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Old 09-13-2023, 01:47 PM   #6
adembroski
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Join Date: Jul 2002
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Re: Draft Class Data Thread

Quote:
Originally Posted by Mattanite
This is how it was explained early on - draft class strength being the relative frequency for high quality (80+), unique and generational talent be generated. My understanding was that it shouldn't change the "rubber banding" generating the rest of the class but either severely reduce, reduce, boost or greatly boost the top of the class. See Franchise Deep Dive extract.
I'm not sure that's what I'm seeing though. I'm seeing no rubber banding, only a base roster with a small number of "bonus players" who get distributed based on a weighted average. At least, that's what I THINK I'm seeing.

I'll do shorter tests, see if I can get a significant difference. I will say that the numbers I posted for the Very Weak class, IDENTIICAL to the Weak class. Every position spot-on-precisely the same. When I made TEs Very Strong, however, I got those same numbers except 10 TE outliers over 73.
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Last edited by adembroski; 09-13-2023 at 01:51 PM.
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