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Old 09-29-2023, 07:53 PM   #1
bwanafulana
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OVR: 0
Join Date: Dec 2021
ALL PRO NFL SIM CPU vs CPU Sliders

League Settings
Skill Level = All Pro
Game Style = Simulation
Superstar Abilities = Personal Preference (OFF for more realism vs ON for a fun feature of the game)
Progressive Fatigue = ON
Practice Injury = OFF (Practice Injury rates are high in 24)
Minimum Roster Size = 53
Quarter Length = 11 minutes
Accelerated Clock = ON
Minimum Play Clock Time = 15 seconds (Increase 10/8)
Injuries = 14
Speed Parity = 50 (Decrease 10/8)

Gameplay Sliders
QB Accuracy = 60
Pass Blocking = 50 (Decrease 10/15) Over 50 Scrambler and Improviser QBs start to run more and can be OP
WR Catching = 60
Run Blocking = 39 (When you go below 39 the play calling will shift to passing focus and may have some games with less than 10 run attempts)
Ball Security = 29
Pass Defense Reaction Time = 70
Interceptions = 52
Pass Coverage = 70
Tackling = 44

Penalties
Offside = 99
False Start = 80
Holding = 99
Face Mask = 99
Illegal Block in the Back = 99
Roughing Passer = 50
Defensive PI = 65
All OFF ON penalties are ON
*Changing Penalty sliders may affect Gameplay and not just penalty call rates

All other sliders at default

Why is All Pro preferred?
Pro would be better because the speed has better realism. If you measure the 40-yard dashes with a stopwatch, the 40 times are more accurate in Pro. However, the inverse relationship between QB accuracy and Passing Coverage/Reaction is too vast at the Pro Level. The best slider balance is about 20 for QB accuracy and maxed at 100 for Pass Coverage and Reaction time. However, as expected the QB misses a lot of wide-open throws. Also, the DBs still only get about half of what would be expected with pass breakups at the max level. Further, the QBs still manage to get potential record-breaking passing yards despite how low accuracy is which is further evidence of how terrible the pass coverage is at the Pro Level. Most of the EA developer testing is done at All Pro Level which can make finding balanced sliders for CPU vs CPU in other levels more problematic.

Most of the stats including QB accuracy, sacks, INTs, fumbles, and penalties are very close to the NFL in real life. Slight variations are allowed such as with run blocking and pass blocking to maintain overall realistic gameplay.

Last edited by bwanafulana; 10-15-2023 at 01:15 AM.
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