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Old 05-23-2024, 07:06 PM   #1
C0883R
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C0883R M24 ALL PRO MATHEMATICAL SLIDERS

MATHEMATICAL SLIDERS V6


UPDATES 6-30-24
ALL NEW SLIDER SET, I EXPANDED MY CPU SACK TIMINGS TO THE SP TEAMS. NOW ALL THAT IS MATHEMATICAL IS INJURIES, FATIGUE, SPEED AND PENALTY VALUES. WHILE VERSION 5 DID PLAY WELL ON THE DEFENSE SIDE. I WANTED TO INCREASE THE CPU OFFENSE SIDE AND I DID JUST THAT. THE CPU MAY OR MAY NOT SCORE MORE BUT THEY WILL GET MORE YARDS BETWEEN RUNNING AND PASSING THE BALL WHILE AT THE SAME TIME BEING BETTER AT SWITCHING BACK AND FORTH THROUGH OUT THE GAME ON BEING ABLE TO SHUT DOWN THE PLAYER RUN AND PASSING GAME A LOT BETTER NOW.

ALTERNATIVE VALUES
FOR A BETTER CPU SCORING OFFENSE INPUT THE VALUES BELOW. WARNING THE CPU PASSING WILL BE MUCH MORE DIFFICULT TO STOP NOW BUT THEY SHOULD SCORE EASIER. ONLY USE THE VALUES BELOW IF THE CPU IS NOT SCORING ENOUGH AGAINST YOU ON AVG. THIS MAY ALSO OPEN THE PLAYER OFFENSE UP A LITTLE MORE TOO. TECHNICALLY THE VALUES BELOW ARE A LITTLE FAST AND OVERPOWERED WHICH IS WHY YOU SHOULD ONLY USE THESE IF YOU ARE SHUTTING THE CPU OUT TOO MUCH ON AVG OR JUST NEED AN EXTRA CHALLENGE.

ALTERNATIVE PLAY NOW: INJURIES 14 FATIGUE 50 PLAYER SPEED 90 ROUGHING THE PASSER 25 ALL OTHERS 65 AND ON
ALTERNATIVE FRANCHISE: INJURIES 14 FATIGUE 50 PLAYER SPEED 90 ROUGHING THE PASSER 50 ALL OTHERS 70 AND ON

ABOUT MY SLIDERS

I DON’T FOCUS ON MOVING A SLIDER UP AND DOWN FOR THE SOLE PURPOSE OF MAKING RUNNING OR PASSING OR WHATEVER EASIER OR HARDER. THAT JUST IS NOT MY STYLE. INSTEAD, WHAT I DO IS FOCUS ON CPU SACK TIMINGS. IT IS NOT ABOUT THE INDIVIDUAL NUMBERS BUT THE NUMBER SEQUENCE. WITH THE RIGHT SEQUENCE OF NUMBERS THIS ALONE WILL DETERMINE HOW EASY OR HARD THE GAME PLAY IS. WHEN THAT IS COMPLETE, I SET THE OTHER SLIDERS LIKE INJURIES, FATIGUE, PLAYER SPEED AND PENALTY VALUES TO COMPLIMENT THE GAMES OFFENSE, DEFENSE AND SP TEAM SLIDERS THAT WILL KEEP THE GAME PLAY AGGRESSIVE JUST NOT AT THE EXTREME OF KEEPING THE CPU FROM GETTING THEIR SHARE OF THE YARDS RATHER THE GAME IS A DEFENSIVE BATTLE OR A BLOW OUT. FEEDBACK IS WELCOMED.

TIPS

YOU CAN PLAY THE GAME HOWEVER YOU WANT BUT IF YOU FOLLOW MY ADVICE BELOW YOU WILL HAVE BETTER AND MORE DYNAMIC GAMES.
  • PUT SKILL POINTS ON FAST AND ONLY UPDATE YOUR STAFF 1 TIME A YEAR STARTING THE FIRST WEEK OF EACH SEASON THEN DON’T UPDATE AGAIN UNTIL WEEK 1 OF THE FOLLOWING SEASON. THIS HELPS KEEP YOUR GROWTH MORE EVEN WITH THE CPU AND FOR PUTTING THE POINTS ON FAST. THE CPU NEEDS THOSE POINTS FAST TO GIVE YOU BETTER GAME PLAY OTHERWISE IT WILL TAKE LONGER FOR THEM TO START PLAYING BETTER AGAINST YOU, ESPECIALLY IF YOU HAVE A GOOD TEAM. CPU NEEDS ALL THE HELP THEY CAN GET IN THIS DEPARTMENT.
  • ONLY OPEN UP WEEKLY STRATEGIES 1 TIME AND INPUT YOUR HEALTH REPS FOR BOTH DEFENSE AND OFFENSE THEN BACK OUT AND NEVER OPEN IT AGAIN. JUST SIMULATE THE PRACTICE EVERY TIME YOU PLAY YOUR NEXT GAME. FOR 1 THIS HELPS THE CPU TO PLAY BETTER AGAINST YOU AND 2 YOU ARE NOT ABLE TO COMPLETE YOUR GOALS EVERY WEEK KEEPING YOU AND THE CPU ON A MORE EVEN LEVEL WHEN IT COMES TO GETTING SKILL POINTS.
  • ON BOTH OFFENSE AND DEFENSE PICK THE COACH SUGGESTION 100% OF THE TIME NO MATTER WHAT THE SITUATION IS. THIS WILL ALLOW YOUR GAMES TO BE MORE DYNAMIC AND NOT CHEESE THE CPU. THIS WILL KEEP YOU FROM WINNING ALL OF YOUR GAMES. ALSO, IF YOU HAVE A BAD TEAM, YOU WILL LOSE MORE OR IF YOU HAVE A GOOD TEAM, YOU WILL WIN MORE.
V6 GAME PLAY


SLIDER WORKSHEET V6
Spoiler

Last edited by C0883R; 07-01-2024 at 04:47 AM.
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