I've tried...but this release shot options are too much

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Cam Fan
    Pro
    • Jun 2014
    • 550

    #1

    I've tried...but this release shot options are too much

    This year I keep missing shot after shot. Please help me distinguish what these shot release options mean. I'm sure it's user error (me) lol.
    Last edited by Cam Fan; 04-06-2023, 09:06 PM.
  • tetoleetd
    MVP
    • Jul 2011
    • 1151

    #2
    Re: I've tried...but this release shot options are too much

    its not you. its either a perfect release or you miss it.

    Comment

    • Cowboyfan_19
      Pro
      • Jan 2015
      • 724

      #3
      Re: I've tried...but this release shot options are too much

      Not a fan of the leniency they've given meter shooters lately. I remember from the start that if you used meter, you were done. Now, you can be off by a qtr inch & still green w meter.

      Also not a fan at all of everyone being able to green easily if their release is easy to time, regardless if they're a 99 or 75 3pt shooter.

      Comment

      • jk31
        MVP
        • Sep 2014
        • 2665

        #4
        Re: I've tried...but this release shot options are too much

        Originally posted by Cowboyfan_19
        Not a fan of the leniency they've given meter shooters lately. I remember from the start that if you used meter, you were done. Now, you can be off by a qtr inch & still green w meter.

        Also not a fan at all of everyone being able to green easily if their release is easy to time, regardless if they're a 99 or 75 3pt shooter.

        but this is what the casuals want this game to be: a game where the Most important skill is Not Basketball-related an arcade mechanics that would be better Suited in Mario Party than in a sports simulation.

        Comment

        • mrchiggs
          Pro
          • Sep 2005
          • 511

          #5
          Re: I've tried...but this release shot options are too much

          Man I don't know about all that casuals stuff. Been playing 2K since Dreamcast and this is by far the worst shooting version I've ever encountered. On top of the whole perfect shot situation 2K still fiddles with stuff, so one week I may have my shot going, the next ill go 1 for 15 in every game I play. Just let us cook...

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39373

            #6
            I've tried...but this release shot options are too much

            If “sim” is RNG based off realistic NBA percentages, I’ll gladly be a 2K casual, lol

            I’ve enjoyed the challenge of shooting this year personally, especially coming off last year where you could shoot 70% with your eyes closed


            Sent from my iPhone using Tapatalk

            Comment

            • jk31
              MVP
              • Sep 2014
              • 2665

              #7
              Re: I've tried...but this release shot options are too much

              Originally posted by The 24th Letter
              If “sim” is RNG based off realistic NBA percentages, I’ll gladly be a 2K casual, lol

              I’ve enjoyed the challenge of shooting this year personally, especially coming off last year where you could shoot 70% with your eyes closed


              Sent from my iPhone using Tapatalk

              this mechanics completely destroy any competitiveness. as soon as one Team has a little bit of delay and the other doesnt you get games where one Team is shooting 60+ percent from deep and the other 20%...


              when I Look at the season Stats for my Team, my players are Either shooting close to 50% from deep or close to 20%. There is nothing inbetween and its completely independent from any Player ratings.

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #8
                Re: I've tried...but this release shot options are too much

                Originally posted by jk31
                this mechanics completely destroy any competitiveness. as soon as one Team has a little bit of delay and the other doesnt you get games where one Team is shooting 60+ percent from deep and the other 20%...


                when I Look at the season Stats for my Team, my players are Either shooting close to 50% from deep or close to 20%. There is nothing inbetween and its completely independent from any Player ratings.

                Doesn’t kill the competitiveness in the draft league I’m in.

                The game is never going to be a 1:1 representation of real life, so I don’t expect teams to be held to real life averages, nor do I want the game forcing us into those averages

                Comment

                • jk31
                  MVP
                  • Sep 2014
                  • 2665

                  #9
                  Re: I've tried...but this release shot options are too much

                  Originally posted by The 24th Letter
                  Doesn’t kill the competitiveness in the draft league I’m in.

                  The game is never going to be a 1:1 representation of real life, so I don’t expect teams to be held to real life averages, nor do I want the game forcing us into those averages

                  Best thing would be if they just offered options. let people have their Green or miss mechanics if they want it. but offer the Option to switch to the old shooting mechanics where Green means optimal shooting percentage according to rating and worse Timing means this percentage gets reduced.

                  Comment

                  • amioran
                    Rookie
                    • Oct 2019
                    • 71

                    #10
                    Re: I've tried...but this release shot options are too much

                    Originally posted by The 24th Letter
                    Doesn’t kill the competitiveness in the draft league I’m in.

                    The game is never going to be a 1:1 representation of real life, so I don’t expect teams to be held to real life averages, nor do I want the game forcing us into those averages
                    And instead it would be wonderful if 2K forced the game to work with those averages, because it's exactly not sticking to simulating reality in such instances that creates the complete arcade fest that's PvP. All the usual skillset of real basketball is completely gone. Just as a single example: if you can make 60%-70% of threes then any concept of help defense is completely gone as nobody in their right mind will leave open someone in the corner or perimeter to stop a layup or dunk, instead you will just give 2 points. So any concept of help defense and drop coverage (that's at the basis of any form of basketball) is completely gone. In fact when 2K at first tried to implement help defense for the AI all the online people started complaining because of it, forcing the devs to revert the change.
                    Last edited by amioran; 04-11-2023, 02:06 PM.

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #11
                      I've tried...but this release shot options are too much

                      Originally posted by amioran
                      And instead it would be wonderful if 2K forced the game to work with those averages, because it's exactly not sticking to simulating reality in such instances that creates the complete arcade fest that's PvP. All the usual skillset of real basketball is completely gone. Just as a single example: if you can make 60%-70% of threes then any concept of help defense is completely gone as nobody in their right mind will leave open someone in the corner or perimeter to stop a layup or dunk, instead you will just give 2 points. So any concept of help defense and drop coverage (that's at the basis of any form of basketball) is completely gone. In fact when 2K at first tried to implement help defense for the AI all the online people started complaining because of it, forcing the devs to revert the change.

                      What version of player vs. player are you seeing 60%-70% consistently though?

                      I don’t see that in MyCareer, Pro Am or PNO when I played it.

                      Also, The cutter help issue was resolved after last year.

                      Originally posted by jk31
                      Best thing would be if they just offered options. let people have their Green or miss mechanics if they want it. but offer the Option to switch to the old shooting mechanics where Green means optimal shooting percentage according to rating and worse Timing means this percentage gets reduced.
                      100% in support of options….just don’t know how realistic that is.
                      Last edited by The 24th Letter; 04-11-2023, 05:13 PM.

                      Comment

                      • tetoleetd
                        MVP
                        • Jul 2011
                        • 1151

                        #12
                        Re: I've tried...but this release shot options are too much

                        the way the shooting is makes sense in competitive modes, and in my player even.... but in myleague or mynba where its just a single player trying to have a good time, there should be an option for a less "hardcore" type of shooting. i know they offer real player % but thats not really what im talking about.

                        i hop on myleague to build a team my way and have a good old time trying to take them to the top whilst also trying to get a fair and realistic challenge out of it. i dont play the mode to spend hours in the lab perfecting my jump shots with however many players are on my team.

                        Comment

                        • amioran
                          Rookie
                          • Oct 2019
                          • 71

                          #13
                          Re: I've tried...but this release shot options are too much

                          Originally posted by The 24th Letter
                          What version of player vs. player are you seeing 60%-70% consistently though?

                          I don’t see that in MyCareer, Pro Am or PNO when I played it.
                          The only reason why you don't see such high numbers is because even lightly contested shots are really difficult to make. Contested shots are totally impossible to make.

                          2K "solution" to the problem (that they themselves created by having the userbase accustomed on being able to make practically every shot if left open) has always been to never adopt real help defense (the help comes only when a player is driving or already at the rim, it is never anticipated as it happens in real life) and by making the CPU on defense able to recover and close on shooters at a physically unrealistic speed. This tied to the impossibility of making contested shots indirectly mitigates the issue.

                          However doing so completely removes strategies inherent in true basketball and it also causes a sense of not having a realistic challenge from the AI. It also reduces by much the sense of impact that attributes make on a player, while putting the focus mainly on the user's timing (making the experience more similar to the one of a FPS instead of a team sport as basketball).

                          You can try to replicate a little real NBA defense offline by using "protect the paint", soft hedge and increasing help defense to above 75% (along using "leave him" on B and below shooters) but the physically unrealistic recovery and close-out speed of the CPU defense remains anyway, as it does the unrealistic tight defense at the perimeter.

                          In online play, then, you never see any user playing any help defense and the meta is constantly to play 5 out with one user trying to constantly either go to the rim (which nobody ever tries to prevent by dropping from the perimeter or corners, as naturally doing so would mean a sure 3) or being able to dribble until you are wide open for three, while on defense is just a matter of being close enough for the shot to not be wide open. That's it. That's all the main "strategy" in REC and Pro AM. I don't say it's not fun, since any form of competitive context with a set of rules adopted by both parties is inherently fun, but it has very little to do with basketball as knowing the sport gives absolutely no advantage (and on the contrary it can even be detrimental).
                          Last edited by amioran; 04-12-2023, 04:23 AM.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #14
                            Re: I've tried...but this release shot options are too much

                            Offline, There are different skill levels and ideologies on how basketball is replicated….so it’s going to depend on the player. I don’t feel help D is fundamentally flawed like last year, and a lot of deficiencies can be covered with sliders, especially with shooting which is straightforward….but that’s me.

                            Originally posted by amioran
                            In online play, then, you never see any user playing any help defense and the meta is constantly to play 5 out with one user trying to constantly either go to the rim (which nobody ever tries to prevent by dropping from the perimeter or corners, as naturally doing so would mean a sure 3) or being able to dribble until you are wide open for three, while on defense is just a matter of being close enough for the shot to not be wide open. That's it. That's all the main "strategy" in REC and Pro AM. I don't say it's not fun, since any form of competitive context with a set of rules adopted by both parties is inherently fun, but it has very little to do with basketball as knowing the sport gives absolutely no advantage (and on the contrary it can even be detrimental).
                            As far as online…as someone who was on the #1 XBOX Pro Am team for most of last season, I can tell you that’s not the case. Any team worth talking about has a rotation and help strategy in place. We identify the bad/ scary shooters and adjust accordingly. What I actually like about shooting this year is even a 90 3 ball isn’t going to save you if your not a good shooter. I feel like the idea that Tony Allen’s are out here smacking 3’s consistently is overstated here. I just don’t see it in reality.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • jk31
                              MVP
                              • Sep 2014
                              • 2665

                              #15
                              Re: I've tried...but this release shot options are too much

                              Originally posted by The 24th Letter
                              What version of player vs. player are you seeing 60%-70% consistently though?

                              I don’t see that in MyCareer, Pro Am or PNO when I played it.

                              These are the League averages in our current season.







                              the League leading Atlanta hawks had only 3 games below 40 % (none below 33 %) and 4 games above 60 % (2 of those even Were above 70 %). In fact, the hawks and Jazz are slightly missing the 50-40-90 Club (AS A FÜLL TEAM!!!), because in Addition to 50 % from deep and 60% from the field they are "only" shooting 87 % and 85 % from the free throw line which is the only shooting szat where they are Not in the top5 of the League (other Teams are shooting above 90 %).



                              and Look at the Player Leaders. 85 % from deep is just ridiculous. best defense against quickley would be to give him an open layup so He only goes for 2 instead of 3 (0.85 * 3 = 2.55 pts per attempt whereas 100 % on layups would be only 2 pts per attempts).



                              Note that this is on superstar sliders.
                              Last edited by jk31; 04-13-2023, 03:09 AM.

                              Comment

                              Working...