1. Rolling with punches. If you move your head back (or away) while getting (grazed) with a hit, it counts as more damage in the game, the same as if you move right into it. It should be the opposite of course. Moving away from a strike should SIGNIFICANTLY reduce the damage of the strike.
2. This is one I preached about for years now: If you time a strike while your opponent is striking, it should either intercept the strike (situational of course), and if not, then it should ALWAYS take power away from the incoming strike. It happens way too many times that I see what my opponent is doing (an obvious big strike like let's say a spinning back kick, spinning elbow, flying knee etc) so I hit them first with a good "reliable" strike that reaches first only to get knocked down or even out right after catching them first with a "safe" strike. This REALLY ruins the high level of the game and takes away from realism.
3. Make ranked mode feel more.. Ranked. Currently in EA UFC 4 it's a complete mess and I don't even try to follow anymore. Opponents wear championship trunks in the blue corner 🤦🏻*♂️(should be red corner only, IF you're the champion) in none championship fights, I never even notice I'm in a championship fight until after the fight when I notice the little crown on top of these ugly *** banners, please give ranked more of a championship chase and feel.
Also speaking of ranked, I really really hope there are ranked rewards. The way we earn the little pin you can add to the banner but something we actually want like an alternate model to a fighter or something.
4. Range to affect striking damage. It's absolutely ridiculous when I close the range to box up my opponent, they can throw a spinning heel kick to the head way off range (too close) to the point I get hit by their butt cheek and it does full damage, sometimes knocking you out.
Strikes like that should be high risk/high reward like IRL and you must be high level or at least good at range to pull that off... Also they're immune to strikes while doing it, why? They should be more vulnerable instead.
2. This is one I preached about for years now: If you time a strike while your opponent is striking, it should either intercept the strike (situational of course), and if not, then it should ALWAYS take power away from the incoming strike. It happens way too many times that I see what my opponent is doing (an obvious big strike like let's say a spinning back kick, spinning elbow, flying knee etc) so I hit them first with a good "reliable" strike that reaches first only to get knocked down or even out right after catching them first with a "safe" strike. This REALLY ruins the high level of the game and takes away from realism.
3. Make ranked mode feel more.. Ranked. Currently in EA UFC 4 it's a complete mess and I don't even try to follow anymore. Opponents wear championship trunks in the blue corner 🤦🏻*♂️(should be red corner only, IF you're the champion) in none championship fights, I never even notice I'm in a championship fight until after the fight when I notice the little crown on top of these ugly *** banners, please give ranked more of a championship chase and feel.
Also speaking of ranked, I really really hope there are ranked rewards. The way we earn the little pin you can add to the banner but something we actually want like an alternate model to a fighter or something.
4. Range to affect striking damage. It's absolutely ridiculous when I close the range to box up my opponent, they can throw a spinning heel kick to the head way off range (too close) to the point I get hit by their butt cheek and it does full damage, sometimes knocking you out.
Strikes like that should be high risk/high reward like IRL and you must be high level or at least good at range to pull that off... Also they're immune to strikes while doing it, why? They should be more vulnerable instead.
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