05-21-2024, 03:22 PM
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#1
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I smell sulfur...
OVR: 12
Join Date: Sep 2007
Location: Soldier Field
Posts: 2,654
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PS5 - CF25 Power 5 Showdown League Rules/Sign Up Thread
10YF has been one of the top leagues on OS for the past 10 years. With the return of College Football, we will now be extending our admin team to the collegiate ranks.
We're all grownups and know that some of the things we see in football aren't sim, but they also aren't limited by AI and legacy issues in EA games, we don't want to have a league full of rules, but if any player has too many complaints, ramifications are listed below. That being said, the following rules are in place to maintain a gameplay environment true to the roots of football, hopefully they will act as a baseline for your playstyle rather than alterations that you need to make to your game. These rules are not all inclusive, and owners may be punished for doing things not listed below if it's not consistent with our gameplay goals. Most fall into the realm of 'DON'T ATTEMPT TO ABUSE THE A.I'. I feel we are offering a lot more freedom than some of the other successful leagues here on OS. All we ask is that you refrain from abusing this privilege. i.e. We’re not a ‘do whatever it takes to win’ league. You should only have to look at the gameplay rules once and verify that's the way you play, if not, this league probably isn't the league for you.
P5 SLIDERS AND SETTINGS
*Please note, gameplay rules are subject to change, as well as slider adjustments that may be needed during the CFM.*
I. P5 PROTOCOL
Spoiler
*All league communication is done through Discord*
A. Game Setup1. P5 advances on a Tue/Thu/Sunday schedule, unless all games are completed prior to advance time. Our goal is 2-3 games per week. 2. The HOME TEAM must stream AND archive their games. If the stream is impacting game quality, the away team can attempt to stream, or the game can be continued without being streamed. *ALL HUM/CPU games must be streamed, THERE ARE NO EXCEPTIONS*
3. Coordinate with your opponent for jersey selection before the game. The HOME TEAM has the choice between dark or light tops, the visiting team must wear the opposite. It is the responsibility of the home team to contact the visitor and let them know if dark or light tops are being worn. YOU ARE NOT ALLOWED TO WEAR THROWBACK/ALTERNATE UNIFORMS MORE THAN 4 TIMES PER SEASON, NONE DURING THE PLAYOFFS. (Alternates are considered any USER modified combination other than the 2-4 default uniform variants)
4. Each member of the league will be expected to create a coach to start their franchise. We've found that this is the most fair approach to managing in game assists such as scouting points, free agent retention and retirement influence. B. Scheduling1.Each week we advance, we will post a scheduling channel in the Discord chat multiple times over the first 24 hours. This channel should be the primary means of scheduling your games. 2. Unless your game is already scheduled via Discord DM when you post, please let us know your expected availability over the next 72 hours.
Example:
FSU vs. Florida.
Gators availability
Mon: 6-10 PM EST
Tue: 4-9 PM EST
Wed: 7-11 PM EST
We're all grown and obviously there will be extenuating circumstances, but priority goes to the owner who posts availability first. In the event that one owner posts and has heard nothing back from his opponent after 24 hours a DM will be sent via Discord, if the unresponsive owner isn't heard from within 36 hours of the original opponent post, that owner will be placed on autopilot for the game. Owners who are placed on auto 3 times in a season without communicating your absence to a committee member will be removed from the league.
II. GENERAL GAMEPLAY RULES
Spoiler
A. General1. P5 is a ''single no-switch league''. This means users are not to switch players when the ball is thrown until a player has made contact with the ball. THERE SHOULD BE NO USER CATCHES ON OFFENSE, you are NOT allowed to use the aggressive catch/RAC/possession catch buttons, and the only user interceptions should come from the defender that was being user controlled at the beginning of the play. You ARE ALLOWED to switch to tackle a player when ball is in offenses hands on ground. 2. 4th down conversions should only be attempted when the game calls for it. If you wouldn't see a collegiate team do it, you shouldn't either. There is absolutely NO reason to go for it on 4th down in the first half on your own side of the field. All we ask is you keep it realistic. If people fail to do that then we will have to enforce more stringent guidelines. 3. No huddle offense is allowed if you'd prefer that to be a part of your offense, but if it's to be a normal part of the gameplan, the ball cannot be snapped before the playclock has been run down to 27 seconds to allow the defense to make adjustments, unless there are under 4 minutes left in the half/game. It is to take advantage of fatigue from players remaining on the field and favorable personnel matchups, NOT to keep the defense from setting up properly. 4. You are NOT allowed to quicksnap in P5 outside of the goal line situations, otherwise, you must allow the defense time to get set.. At least 3 seconds from the time the offense sets. 5. Variety in play calling is a must, calling the same formations/plays/route combinations continually is not allowed. PLEASE limit your use of 4 Verts and Corner routes. No play should be called more than 4-5 times per game. 6. Fakes: Fake FGs and punt fakes are meant to catch your opponent off guard and should on occasion. No team should have more than 3-4 fakes ran per season, it just doesn't happen that often. 7. The ONLY time a player can be lined up out of position is when using the preprogrammed sub packages using the R-Stick. 8.Ice the Kicker Mechanic - Users are not allowed to audible to another play after the Defense has used a TO to ice the kicker. The only recourse the offense has is to call a TO. 9. We WILL allow custom playbooks to be used in a limited fashion. You are allowed to add/remove up to 4 formations to the default playbook. You are allowed to add/remove plays and sets within the formation as you see fit. Please keep play variety in mind and do not use that to abuse particular routes by loading up your playbook with so called "money" plays. If you have a concern about another player or believe they are breaking rules, please contact the commissioner privately with the concern along with any evidence and we will investigate the issue.
B. Game Disconnects1. If your game is disconnected, take a screenshot of the disconnect message and pm it to a commissioner for proof. 2. Restarts are NOT allowed versus CPU under any circumstance. 3. Quitting a HUMvHUM game will result in immediate removal from the league.
III. OFFENSE
Spoiler
A. Pre-Play 1. After calling a play, offenses are not to hurry to the line and snap the ball right away unless the play clock is under 8 seconds. 2. You are not allowed to call any more than three (3) hot routes before an offensive snap. 3. You may NOT sub in your RB to the FB position. B. During Play 1. When taking the snap from under center, quarterbacks should not throw the ball until they have completed at least a three step drop. Conversely, QBs should not drop back more than 10 Yards. You can only escape from the pocket by moving left, right, and/or climbing the pocket. ie. up the middle. 2. As a general rule, run plays designed to go between the guards should not be bounced outside the tackles. Obviously, there are extenuating circumstances to every situation, but this should not be a steady part of your run game. 3. Zigzag running is not allowed. Making a cut or two is fine, but running back and forth to manipulate poor AI pursuit angles is not. This includes open field runs. 4. Your back up HB must receive at least 1 carry per 5 by the starting HB. i.e. If your starter has 20 at the end of the game, 2nd string should have at LEAST 4 5. There are no restrictions on the use of play action passes on 3rd down. 6. If you call a HB screen pass and don’t like the defense’s reaction, you must either throw the ball to the HB, throw the ball away, or scramble. Throwing to other receivers is not allowed.
IV. DEFENSE
V. ROSTER MANAGEMENT
The discipline used for rule infractions can include but is not limited to:
1. Warning
2. Suspension of player(s)
3. Removal from league
Our sim season schedule:
Year 1: Play
Year 2: Play
Year 3: Play
Year 4: Sim
Year 5: Play
PSN ID:
Age:
Location (EST, CST, PST?):
Favorite Team/Top 5 Teams you’d like to use:
Have you ever played in a no-switch league?
Generally, what's your best availability to play league games?
What is the 10YF quarter length specified in our Rules and Info section?
What's your availability for a tryout game?
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