How Is The CPU v CPU Play In 24?

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  • Freakywwe
    Pro
    • Sep 2014
    • 845

    #1

    How Is The CPU v CPU Play In 24?

    As someone who pretty much exclusively plays as a “GM” and likes to watch the games, is CPU v CPU any different or better/worse then 23 for anybody that’s tried it? Games on sale for another two days but can’t really bring myself to get it unless that’s been improved at all
  • keveyd
    Rookie
    • Jun 2017
    • 39

    #2
    Re: How Is The CPU v CPU Play In 24?

    It's okay but have to find the right sliders to make it work.

    Sent from my SM-G996U using Operation Sports mobile app

    Comment

    • kingtrip3
      Just started!
      • Jan 2024
      • 4

      #3
      Re: How Is The CPU v CPU Play In 24?

      Originally posted by keveyd
      It's okay but have to find the right sliders to make it work.

      Sent from my SM-G996U using ]
      Do you have a slider set you recommend?

      Comment

      • capnlarge
        Rookie
        • Oct 2003
        • 221

        #4
        Re: How Is The CPU v CPU Play In 24?

        I don't notice a significant different in CPU vs CPU gameplay between 23 and 24, other than the pressure system causes goalies to flop a lot more. Also, there's just a lot more meters and visual information on the screen

        Comment

        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6495

          #5
          Re: How Is The CPU v CPU Play In 24?

          Originally posted by Freakywwe
          As someone who pretty much exclusively plays as a “GM” and likes to watch the games, is CPU v CPU any different or better/worse then 23 for anybody that’s tried it? Games on sale for another two days but can’t really bring myself to get it unless that’s been improved at all
          It's pretty good. I play mostly cpu v cpu/coach mode

          Here's the sliders I've been using:
          Originally posted by Cycloniac
          Here's what I'm using right now:

          Difficulty: All Star
          Tuner Latest
          Post Whistle Rules: Authentic
          Rules: Custom (NHL)
          Fighting: 1
          Icing: Hybrid Icing
          Injuries: On
          Offsides: Delayed
          Penalties: 2
          Tie Break: 5 min (3 on 3) then shootout
          Trapezoid Rule: Off
          Penalty Time Scaling: 2
          Coincidental Penalty Time Scale: 0
          Period Length: 7 Minutes
          Difficulty: All-Star
          Attribute Effects : 5
          Broken Stick Frequency : 33
          Game Speed : 0
          Fatigue Effect : CPU: 40 / Human: 40
          Fatigue Recovery : CPU: 40 / Human: 40
          Injury Occurrence : CPU: 50 / Human: 50

          Back Skating: 75
          Hustle Type : Authentic
          Puck Carrier Agility : 75
          Puck Carrier Skating : 15
          Player Acceleration : CPU:0 / Human: 0
          Skating Speed : CPU: 65/ Human: 65
          Skating Agility : CPU: 50 / Human: 50


          One Timer Accuracy : CPU: 45 / Human: 45
          Shot Accuracy : CPU: 25 / Human: 25
          Shot Power : CPU: 45 / Hum n: 45
          Slap Shot Accuracy : CPU: 55/ Human: 55
          Slap Shot Power : CPU: 60 / Human: 60


          Manual Passing - OFF
          Pass Assist : 67
          Min Pass Speed: 50
          Max Pass Speed: 60
          Saucer Pass Speed : 50
          Pass Accuracy : CPU: 35 / Human: 35
          Pass Interceptions : 20 / Human: 20
          Pass Reception Ease : CPU: 40 / Human: 40
          Reception Reaction Time : CPU: 50 / Human: 50
          Puck Control Rating Effect : CPU: 65 / Human: 65
          Puck Speed Reception Effect : CPU: 55 / Human: 55
          Pickup Type Effect : CPU: 45 / Human: 45
          Bouncing Puck Receptions : CPU: 50 / Human: 50


          Incidental Contact Puck Loss : Stick , Legs and Body
          Incidental Stick Contact Immunity : 0
          Puck Control : CPU: 25 / Human: 25
          Deking Impact : CPU: 55 / Human: 55
          Spin Deke Impact : CPU: 50 / Human: 50
          Skating Impact : CPU: 25 / Human: 25


          Goalie Cover Frequency : 55
          Goalie Passing : 55
          Goalie Cross Crease Reaction Time : CPU: 65 / Human: 65
          Goalie Save Reaction Time : CPU: 50 / Human: 50
          Goalie Deflection Reaction Time : CPU: 50 / Human: 50
          Goalie Screen Effect : CPU: 60 / Human: 60
          Goalie Screen Persistence : CPU: 60 / Human: 60


          Board Effect Non-Puck Carrier : 40
          Board Effect Puck Carrier : 0
          Hitting Assistance : 40
          Stumble Threshold : 45
          Fall and Stumble Fall Ease: 25
          Aggression : CPU: 25 / Human: 25
          Hitting Power : CPU: 15 / Human: 15
          Size Effect : CPU: 10 / Human: 10
          Speed Effect : CPU: 10 / Human: 10
          Checking/Balance Rating Effect : CPU: 25 / Human: 25
          Preparedness Effect : CPU: 10 / Human: 10
          Incidental Contact Effect : CPU: 15 / Human: 15
          Poke Checking Accuracy : CPU: 0 / Human: 0
          Poke Checking Power : CPU: 15 / Human: 15
          Stick Lift Effectiveness CPU: 25 / Human: 25


          CPU Penalties: 15
          CPU Teammate Penalties: 15
          Tripping: CPU: 20 / Human: 20
          Slashing : CPU: 35 / Human: 35
          Elbowing : CPU: 50 / Human: 50
          High Sticking : CPU: 50 / Human: 50
          Cross Checking: CPU: 50 / Human: 50
          Boarding : CPU: 50 / Human: 50
          Charging : CPU: 50 / Human: 50
          Delay of Game : CPU: 50 / Human: 50
          Holding : CPU: 50 / Human: 50
          Hooking : CPU: 50 / Human: 50
          Interference : CPU: 35 / Human: 35


          AI Learning: 0
          CPU Difficulty Adjustment: 0
          CPU Faceoff Difficulty: 50
          Fight Difficulty: 50
          CPU Strategy Adjustment: 5
          THE TrueSim PROJECTS



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