NBA 2k24 Tendency Edits Discussion

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6495

    #1

    NBA 2k24 Tendency Edits Discussion

    For years, there were several threads discussing tendencies, how they work and how to make 2K play a more realistic game of basketball.

    Threads like this one for example:
    https://forums.operationsports.com/f...alism-146.html

    Started this one to get back to that. Feel free to ask any tendency-related questions or share useful findings here!

    Let's keep the pool of knowledge flowing.
    THE TrueSim PROJECTS



  • daveberg
    MVP
    • Sep 2008
    • 2788

    #2
    Re: NBA 2k24 Tendency Edits Discussion

    Wish more people would chime in on these discussions. They are absolutely pivotal in making players on the court act like their real life counter parts.

    Coupled with the right playbooks and playtypes, tendencies are an absolute must.
    -----------------------------------------
    NBA 2K Retro Hoops gameplay

    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6495

      #3
      Re: NBA 2k24 Tendency Edits Discussion

      Originally posted by daveberg
      Wish more people would chime in on these discussions. They are absolutely pivotal in making players on the court act like their real life counter parts.

      Coupled with the right playbooks and playtypes, tendencies are an absolute must.
      Agreed!

      I'm not sure if this has been your experiece Dave, but one of the tendencies that has always kind of caused me to rethink my approach is touches.

      But backing up, the shot tendency too. For years, the formula I used was based on FGAs per minute. I've used usage percentage too. But the results I got just weren't cutting it when it comes to scoring distribution.

      I've recently shifted to a formula using points per 36 minutes and the results have been much more in line with what I want.

      So, getting back to touches. I've seen people again mention using usage percentage. I've seen people say make it 50 for everyone. Most recently, I tried the latter because in past 2ks, the stars would end up being too much of a focal point. This year, I feel like setting it at 50 made things too even.

      So, over the weekend, I tried just setting touches and shot tedency to the same values. And I'm really liking the results!
      THE TrueSim PROJECTS



      Comment

      • daveberg
        MVP
        • Sep 2008
        • 2788

        #4
        Re: NBA 2k24 Tendency Edits Discussion

        Originally posted by Cycloniac
        Agreed!

        I'm not sure if this has been your experiece Dave, but one of the tendencies that has always kind of caused me to rethink my approach is touches.

        But backing up, the shot tendency too. For years, the formula I used was based on FGAs per minute. I've used usage percentage too. But the results I got just weren't cutting it when it comes to scoring distribution.

        I've recently shifted to a formula using points per 36 minutes and the results have been much more in line with what I want.

        So, getting back to touches. I've seen people again mention using usage percentage. I've seen people say make it 50 for everyone. Most recently, I tried the latter because in past 2ks, the stars would end up being too much of a focal point. This year, I feel like setting it at 50 made things too even.

        So, over the weekend, I tried just setting touches and shot tedency to the same values. And I'm really liking the results!
        Hey bud,

        I don't deep dive as far as accurate analytics go, but always make a conscious effort to push hard with the tendencies to get players doing what they should be doing. Let me control the Bulls, and I'll give you a game as close to real life from me as possible, but let the cpu do their thing......that's the battle.

        It always seems so hit and miss when putting everything together for each team. I'm still rolling with 2k23 and am a classics/90's my era guy exclusively, so it's a nightmare trying to balance everything out. One game I'll have Stockton diming to Malone on their signature pick and roll plays like a dream, the next game, watching them during testing, they're just all over the place. It's a tightrope act to get everything right on the money.

        Touches are super important, but I can never seem to nail the golden number to get everyone involved, and the Stars not hogging the ball. I'll have everyone involved if I drop touches down to around 60, but the stars don't seem to step up, so I crank them to 90, then the rest of the team suffers.

        Guards normally have the ball more than anyone else, so as a rule, I always dip them to 50/60 touch with 'Attack strong on drive' set to around 50 and their passing attributes high, so they'll drive and kick more. Been seeing good results there.

        Play discipline is important, too. For volume shooters and high profile stars, I have it around 25/30 so they'll be free to take shots if it's there, but try to keep everyone else around 40. (Low scoring or bench warmers 50 - 80 range)

        As painful as the process sounds, I enjoy all the tweaking and testing.
        -----------------------------------------
        NBA 2K Retro Hoops gameplay

        Comment

        • vtcrb
          Hall Of Fame
          • Nov 2006
          • 10288

          #5
          Re: NBA 2k24 Tendency Edits Discussion

          First thing I do is Remove ALL Badges.

          I make all Players Flashy Pass Tendency 100

          ALL Players Take Charge Tendency to 100

          I like to have Majority of PG, SG, SF Mid Range Tendency to 60 or Above.

          All Players Dish Tendency 50 or Above


          Ratings

          I also do Passing IQ & Passing Vision 70 or Above
          for All PG,SG,SF and 50 or Above for All PF, C


          These are my Basic Global Edits for All Rosters I play with
          NBA 2k18 Roster:
          http://forums.operationsports.com/vt...okies-xboxone/




          Twitter: @VTCRBTEC

          Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

          Roster Editing for Over a Decade

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6495

            #6
            Re: NBA 2k24 Tendency Edits Discussion

            Originally posted by vtcrb
            First thing I do is Remove ALL Badges.

            I make all Players Flashy Pass Tendency 100

            ALL Players Take Charge Tendency to 100

            I like to have Majority of PG, SG, SF Mid Range Tendency to 60 or Above.

            All Players Dish Tendency 50 or Above


            Ratings

            I also do Passing IQ & Passing Vision 70 or Above
            for All PG,SG,SF and 50 or Above for All PF, C


            These are my Basic Global Edits for All Rosters I play with
            Why flashy pass at 100?
            THE TrueSim PROJECTS



            Comment

            • vtcrb
              Hall Of Fame
              • Nov 2006
              • 10288

              #7
              Re: NBA 2k24 Tendency Edits Discussion

              Originally posted by Cycloniac
              Why flashy pass at 100?
              You will see some really Great Passes from Players with High Passing Vision.
              NBA 2k18 Roster:
              http://forums.operationsports.com/vt...okies-xboxone/




              Twitter: @VTCRBTEC

              Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

              Roster Editing for Over a Decade

              Comment

              • daveberg
                MVP
                • Sep 2008
                • 2788

                #8
                Re: NBA 2k24 Tendency Edits Discussion

                Seeing some superb drive and kick results now having lowered the 'Attack strong on drive' between 50/60 and increasing 'Dish to open man' to 70/80 plus for PG's and SG's.

                Post game is looking on point. Tested a CPU vs CPU game with Boston vs Denver last night and McHale was killing it down low against Mt Mutombo with his bag of tricks. Up and under tendency set high, coupled with high backdown, drop step and hop step tendencies.

                I think for the most part people underestimate how important playtypes and specific plays are, as I mentioned earlier. Along side tendency tweaks, these are game changers. I'd also stress that setting the teams scoring emphasis helps a great deal, too. (Neutral, attack the basket, get shooters open, feed the post etc etc)
                -----------------------------------------
                NBA 2K Retro Hoops gameplay

                Comment

                • Cycloniac
                  Man, myth, legend.
                  • May 2009
                  • 6495

                  #9
                  Re: NBA 2k24 Tendency Edits Discussion

                  Originally posted by daveberg
                  Seeing some superb drive and kick results now having lowered the 'Attack strong on drive' between 50/60 and increasing 'Dish to open man' to 70/80 plus for PG's and SG's.

                  Post game is looking on point. Tested a CPU vs CPU game with Boston vs Denver last night and McHale was killing it down low against Mt Mutombo with his bag of tricks. Up and under tendency set high, coupled with high backdown, drop step and hop step tendencies.

                  I think for the most part people underestimate how important playtypes and specific plays are, as I mentioned earlier. Along side tendency tweaks, these are game changers. I'd also stress that setting the teams scoring emphasis helps a great deal, too. (Neutral, attack the basket, get shooters open, feed the post etc etc)
                  This is interesting

                  For me, I set drive to 75 and attack strong to 75 for everyone. I then have a tiered system for dish to open man (25, 50, 75).

                  Dish is a tricky one to set really high for everyone because that tendency is important for sim stats. You can achieve more kickouts and ball movement by increasing the offensive awareness slider.

                  For plays, one thing I've been doing is setting every team to use the standard playbook. Since I'm doing the modern NBA, I did that but then added in some more handoff plays since there aren't many. I feel like this is a smarter move long-term because most teams nowadays run similair sets, and in 2k, certain playbooks are hardcoded to feature specific positions, which will cause issues when say a star gets moved or hurt.

                  I had an amazing game last night, Orlando vs Boston. I've never seen better shot distribution. No player had more than 20 FGAs; I think Tatum had 18, Banchero had 18, Wagner might have had 20. 114-101 was the final or something like that for Boston.

                  This is the beginning of that game:
                  Twitch is the world's leading video platform and community for gamers.


                  Boston started off cold, but came back in the second, game was close and they closed it out in the 4th. It's cool to see how the game can evolve and coaches shift gameplans with ACE. In that clip, you'll see Boston featured White early on. But later in the game, Tatum was getting to his spots and doing his thing.
                  THE TrueSim PROJECTS



                  Comment

                  • daveberg
                    MVP
                    • Sep 2008
                    • 2788

                    #10
                    Re: NBA 2k24 Tendency Edits Discussion

                    Originally posted by Cycloniac
                    This is interesting

                    For me, I set drive to 75 and attack strong to 75 for everyone. I then have a tiered system for dish to open man (25, 50, 75).

                    Dish is a tricky one to set really high for everyone because that tendency is important for sim stats. You can achieve more kickouts and ball movement by increasing the offensive awareness slider.

                    For plays, one thing I've been doing is setting every team to use the standard playbook. Since I'm doing the modern NBA, I did that but then added in some more handoff plays since there aren't many. I feel like this is a smarter move long-term because most teams nowadays run similair sets, and in 2k, certain playbooks are hardcoded to feature specific positions, which will cause issues when say a star gets moved or hurt.

                    I had an amazing game last night, Orlando vs Boston. I've never seen better shot distribution. No player had more than 20 FGAs; I think Tatum had 18, Banchero had 18, Wagner might have had 20. 114-101 was the final or something like that for Boston.

                    This is the beginning of that game:
                    Twitch is the world's leading video platform and community for gamers.


                    Boston started off cold, but came back in the second, game was close and they closed it out in the 4th. It's cool to see how the game can evolve and coaches shift gameplans with ACE. In that clip, you'll see Boston featured White early on. But later in the game, Tatum was getting to his spots and doing his thing.
                    Not overly sure about Sim stats as I don't dive too heavily in those, I mainly edit my rosters in a thorough fashion so the games I play will at least partially see the CPU playing the way their real life counter parts would. (I normally control about 60% of the teams and grind out full games through the seasons)

                    During games against the CPU, for me, unless I have their dish tendency quite high, the CPU barely makes any passes outside of the PG's. Players like Pippen for example are only getting about 1/2 assists a game unless I crank the numbers up.

                    I'll take a look at the Off. awareness slider and see where it's sitting. Thanks for the idea.

                    Threads like these always offer new insights and new avenues to try, so I always welcome them!
                    -----------------------------------------
                    NBA 2K Retro Hoops gameplay

                    Comment

                    • Cycloniac
                      Man, myth, legend.
                      • May 2009
                      • 6495

                      #11
                      Re: NBA 2k24 Tendency Edits Discussion

                      Originally posted by daveberg
                      Not overly sure about Sim stats as I don't dive too heavily in those, I mainly edit my rosters in a thorough fashion so the games I play will at least partially see the CPU playing the way their real life counter parts would. (I normally control about 60% of the teams and grind out full games through the seasons)

                      During games against the CPU, for me, unless I have their dish tendency quite high, the CPU barely makes any passes outside of the PG's. Players like Pippen for example are only getting about 1/2 assists a game unless I crank the numbers up.

                      I'll take a look at the Off. awareness slider and see where it's sitting. Thanks for the idea.

                      Threads like these always offer new insights and new avenues to try, so I always welcome them!
                      Pippen only 1 or 2 assists a game? Wow.

                      Ya, check that slider and check your pass speed slider too.

                      Tatum almost had a triple double in that Celtics-Magic game.
                      THE TrueSim PROJECTS



                      Comment

                      • timsmooth503pa
                        Pro
                        • Feb 2013
                        • 814

                        #12
                        Re: NBA 2k24 Tendency Edits Discussion

                        Originally posted by Cycloniac
                        Agreed!

                        I'm not sure if this has been your experiece Dave, but one of the tendencies that has always kind of caused me to rethink my approach is touches.

                        But backing up, the shot tendency too. For years, the formula I used was based on FGAs per minute. I've used usage percentage too. But the results I got just weren't cutting it when it comes to scoring distribution.

                        I've recently shifted to a formula using points per 36 minutes and the results have been much more in line with what I want.

                        So, getting back to touches. I've seen people again mention using usage percentage. I've seen people say make it 50 for everyone. Most recently, I tried the latter because in past 2ks, the stars would end up being too much of a focal point. This year, I feel like setting it at 50 made things too even.

                        So, over the weekend, I tried just setting touches and shot tedency to the same values. And I'm really liking the results!
                        My roster has been using that formula since i was able to edit rosters. Its the only way to even out the stats and make real attributes. But for some categories i use per/100 possesions

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6495

                          #13
                          Re: NBA 2k24 Tendency Edits Discussion

                          Originally posted by timsmooth503pa
                          My roster has been using that formula since i was able to edit rosters. Its the only way to even out the stats and make real attributes. But for some categories i use per/100 possesions
                          Which ones do you use per 100 possessions, and why?
                          THE TrueSim PROJECTS



                          Comment

                          • timsmooth503pa
                            Pro
                            • Feb 2013
                            • 814

                            #14
                            Re: NBA 2k24 Tendency Edits Discussion

                            I made my ratings formula when i was a kid because i wanted to see what 2k looks like with real data into the game for more realism new younger generation calls it sim but when figuring out how the AI works i wanted to input official NBA data in the game and when some of my formulas where close to an actual 2k ratings i knew i could perfect it and that's what I've been doing over last years but because of my ratings scale some users cant play multiple seasons with my rosters because of the next year salary cap but my roster gameplay represents to NBA in a virtual world to a "T" which in my opinion represents the game better than official roster and any roster in the community I actually played with other RE rosters but i feel like me using Real NBA data along with my personal shot edits that so many people use and don't give me credit for you can see its 2k perfected. And all the attributes are self explanatory link the stats to real nba data and you can figure out how 2k rates their players. I cant really give you the game because i know my product is getting slept on because its more like a hobby because my followers know when 2k updates the rosters update "The NBA Today" will have a roster update as well. Check out the roster and let me know what you think or go to view rosters and check my official ratings you'll see my ratings look more realistic. I overhauled all the players tendencies and i mean everyone official tendency that matches a NBA stats is updated down to the shot location of every player. I don't give any player a bias rating every rating i use the official stats from the players stats on NBA.com and match them to the tendency. I've updated every players hot zones for this based on their shooting from this up all star break.Updated gear for every player shootings forms. I have actually remade 2k more in depth than it has ever been. Its so good you can watch an AI v AI game and it'll look realistic and flow just like the actual game.I ask everyone to try it on play now and if you want to use it in your my NBA season and look how accurate my stats are compared to their real life counterpart is crazy!!!

                            PSN timsmooth503pa

                            NBA Today

                            Comment

                            • timsmooth503pa
                              Pro
                              • Feb 2013
                              • 814

                              #15
                              Re: NBA 2k24 Tendency Edits Discussion

                              Originally posted by Cycloniac
                              Which ones do you use per 100 possessions, and why?
                              Go View my rosters or download them to a my NBA and just check out the tendencies and hot zones and i know you can figure out everything its self explanatory

                              Comment

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