In fact the AI seems to kick out after multiple finishers with no problem.
Testing custom matches with several different scenarios.
3 finishers low health.
First count lock on.
Legend difficulty and did some tests on normal with no difference that I could tell.
Pin difficulty settings all finisher influences maxed out.
Timed pin mini game. Does this even affect the AI? I tried flag speed and kick out zone speed maxed and zone size at 0.
I set the AI wrestler I was going against at 30 pin escape.
In testing they kick out every time after the first finisher and in the few tests I've tried where I hit them with 3 finishers in a row they kick out.
Again this is with low health to start and the AI with only 30 pin escape.
I've also tried a couple full matches thinking maybe if the wrestlers had damage to their body as well as low health but 4 finishers later and the AI has no problem kicking out.
At this point I don't see how to fix this. Everything is against the AI kicking out and it feels like because of these extreme settings it should be very rare that they kick out. Think of the flag going across the screen so fast that you can't really time it, you just get lucky with it hitting the zone.
I kind of understand they may never have it working to where 1 finisher is the end of the match like real life, since it is a fighting video game but at this point this is broken and too unrealistic if I have to do 6 finishers if that works to finally put the AI down.
Anyone else seeing this?
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