Joe Burrow (or Bengals) in CPU vs CPU

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  • Spudbox65
    Rookie
    • Aug 2021
    • 200

    #1

    Joe Burrow (or Bengals) in CPU vs CPU

    I have been working on a set of CPU vs CPU sliders for franchise mode, however, I have noticed that EVERY time I watch Joe Burrow play against Cleveland in Franchise mode, he's completion percentage is ALWAYS over 80%, some times over 90%. He is the only quarterback who is so consistently unstoppable in CPU vs CPU. Anybody else notice anything similar?
  • cdcool
    Slider Guru
    • Aug 2005
    • 6658

    #2
    Re: Joe Burrow (or Bengals) in CPU vs CPU

    Originally posted by Spudbox65
    I have been working on a set of CPU vs CPU sliders for franchise mode, however, I have noticed that EVERY time I watch Joe Burrow play against Cleveland in Franchise mode, he's completion percentage is ALWAYS over 80%, some times over 90%. He is the only quarterback who is so consistently unstoppable in CPU vs CPU. Anybody else notice anything similar?

    It’s true

    Lower his injury rating, so he gets hurt, that’s what I do so he doesn’t blow out Franchise Records. EA got that dude programmed to throw over 300 every game.



    Sent from my iPhone 14 Pro Max using Operation Sports
    Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

    Comment

    • British Bronco
      Rookie
      • Jun 2009
      • 231

      #3
      Re: Joe Burrow (or Bengals) in CPU vs CPU

      If you are on a PC then the Sabo gameplay mod dedicated to CPU vs CPU is really good.

      As part of testing the different versions of the mod that Sabo produced, I constantly reran week 1. Including Bengals vs Browns. I checked my notes on this.

      Last 3 runs before the official version Burrow threw for:
      34/24 - 264 yards, 1 Int
      30/28 - 275 yards - 0 Int
      33/22 - 262 yards - 1 Int.

      All seem pretty reasonable.

      Appreciate that is no good if you are not on a PC. But if you are on a PC then Sabo CPU vs CPU mod is the way to go.

      No need to kneecap the poor bloke! (although realistic sadly given the recent news on his season)
      What would Blackie Lawless do?

      Comment

      • cdcool
        Slider Guru
        • Aug 2005
        • 6658

        #4
        Re: Joe Burrow (or Bengals) in CPU vs CPU

        Originally posted by British Bronco
        If you are on a PC then the Sabo gameplay mod dedicated to CPU vs CPU is really good.



        As part of testing the different versions of the mod that Sabo produced, I constantly reran week 1. Including Bengals vs Browns. I checked my notes on this.



        Last 3 runs before the official version Burrow threw for:

        34/24 - 264 yards, 1 Int

        30/28 - 275 yards - 0 Int

        33/22 - 262 yards - 1 Int.



        All seem pretty reasonable.



        Appreciate that is no good if you are not on a PC. But if you are on a PC then Sabo CPU vs CPU mod is the way to go.



        No need to kneecap the poor bloke! (although realistic sadly given the recent news on his season)

        Using how many minutes per Quarter?



        Sent from my iPhone 14 Pro Max using Operation Sports
        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

        Comment

        • Spudbox65
          Rookie
          • Aug 2021
          • 200

          #5
          Re: Joe Burrow (or Bengals) in CPU vs CPU

          Originally posted by cdcool
          Using how many minutes per Quarter?


          Sent from my iPhone 14 Pro Max using Operation Sports
          I play with 9 minute quarters, no accelerated clock. QB accuracy is at 5 and WR Catch is at 75, currently.

          Even the numbers posted by British Bronco are too, in my opinion, as far as completion % goes. 76% is way higher than other QB, and I've ran more than enough tests to get a representative sample.

          Comment

          • British Bronco
            Rookie
            • Jun 2009
            • 231

            #6
            Re: Joe Burrow (or Bengals) in CPU vs CPU

            Originally posted by cdcool
            Using how many minutes per Quarter?



            Sent from my iPhone 14 Pro Max using Operation Sports
            I go with 12 mins and 18 runoff at the moment, but am still testing lots of things with the mod so that may change.
            What would Blackie Lawless do?

            Comment

            • British Bronco
              Rookie
              • Jun 2009
              • 231

              #7
              Re: Joe Burrow (or Bengals) in CPU vs CPU

              Originally posted by Spudbox65
              I play with 9 minute quarters, no accelerated clock. QB accuracy is at 5 and WR Catch is at 75, currently.

              Even the numbers posted by British Bronco are too, in my opinion, as far as completion % goes. 76% is way higher than other QB, and I've ran more than enough tests to get a representative sample.
              76% is too high, currently Purdy and Dak are on 70% at the moment at the top of the real life NFL. So it needs to come down a bit. Although I would expect Madden Joe Burrow and his 3 highly rated WR's (Chase, Boyd and Higgins) to generate above average stats consistently and be near the top of the league. The Madden ratings for his OL are also better than real life I think so he should stay upright more.

              There might be an elephant in the room here, and that is Superstar Abilities. Burrow has Set Feet Lead as one of his abilities, and I've seen Youtubers like WinMadden claim this SS ability is OP (at least in online matches)

              I am going to try and test all the SS abilities over the course of the next few months and see how each one performs and the extent to which it influences CPU vs CPU games (using Sabo's mod). I'd like to lab each ability via controlled experiments. Will post my results here on OS, once I have meaningful data.

              General consensus amongst the beta testers was that Pick Artist and Inside Stuff were way too OP on the defensive side for example. Not had a chance to test properly the offensive ones, but will get on it shortly.

              One test you could try is edit Burrow's abilities and see if you get the same high scoring OP results consistently? Would be very interesting to see.
              What would Blackie Lawless do?

              Comment

              • cdcool
                Slider Guru
                • Aug 2005
                • 6658

                #8
                Re: Joe Burrow (or Bengals) in CPU vs CPU

                Originally posted by British Bronco
                I go with 12 mins and 18 runoff at the moment, but am still testing lots of things with the mod so that may change.
                I believe Burrow is a programming issue, it's like he has X-Factor build in, a couple of other top-rated QB's have the same issue.

                2 choices

                1. Lower his ratings, which may include, maybe getting him hurt

                2. Fast Sim his games after he starts trending high to avoid him from breaking crazy Records.

                The Fast Sim stats are more conservative.
                Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                Comment

                • British Bronco
                  Rookie
                  • Jun 2009
                  • 231

                  #9
                  Re: Joe Burrow (or Bengals) in CPU vs CPU

                  The actual issue is Superstar Abilities in my opinion. As much as I am critical of EA programmers I don't think they are putting secret code in to make certain players play better!

                  Don't forget Burrow has one of the best WR corps in Madden. Chase and Higgins are both Superstars. So that's 3 superstars in the passing game for the Bengals. Plus Tyler Boyd is no slouch as the 3rd WR.

                  To prove it I ran 3 sets of 4 games - CPU vs CPU - using Sabo's mod. Week 17 Browns at Bengals. All injuries off so both teams at full strength. Home Field Advantage off (always!).

                  4 games with all Superstar abilities on. Burrows passing stats were

                  122/158 (77%) - 1288 yards - 10 Tds, 2 Ints. YPA 8.2, QBR 116.2

                  That's too high.

                  Next 4 games with Burrows Superstar Abilities removed - but the same ratings.

                  109/142 (76%)- 976 yards - 7 TDs, 1 Int, YPA 6.9, QBR 108.2

                  That's more realistic for starters. Although pass cmp is still too high over 4 games.

                  Finally the last 4 games were played with Superstar Abilities removed from everybody including all the Cleveland players as well.

                  89/131 (67.8%) - 897 yards - 6 TDs and 3 Ints. YPA 6.8, QBR 92.9

                  That's much better. Puts him the top tier of passing leaders without being excessive.

                  So this issue comes down to how you all feel about Superstar Abilities. I want to use them, as I like the idea of the elite players making a real difference. But I need to figure out which specific abilities are OP and which ones are sensible. Am hoping to start a thread on abilities once I start some serious lab work breaking down every ability.
                  What would Blackie Lawless do?

                  Comment

                  • cdcool
                    Slider Guru
                    • Aug 2005
                    • 6658

                    #10
                    Re: Joe Burrow (or Bengals) in CPU vs CPU

                    Originally posted by British Bronco
                    The actual issue is Superstar Abilities in my opinion. As much as I am critical of EA programmers I don't think they are putting secret code in to make certain players play better!

                    Don't forget Burrow has one of the best WR corps in Madden. Chase and Higgins are both Superstars. So that's 3 superstars in the passing game for the Bengals. Plus Tyler Boyd is no slouch as the 3rd WR.

                    To prove it I ran 3 sets of 4 games - CPU vs CPU - using Sabo's mod. Week 17 Browns at Bengals. All injuries off so both teams at full strength. Home Field Advantage off (always!).

                    4 games with all Superstar abilities on. Burrows passing stats were

                    122/158 (77%) - 1288 yards - 10 Tds, 2 Ints. YPA 8.2, QBR 116.2

                    That's too high.

                    Next 4 games with Burrows Superstar Abilities removed - but the same ratings.

                    109/142 (76%)- 976 yards - 7 TDs, 1 Int, YPA 6.9, QBR 108.2

                    That's more realistic for starters. Although pass cmp is still too high over 4 games.

                    Finally the last 4 games were played with Superstar Abilities removed from everybody including all the Cleveland players as well.

                    89/131 (67.8%) - 897 yards - 6 TDs and 3 Ints. YPA 6.8, QBR 92.9

                    That's much better. Puts him the top tier of passing leaders without being excessive.

                    So this issue comes down to how you all feel about Superstar Abilities. I want to use them, as I like the idea of the elite players making a real difference. But I need to figure out which specific abilities are OP and which ones are sensible. Am hoping to start a thread on abilities once I start some serious lab work breaking down every ability.
                    I've never had SuperStar abilities On ever and Burrow consistently has over 300-yard games, no matter who is catching the ball, I'm in 2024 Season, same issue. It's not a secret code, it's programming.
                    Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                    Comment

                    • British Bronco
                      Rookie
                      • Jun 2009
                      • 231

                      #11
                      Re: Joe Burrow (or Bengals) in CPU vs CPU

                      Originally posted by cdcool
                      I've never had SuperStar abilities On ever and Burrow consistently has over 300-yard games, no matter who is catching the ball, I'm in 2024 Season, same issue. It's not a secret code, it's programming.
                      Clearly we will have to agree to differ, as my stats and testing demonstrate that Burrow is not "programmed" to throw over 300 yards, at least on my PC.

                      Just glad I don't have to resort to artificial mechanisms such as making Burrow more injury prone, or reverting to fast sim. The CPU vs CPU slow sim experience is pretty good in M24, especially with Sabo's mod in play now.
                      What would Blackie Lawless do?

                      Comment

                      • cdcool
                        Slider Guru
                        • Aug 2005
                        • 6658

                        #12
                        Re: Joe Burrow (or Bengals) in CPU vs CPU

                        Originally posted by British Bronco
                        Clearly we will have to agree to differ, as my stats and testing demonstrate that Burrow is not "programmed" to throw over 300 yards, at least on my PC.



                        Just glad I don't have to resort to artificial mechanisms such as making Burrow more injury prone, or reverting to fast sim. The CPU vs CPU slow sim experience is pretty good in M24, especially with Sabo's mod in play now.

                        Not using mods, confuses the issues.

                        The CPU play is good without it and I test throughly.

                        Some players having excessive stats has also been an issue, it’s nothing new. I post what I see, always have.

                        Knock yourself out.



                        Sent from my iPhone 14 Pro Max using Operation Sports
                        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                        Comment

                        • sportsgamingguy2023
                          Rookie
                          • Oct 2023
                          • 381

                          #13
                          Re: Joe Burrow (or Bengals) in CPU vs CPU

                          Originally posted by British Bronco
                          Clearly we will have to agree to differ, as my stats and testing demonstrate that Burrow is not "programmed" to throw over 300 yards, at least on my PC.

                          Just glad I don't have to resort to artificial mechanisms such as making Burrow more injury prone, or reverting to fast sim. The CPU vs CPU slow sim experience is pretty good in M24, especially with Sabo's mod in play now.
                          Agreed. The notion that EA has secret code that only applies to one player is ludicrous. It has more to do with his attributes, ratings, playbook (yep), and randomness of the game.

                          Sabo's mods are a game changer for those on the PC. Stuff that EA should have included in their own code to make the game more realistic from a Sim point of view. But that's not really their focus. For anyone to dismiss these mods is also ludicrous. A wonderful addition with hundreds of hours of analysis and testing behind them.

                          Comment

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