                    (i.e. it's probably still "put the arrow here and barring some massive misstep, you'll get what you dialed in")



                    Disappoint and in flight spin control. Got your quarters ready?

                    Comment

                    • Hilldog39
                      Rookie
                      • Mar 2009
                      • 226

                      #11
                      Re: EA PGA TOUR Info Schedule & Community FAQ

                      Originally posted by beau21
                      I would love to just see a circle instead of an arrow. Depending on a number of factors (wind, shot type, difficulty level, attributes) it would just give you a bigger or smaller circle and then as long as your swing was reasonably accurate, you’d fall in or immediately surrounding that circle. Probably works best with stick controls.

                      Thinking a stick + pulse hybrid from MLB The Show.


                      Sent from my iPhone using Tapatalk
                      In the gameplay deep dive, what looked like a circle under the arrow during that really quick clip of zooming into 11th green at Agusta. So maybe that could be the landing area the ball could go?
                      LETS GO EAGLES
                      LETS GO CELTICS
                      LETS GO SYRACUSE


                      GT: xGBx Boogie
                      Xbox Series X
                      PC: Ryzen 7 5800x, RTX 4080, 32GB Ram

                      Comment

                      • lowpaiddonkey10
                        MVP
                        • Oct 2017
                        • 2163

                        #12
                        Re: EA PGA TOUR Info Schedule & Community FAQ

                        Originally posted by Freakywwe
                        It may not be real golf, but it is what sells. I've seen multiple people on my Facebook who are casual gamers at best that got hyped seeing the power shot and spin shaping in the trailer, because that's what they remember the most from playing the TW games as a kid.

                        I mean, it takes one look at the replies on Twitter to see that the majority of people who buy these games are casual golf fans at best and don't want to learn the mechanics of how or why a golf shot is good. They just want to turn on the console and blast 300+ yard drives and pinpoint approach shots like their Tiger in his prime.

                        THAT is who the game is being marketed too. The only hope we have is that they take into account the simulation crowd and include the features from past games that allowed the simulation and casual fans to both enjoy the game.

                        IMO, this was the biggest issue with Rory. Not that it was created as a casual golf game, it's that there was no intention of ever creating something that catered to the sim crowd, which left a ridiculously easy game on even the hardest settings.

                        It's why I'm not really buying into anything until we see gameplay, specifically "Tour Pro" gameplay or whatever they'll be calling the hardest difficulty. I have no doubt everything we've seen gameplay wise has been played on the most causal of settings, so stuff like shots aren't nearly being affected by bad swing tempo/missing your line as they would if they were being shown on a higher difficulty
                        The whole 20 shots thing makes the game more accessible to the casuals and they will drive game sales not us. Need to see a slew of game play videos by critical creators after the game launches.

                        Comment

                        • scagwi
                          MVP
                          • Aug 2015
                          • 2732

                          #13
                          Re: EA PGA TOUR Info Schedule & Community FAQ

                          Originally posted by Freakywwe
                          It's why I'm not really buying into anything until we see gameplay, specifically "Tour Pro" gameplay or whatever they'll be calling the hardest difficulty. I have no doubt everything we've seen gameplay wise has been played on the most causal of settings, so stuff like shots aren't nearly being affected by bad swing tempo/missing your line as they would if they were being shown on a higher difficulty
                          Well said and I'm right there with you.

                          I got a PS5 this week and still own digital Rory and I fired that up (advanced swing, etc ... made it as hard as I could) and if that's the extent of the "sim" game we are getting here --- all the visuals will be lost on me and I'll be out.

                          Comment

                          • scagwi
                            MVP
                            • Aug 2015
                            • 2732

                            #14
                            Re: EA PGA TOUR Info Schedule & Community FAQ

                            Does the "of course" here feel like a little shot at the 2K game to anyone else?

                            Comment

                            • scagwi
                              MVP
                              • Aug 2015
                              • 2732

                              #15
                              Re: EA PGA TOUR Info Schedule & Community FAQ

                              Speaking of Rory, which I fired up again on my new PS5..

                              While Rory was downloading more content I did a "play now" on the easy settings (or whatever it defaulted to).

                              All you had to do was put the blue arc wherever you wanted and swing ... instant birdie (or better).

                              Who plays a golf game on that mode?
                              Like -- why bother?

                              Isn't there something more fun to do with life than spending time placing an arrow and watching the ball go, essentially, exactly where the arc told you it would go?

                              You don't figure anything out -- it just "tells you" -- I just don't get it at all.
                              I guess little kids maybe?

                              It's nearly like having "auto-touchdowns" or "auto-goals" in Madden or FIFA

                              Comment

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