NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

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  • vetmin
    Pro
    • Sep 2019
    • 955

    #271
    Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

    Originally posted by Vni
    I don't have the game unfortunately but this video really impressed me. You can see ProPlay really shine with KD here.


    <iframe width="560" height="315" src="https://www.youtube.com/embed/fUBFE8M4LVg?si=FabOWRTPbfE0A90l" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>


    Sick stuff. Imagine in a couple of years.
    I also don't have the game (or new-gen) and haven't watched much footage until now, but watching some 2K24 footage tonight I'm disappointed at how choppy it looks animation-wise. I'm assuming that this issue is new this year (and maybe to an extent last year) as a shortcoming of ProPLAY?

    I've seen some people say they're seeing more glitchy dribbling this year (particularly the ball not actually dribbling down when it should, having the appearance of a glitched-out travel), and dribbling is where I'm mostly seeing it too. Like, in that KD clip, when he takes that pull-up at ~0:20, what's with the dribble right before he goes into his shooting motion? There's another one like that around 1:10 where you can even see it in slow motion in replays. The ball warps right out of his hand without him even dribbling it downward.

    In the unedited gameplay footage I've watched as well (i.e., YouTube videos of people simply playing the game) this stuff is all over the place, like every play or every other play. I didn't even come into this thread expecting to see this KD video, and it's there too.

    As someone who has been hoping for new-gen on PC, this is really disappointing to me, as I'd heard that the big thing old-gen has been missing out on is the smoothness of new-gen, yet this looks way choppier / uglier (I also just watched a quarter of old-gen CPU v. CPU to make sure I wasn't losing my mind, and there was virtually no glitching of this sort).

    Can anyone say if it was like this on 2K22 new-gen (i.e., totally pre-ProPLAY)? My guess is that these are growing pains of ProPLAY, a combination of clunky chaining of ProPLAY animations and perhaps ProPLAY captures not being interpreted correctly in terms of their physics, particularly in terms of interaction with the ball.

    Comment

    • ggsimmonds
      Hall Of Fame
      • Jan 2009
      • 11235

      #272
      Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

      Originally posted by rudyjuly2
      I really love how the ball is so Live. Way more tips, knock aways and turnovers.

      I have not seen a single injury so far. And that’s with durability at 1. Anyone seeing any?
      I'm really loving how it seems there aren't as many clean rebounds this year. There's a lot more fighting for rebounds and its great.

      About 9 games into my season and I've seen 2 or 3 injuries. Whats throwing up the red flag is that the 2 injuries I remember clearly were both strained hips, and we know how in past 2k games we saw the same injuries over and over. Its something I'll pay close attention to.

      Originally posted by Grazz1
      Totally agree. I played mostly as 90's Jordan on Player Lock and some games the CPU start to double team Jordan almost exclusively. They even double before Jordan's scored his first basket. I am using updated sliders, but then that's the best way to increase the realism in my opinion.
      Is that still hardcoded for the Jordan era?
      Similar to real life Jordan rules, 2k has its own Jordan logic for the Jordan era.

      I'm loving when the AI decides to double so far, but I'm not loving how they double.

      For example early in the 3rd quarter against the Sonics. Jordan has been a quiet but efficient 12 points, but scores two quick and easy baskets against Rashard Lewis in iso. AI immediately says "nope" and decides to start doubling Jordan on the catch. Beautiful, I love that. BUT, Wizards were in a standard 3-out 2-in with Jordan on the wing and they sent the double from the playside post defender leaving Haywood all alone right under the basket. That was ugly.

      Hopefully 2k can improve double teams to make it more of a team activity to prevent those situations.

      Originally posted by SportsGamer89
      Anyone using real player %? I am struggling with scoring. They definitely tweaked the shooting since launch.


      Sent from my iPhone using Tapatalk
      I'm on real player % and its working very good out of the box.

      Players are shooting like I expect and the differentiation is better than last year when stars would shoot crazy high percentages and role players couldn't make anything.

      I expect 2k to tinker and ruin it (lol) but right now I like the reward of creating good looks vs being rightfully disappointed if all I get are bad looks. For example Larry Hughes struggles finishing inside, which is true to his ratings (can't speak on real life), but is reliable from midrange. But any trip down the court that ends in a Steve Francis midrange shot is generally not good offense.

      I was struggling a bit with Jordan early on because I would shimmy fade in the post and it was giving me a low %, but now that I'm just relying on regular fades its much better. I'm guessing shimmy fade relies on dream shake badge instead of whatever badge the normal post fade relies on.

      Comment

      • SportsGamer89
        Rookie
        • Feb 2022
        • 434

        #273
        Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

        Originally posted by ggsimmonds
        I'm really loving how it seems there aren't as many clean rebounds this year. There's a lot more fighting for rebounds and its great.

        About 9 games into my season and I've seen 2 or 3 injuries. Whats throwing up the red flag is that the 2 injuries I remember clearly were both strained hips, and we know how in past 2k games we saw the same injuries over and over. Its something I'll pay close attention to.



        Is that still hardcoded for the Jordan era?
        Similar to real life Jordan rules, 2k has its own Jordan logic for the Jordan era.

        I'm loving when the AI decides to double so far, but I'm not loving how they double.

        For example early in the 3rd quarter against the Sonics. Jordan has been a quiet but efficient 12 points, but scores two quick and easy baskets against Rashard Lewis in iso. AI immediately says "nope" and decides to start doubling Jordan on the catch. Beautiful, I love that. BUT, Wizards were in a standard 3-out 2-in with Jordan on the wing and they sent the double from the playside post defender leaving Haywood all alone right under the basket. That was ugly.

        Hopefully 2k can improve double teams to make it more of a team activity to prevent those situations.



        I'm on real player % and its working very good out of the box.

        Players are shooting like I expect and the differentiation is better than last year when stars would shoot crazy high percentages and role players couldn't make anything.

        I expect 2k to tinker and ruin it (lol) but right now I like the reward of creating good looks vs being rightfully disappointed if all I get are bad looks. For example Larry Hughes struggles finishing inside, which is true to his ratings (can't speak on real life), but is reliable from midrange. But any trip down the court that ends in a Steve Francis midrange shot is generally not good offense.

        I was struggling a bit with Jordan early on because I would shimmy fade in the post and it was giving me a low %, but now that I'm just relying on regular fades its much better. I'm guessing shimmy fade relies on dream shake badge instead of whatever badge the normal post fade relies on.

        All I know is I’m shooting 34% and averaging 66 points per game with the Raptors in the Modern era…


        Sent from my iPhone using Tapatalk

        Comment

        • ggsimmonds
          Hall Of Fame
          • Jan 2009
          • 11235

          #274
          Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

          Originally posted by SportsGamer89
          All I know is I’m shooting 34% and averaging 66 points per game with the Raptors in the Modern era…


          Sent from my iPhone using Tapatalk
          What difficulty? Custom sliders?

          Largely default superstar difficulty (only changes I made were geared towards creating turnovers) I'm shooting 48% at 97ppg with the Kobe era Wizards.

          No one loves hearing this but the problem may be with you. Review your shot selection and playbook. If you mostly play all your games instead of simming, look at your team shot chart.
          I don't like it much, but results are heavily dependent on badges. Make sure there is synergy between shot selection and badges.

          How do you run your offense?

          Comment

          • SportsGamer89
            Rookie
            • Feb 2022
            • 434

            #275
            Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

            Originally posted by ggsimmonds
            What difficulty? Custom sliders?

            Largely default superstar difficulty (only changes I made were geared towards creating turnovers) I'm shooting 48% at 97ppg with the Kobe era Wizards.

            No one loves hearing this but the problem may be with you. Review your shot selection and playbook. If you mostly play all your games instead of simming, look at your team shot chart.
            I don't like it much, but results are heavily dependent on badges. Make sure there is synergy between shot selection and badges.

            How do you run your offense?

            Allstar - all default except Stamina 58 and fatigue rate 48. I let the cpu pick the plays and I run with it like 85% of the time.


            Sent from my iPhone using Tapatalk

            Comment

            • ggsimmonds
              Hall Of Fame
              • Jan 2009
              • 11235

              #276
              Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

              Originally posted by SportsGamer89
              Allstar - all default except Stamina 58 and fatigue rate 48. I let the cpu pick the plays and I run with it like 85% of the time.


              Sent from my iPhone using Tapatalk
              I would think its a little better in the modern era, but double check what play types are assigned to your guys, and check everyone's touch tendency. Raptors have some guys who are better in real life than their effectiveness in 2k (Barnes and OG).

              Edit: I just fired up the game and took a peak at the Raptors OOB setup and yeah its doing you no favors. Barnes at the 3 and his top priority play type is isolation, Pascal at the 4 and his play types are all wrong imo.
              I would run everything thru Pascal playing the matchup game. He's not the kind of dominant scorer where you can leave things on autopilot and he'll produce, but he's a versatile guy that can get baskets in different ways each night. One night you could throw him at the 5 and let him work the high post all night, next game you may have him at the 4 working the low post. Basically every game take a look at the opposing team's 4 and 5 and he should have an advantage somewhere over one of them, maybe its a slow 5 or a weak stretch 4, but matchup hunt.

              Against a slow footed 5, high post faceup all game long. He's got silver big driver. Paired with right stick passing that should create some easy buckets for you. He should be a good roll guy for Dennis also.
              Last edited by ggsimmonds; 09-13-2023, 02:57 PM.

              Comment

              • baconbits11
                MVP
                • Oct 2014
                • 2622

                #277
                Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                Originally posted by SportsGamer89
                Anyone using real player %? I am struggling with scoring. They definitely tweaked the shooting since launch.


                Sent from my iPhone using Tapatalk
                I always use it since I'm old with slowing g reflexes and get realistic stats. Being old school I don't use that meter stuff either [emoji6]

                Sent from my SM-N960U using Tapatalk

                Comment

                • SportsGamer89
                  Rookie
                  • Feb 2022
                  • 434

                  #278
                  Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                  Originally posted by ggsimmonds
                  I would think its a little better in the modern era, but double check what play types are assigned to your guys, and check everyone's touch tendency. Raptors have some guys who are better in real life than their effectiveness in 2k (Barnes and OG).

                  Edit: I just fired up the game and took a peak at the Raptors OOB setup and yeah its doing you no favors. Barnes at the 3 and his top priority play type is isolation, Pascal at the 4 and his play types are all wrong imo.
                  I would run everything thru Pascal playing the matchup game. He's not the kind of dominant scorer where you can leave things on autopilot and he'll produce, but he's a versatile guy that can get baskets in different ways each night. One night you could throw him at the 5 and let him work the high post all night, next game you may have him at the 4 working the low post. Basically every game take a look at the opposing team's 4 and 5 and he should have an advantage somewhere over one of them, maybe its a slow 5 or a weak stretch 4, but matchup hunt.

                  Against a slow footed 5, high post faceup all game long. He's got silver big driver. Paired with right stick passing that should create some easy buckets for you. He should be a good roll guy for Dennis also.

                  Thanks man. I’ll give it a try. Should I change everyone’s top play if it’s isolation?


                  Sent from my iPhone using Tapatalk

                  Comment

                  • AIRJ23
                    MVP
                    • Apr 2021
                    • 2804

                    #279
                    Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                    In 2K23 it turned out that to get each player’s accurate landing form (“base” jumpshot sig animation) you had to use real fg%. Using timing reverts every player to an uglier generic landing form. I started using real fg% after protesting it for a long time and the visual and gameplay is much prettier with all these accurate landing forms and sigs playing out finally.

                    Can anyone confirm if they’re noticing the same from 24? Does using user timing take away accurate signature jump shot bases? And if not, is it only pro play sigs that aren’t affected?

                    Comment

                    • ggsimmonds
                      Hall Of Fame
                      • Jan 2009
                      • 11235

                      #280
                      Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                      Originally posted by SportsGamer89
                      Thanks man. I’ll give it a try. Should I change everyone’s top play if it’s isolation?


                      Sent from my iPhone using Tapatalk
                      I would. Especally Barnes. Sure it may be accurate to what they did for much of last season, but no way in hell would I want Barnes iso'ing the opposing team's 3 lol. Siakam is a little tougher decision. There are going to be some matchups where I want Pascal iso'ing his guy every trip down the court, other times thats going to create bad offense.

                      Looks like the Raptors kinda got screwed/caught in limbo because of the Poeltl trade last season. Their playtype setups are geared towards small ball lineups (only way I can justify isoing with Barnes) which they did do for most of last year. But it completely neuters their offense with a lineup of Poeltl, Siakam, and Barnes. Its like 2k just looked at the total season stats and didn't assign more weight to what happened after Poeltl joined.

                      On the bright side if you enjoy chalkboarding the Raptors look to be a ton of fun.

                      Comment

                      • Jumpman232
                        MVP
                        • Apr 2010
                        • 1146

                        #281
                        Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                        Thank god VIP Profiles are a thing of the past so I can't see my record lol.

                        I'm at least 2-13 against the CPU and probably shooting around 35-40% on HOF. I would 100% have a better record if I used Real FG% but I love seeing the different jumpers you get using ProPlay so I'll just stay in the lab until I get better.

                        Crazy thing is, this is the most fun I've had on 2K OOB in a looooong time.
                        Boston Celtics
                        Pittsburgh Steelers
                        Memphis Grizzlies

                        Comment

                        • Smirkin Dirk
                          All Star
                          • Oct 2008
                          • 5183

                          #282
                          Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                          Originally posted by AIRJ23
                          In 2K23 it turned out that to get each player’s accurate landing form (“base” jumpshot sig animation) you had to use real fg%. Using timing reverts every player to an uglier generic landing form. I started using real fg% after protesting it for a long time and the visual and gameplay is much prettier with all these accurate landing forms and sigs playing out finally.

                          Can anyone confirm if they’re noticing the same from 24? Does using user timing take away accurate signature jump shot bases? And if not, is it only pro play sigs that aren’t affected?


                          I had a look in freestyle and shooting with timing results in those generic bases.


                          Sent from my iPhone using Operation Sports
                          2022 'Plug and play' sim roster (XBX)

                          Comment

                          • AIRJ23
                            MVP
                            • Apr 2021
                            • 2804

                            #283
                            Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                            Originally posted by Smirkin Dirk
                            I had a look in freestyle and shooting with timing results in those generic bases.


                            Sent from my iPhone using Operation Sports
                            Man that’s unfortunate. Thanks for checking.

                            I assume you tested it on players with proplay animations? Since it especially now goes without saying it’ll affect players with mocap.

                            Comment

                            • NYJin2011tm
                              MVP
                              • Oct 2011
                              • 2768

                              #284
                              Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                              Originally posted by SportsGamer89
                              Anyone using real player %? I am struggling with scoring. They definitely tweaked the shooting since launch.


                              Sent from my iPhone using Tapatalk
                              I always use real %. I’ve only played one game, it was on Superstar level and I shot 58% with the 80s Lakers. I won the game vs the 80s Jazz. 122-116. I swear the 80s Lakers are like a cheat code though lol. They are just too good.

                              Comment

                              • tsbmolina
                                MVP
                                • Feb 2012
                                • 1291

                                #285
                                Re: NBA 2K24 Impressions Thread (XBOX SERIES X, PLAYSTATION 5)

                                Where are the actual impressions of this game? This is more like a what’s your settings thread.

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