EA Sports UFC 5 Gameplay Deep Dive Video with Martial Mind -
Operation Sports Forums
If you're having problems logging in or staying logged in, please clear/delete your cookies/cache.
We are monitoring and fixing issues in this thread.
Thanks for your patience.
The upgrade is complete, but you've probably noticed the forums are only showing posts up to about April 8. Posts made after that are still in the process of being moved over, and that should take another week or two. Feel free to start a new thread.
The site might feel a little slow while work continues. Engineers are staying on it through the night to get things moving faster again. Thanks for your patience.
1. The clinch hasn't changed, would have loved too see it back to ea ufc 3 clinch with faster transitions and easier ways too escape, Also able too clinch someone and push them onto cage too transition into and double or single leg attempts on cage, or look too hold them on cage.
2. They tried making health events look like something new, i guess the indicators for cuts/breathing is cool but that could have been patched in ea ufc 4.
3. They didn't show that much new striking animations
4. seamless submissions seem cool, but its something that needs too be played too see how it feels. Feels like it can be exploited.
As of August, I think Kenetic is still a game changer. I havent heard that he has moved on and he was playing the most recent build we had access too.
To answer your question, you can be publicly critical but I cant go over the top nor would I want to. To be honest, I'm probably saying more than I should about the game to you all but EA is giving me a little leeway because I dont go too far.
okay. i just think your 'over the top' as a GC is different to a non-GC.
The pivoting left hook looks really nice, but overall I'm disappointed at how many of the same old animations we're still seeing and how similar to old animations most of the new ones look. I can't believe it's 2023 and I'm looking at the same stupidly wild overhand that no real fighter throws.
I don't know anything about game development, but I have to believe switching to the Frostbite engine took up a lot of time and resources. Otherwise it just doesn't make sense to me why we're getting charged $70 (at least) for what looks like the sort of 'next-gen' update that many other games have released for free.
I'd be curious to know how the devs feel about switching engines. Because as a player I'm unsure as to how a change in game engines benefits the game. Would we even notice any difference if they hadn't told us?
okay. i just think your 'over the top' as a GC is different to a non-GC.
I'll give you an example:
I hate certain presentation decisions that the devs made. I've made it clear behind the scenes that I hate them. Loudly and consistently.
I cant speak to those decisions specifically in public yet because that news hasnt been released yet. Also, I cant use the language that I can use behind the scenes to express my dissaproval. That would be considered "over the top".
I'm also not that kind of guy. I'm not going to attack the team publically using the language that people here use. I'm not going to talk **** about devs personally. I'm not going to say they dont watch MMA when I know most of them do. I'm not going to call them "lazy" when they arent.
I also told yall I'm in a different place. This **** is a video game.Its a game I like to play but it aint the sort of thing that I get all riled up about. I provide advice to the devs on ways to improve the game. I'm happy when they listen to my advice but if they dont, I'm not losing sleep over it.
I hate certain presentation decisions that the devs made. I've made it clear behind the scenes that I hate them. Loudly and consistently.
I cant speak to those decisions specifically in public yet because that news hasnt been released yet. Also, I cant use the language that I can use behind the scenes to express my dissaproval. That would be considered "over the top".
I'm also not that kind of guy. I'm not going to attack the team publically using the language that people here use. I'm not going to talk **** about devs personally. I'm not going to say they dont watch MMA when I know most of them do. I'm not going to call them "lazy" when they arent.
I also told yall I'm in a different place. This **** is a video game.Its a game I like to play but it aint the sort of thing that I get all riled up about. I provide advice to the devs on ways to improve the game. I'm happy when they listen to my advice but if they dont, I'm not losing sleep over it.
yeah, fair dude. i don't get super riled up over it either. i mean i'm particularly passionate about this game because i don't play many other games but i'm not losing sleep either. i did the same thing when UFC 4 came out. Said my piece, and left once the game came out and just didn't buy it. UFC 3 was genuinely a big improvement in the series though. yeah, not good to insult people. can agree there.
if they all are big MMA fans and this is the game that they've come up with yet again then that is very confusing to me. I would have thought they wouldn't even be satisfied with their own product then.
its worthless trying to attribute blame to any person or team or anything cause i have no idea what goes on behind the scenes. i just know their should be more effort being put in to make this game reflect the UFC... cause that's what the game is about.
referee interactions is something people were clamouring for when we were all playing UFC 3 (I never cared about it that much personally). Never did I think it'd be marketed as a big change for UFC 5 lol. If you've been here a long time I feel like the product they're putting out hits way worse to be fair. UFC 3 obviously gave us the wrong idea on the kind of changes they could make between each game. That one had less time than 4 and 5, but much better changes overall.
Re: EA Sports UFC 5 Gameplay Deep Dive Video with Martial Mind
At this point, I don't see an argument that they didn't change stuff.
They changed the core way damage impacts a fight, which completely revamps strategies for a fight IMO.
Now, does it work effectively? Can't tell from a video. But I know dev work like that is a significant undertaking.
If they had focused all the energy on simply adding animations, without changing how they impact the fight, you'd still be playing the same game but with different window dressing.
I'm seeing a lot of folks here that dont understand "Root Cause, Surface Problem" problem solving techniques.
I'm seeing a lot of people complain about Surface Problems.
I saw a decent number of potential Root Cause solutions during that walkthrough.
yeah, fair dude. i don't get super riled up over it either. i mean i'm particularly passionate about this game because i don't play many other games but i'm not losing sleep either. i did the same thing when UFC 4 came out. Said my piece, and left once the game came out and just didn't buy it. UFC 3 was genuinely a big improvement in the series though. yeah, not good to insult people. can agree there.
if they all are big MMA fans and this is the game that they've come up with yet again then that is very confusing to me. I would have thought they wouldn't even be satisfied with their own product then.
its worthless trying to attribute blame to any person or team or anything cause i have no idea what goes on behind the scenes. i just know their should be more effort being put in to make this game reflect the UFC... cause that's what the game is about.
referee interactions is something people were clamouring for when we were all playing UFC 3 (I never cared about it that much personally). Never did I think it'd be marketed as a big change for UFC 5 lol. If you've been here a long time I feel like the product they're putting out hits way worse to be fair. UFC 3 obviously gave us the wrong idea on the kind of changes they could make between each game. That one had less time than 4 and 5, but much better changes overall.
I just imagine you think it's a small group creating an art project that they hope the public will like.
It's definitely not that at a major studio.
A dev gets told to write a line of code>because a project manager told them to because they were told by the product owner that's what needed to be done>because the product owner has a problem to solve based on a solution they need to provide to their boss>because their boss is looking at year-over-year (YOY) revenue numbers>because they've got an earnings call coming up and need to update their investors>and eventually decide if paying the UFC a bunch of money for a license still makes sense.
Yes feedback is given, but all Aholbert is trying to tell you, is that you can't tell the person above you in the feedback chain that you think we should do something else, unless you've also got the data ready to convince them that it'll lead to more profits.
Saying "well those guys who have already planned to give us their money no matter what will be happy" isn't what they are going to respond to.
Re: EA Sports UFC 5 Gameplay Deep Dive Video with Martial Mind
Originally posted by TheRizzzle
At this point, I don't see an argument that they didn't change stuff.
They changed the core way damage impacts a fight, which completely revamps strategies for a fight IMO.
Now, does it work effectively? Can't tell from a video. But I know dev work like that is a significant undertaking.
If they had focused all the energy on simply adding animations, without changing how they impact the fight, you'd still be playing the same game but with different window dressing.
I'm seeing a lot of folks here that dont understand "Root Cause, Surface Problem" problem solving techniques.
I'm seeing a lot of people complain about Surface Problems.
I saw a decent number of potential Root Cause solutions during that walkthrough.
Sent from my SM-F926U using Tapatalk
i like all the defensive changes. those are also all small tweaks that they probably could have patched into UFC 4 but still, sounds hopeful. well done there. we won't know how effective these changes are until we play the game though.
the damage system i really don't think is that big of a deal but we will only know once the game comes out. i just don't expect it to be that great in practice, but it could have a stronger influence than I am personally anticipating.
how the game looks matters to a lot of people. it improves the experience overall because it heightens immersion which improves the overall gameplay experience. look at TLOU for example. the gameplay isn't that complicated, but the aesthetic decisions, visceral animations, and general realism enhance the gameplay experience tremendously. I want it to feel like an MMA game as much as possible. this is why a lot of people drop the game so quickly imo. it simply doesn't feel right. and that's a frequent criticism that many casual players have. not just people on here.
I just imagine you think it's a small group creating an art project that they hope the public will like.
It's definitely not that at a major studio.
A dev gets told to write a line of code>because a project manager told them to because they were told by the product owner that's what needed to be done>because the product owner has a problem to solve based on a solution they need to provide to their boss>because their boss is looking at year-over-year (YOY) revenue numbers>because they've got an earnings call coming up and need to update their investors>and eventually decide if paying the UFC a bunch of money for a license still makes sense.
Yes feedback is given, but all Aholbert is trying to tell you, is that you can't tell the person above you in the feedback chain that you think we should do something else, unless you've also got the data ready to convince them that it'll lead to more profits.
Saying "well those guys who have already planned to give us their money no matter what will be happy" isn't what they are going to respond to.
Sent from my SM-F926U using Tapatalk
imagine being anti-consumer as a consumer. i'm not sure what you're talking about or why it's relevant to my criticism of the game (it's not). it's just vague anti-consumer rhetoric.
Re: EA Sports UFC 5 Gameplay Deep Dive Video with Martial Mind
Doesn’t look appealing at all.. it said less vulnerability and stamina drain for swaying and lunging, Im sure you all remember ufc 3 on release and eventually everyone fought like a bobble head fishing for counters. It would be typical of ea to forget and make it a ridiculous as ufc 3 was on release
Comment