C0883R M24 ALL PRO MATHEMATICAL SLIDERS

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  • C0883R
    Pro
    • Sep 2017
    • 816

    #1

    C0883R M24 ALL PRO MATHEMATICAL SLIDERS

    MATHEMATICAL SLIDERS V6


    UPDATES 6-30-24
    ALL NEW SLIDER SET, I EXPANDED MY CPU SACK TIMINGS TO THE SP TEAMS. NOW ALL THAT IS MATHEMATICAL IS INJURIES, FATIGUE, SPEED AND PENALTY VALUES. WHILE VERSION 5 DID PLAY WELL ON THE DEFENSE SIDE. I WANTED TO INCREASE THE CPU OFFENSE SIDE AND I DID JUST THAT. THE CPU MAY OR MAY NOT SCORE MORE BUT THEY WILL GET MORE YARDS BETWEEN RUNNING AND PASSING THE BALL WHILE AT THE SAME TIME BEING BETTER AT SWITCHING BACK AND FORTH THROUGH OUT THE GAME ON BEING ABLE TO SHUT DOWN THE PLAYER RUN AND PASSING GAME A LOT BETTER NOW.

    ALTERNATIVE VALUES
    FOR A BETTER CPU SCORING OFFENSE INPUT THE VALUES BELOW. WARNING THE CPU PASSING WILL BE MUCH MORE DIFFICULT TO STOP NOW BUT THEY SHOULD SCORE EASIER. ONLY USE THE VALUES BELOW IF THE CPU IS NOT SCORING ENOUGH AGAINST YOU ON AVG. THIS MAY ALSO OPEN THE PLAYER OFFENSE UP A LITTLE MORE TOO. TECHNICALLY THE VALUES BELOW ARE A LITTLE FAST AND OVERPOWERED WHICH IS WHY YOU SHOULD ONLY USE THESE IF YOU ARE SHUTTING THE CPU OUT TOO MUCH ON AVG OR JUST NEED AN EXTRA CHALLENGE.

    ALTERNATIVE PLAY NOW: INJURIES 14 FATIGUE 50 PLAYER SPEED 90 ROUGHING THE PASSER 25 ALL OTHERS 65 AND ON
    ALTERNATIVE FRANCHISE: INJURIES 14 FATIGUE 50 PLAYER SPEED 90 ROUGHING THE PASSER 50 ALL OTHERS 70 AND ON

    ABOUT MY SLIDERS

    I DON’T FOCUS ON MOVING A SLIDER UP AND DOWN FOR THE SOLE PURPOSE OF MAKING RUNNING OR PASSING OR WHATEVER EASIER OR HARDER. THAT JUST IS NOT MY STYLE. INSTEAD, WHAT I DO IS FOCUS ON CPU SACK TIMINGS. IT IS NOT ABOUT THE INDIVIDUAL NUMBERS BUT THE NUMBER SEQUENCE. WITH THE RIGHT SEQUENCE OF NUMBERS THIS ALONE WILL DETERMINE HOW EASY OR HARD THE GAME PLAY IS. WHEN THAT IS COMPLETE, I SET THE OTHER SLIDERS LIKE INJURIES, FATIGUE, PLAYER SPEED AND PENALTY VALUES TO COMPLIMENT THE GAMES OFFENSE, DEFENSE AND SP TEAM SLIDERS THAT WILL KEEP THE GAME PLAY AGGRESSIVE JUST NOT AT THE EXTREME OF KEEPING THE CPU FROM GETTING THEIR SHARE OF THE YARDS RATHER THE GAME IS A DEFENSIVE BATTLE OR A BLOW OUT. FEEDBACK IS WELCOMED.

    TIPS

    YOU CAN PLAY THE GAME HOWEVER YOU WANT BUT IF YOU FOLLOW MY ADVICE BELOW YOU WILL HAVE BETTER AND MORE DYNAMIC GAMES.
    • PUT SKILL POINTS ON FAST AND ONLY UPDATE YOUR STAFF 1 TIME A YEAR STARTING THE FIRST WEEK OF EACH SEASON THEN DON’T UPDATE AGAIN UNTIL WEEK 1 OF THE FOLLOWING SEASON. THIS HELPS KEEP YOUR GROWTH MORE EVEN WITH THE CPU AND FOR PUTTING THE POINTS ON FAST. THE CPU NEEDS THOSE POINTS FAST TO GIVE YOU BETTER GAME PLAY OTHERWISE IT WILL TAKE LONGER FOR THEM TO START PLAYING BETTER AGAINST YOU, ESPECIALLY IF YOU HAVE A GOOD TEAM. CPU NEEDS ALL THE HELP THEY CAN GET IN THIS DEPARTMENT.

    • ONLY OPEN UP WEEKLY STRATEGIES 1 TIME AND INPUT YOUR HEALTH REPS FOR BOTH DEFENSE AND OFFENSE THEN BACK OUT AND NEVER OPEN IT AGAIN. JUST SIMULATE THE PRACTICE EVERY TIME YOU PLAY YOUR NEXT GAME. FOR 1 THIS HELPS THE CPU TO PLAY BETTER AGAINST YOU AND 2 YOU ARE NOT ABLE TO COMPLETE YOUR GOALS EVERY WEEK KEEPING YOU AND THE CPU ON A MORE EVEN LEVEL WHEN IT COMES TO GETTING SKILL POINTS.

    • ON BOTH OFFENSE AND DEFENSE PICK THE COACH SUGGESTION 100% OF THE TIME NO MATTER WHAT THE SITUATION IS. THIS WILL ALLOW YOUR GAMES TO BE MORE DYNAMIC AND NOT CHEESE THE CPU. THIS WILL KEEP YOU FROM WINNING ALL OF YOUR GAMES. ALSO, IF YOU HAVE A BAD TEAM, YOU WILL LOSE MORE OR IF YOU HAVE A GOOD TEAM, YOU WILL WIN MORE.

    V6 GAME PLAY
    <iframe width="681" height="383" src="https://www.youtube.com/embed/vEBlv0MSaOc" title="M24 C0883R ALL PRO MATHEMATICAL SLIDERS V6 PLAY NOW" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe>

    SLIDER WORKSHEET V6
    Spoiler
    Last edited by C0883R; 07-01-2024, 03:47 AM.
  • C0883R
    Pro
    • Sep 2017
    • 816

    #2
    Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

    I am rebuilding the Arizona Cardinals from the ground up with a 100% Rookie Team. I moved them to Houston Texas to become the Houston Oilers. They are all ready off to a bad start. 0-2



    Since I reverted back to V1 I will start releasing more V1 Game Play videos between 1-2 days from now.
    You can follow my Franchise here https://neonsportz.com/leagues/HOU/teams/HST#.
    Last edited by C0883R; 05-24-2024, 06:06 PM.

    Comment

    • C0883R
      Pro
      • Sep 2017
      • 816

      #3
      Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

      had to update my S-XF sliders accidentally put the wrong numbers.

      here is the update along with the calculations I used to get there


      53 MAN ROSTER =1,696 25% =424 (RND TO NEAREST 10)
      420/3 =140
      140/2 =70 (TO HIGH FOR NUMBER OF X FACTOR PLAYERS)
      70/2 =35 (X FACTORS)

      420-35 =385 (RND TO NEAREST 10)
      390/3 =130
      130/2 =65 (Superstars)

      65+35 =100
      420-100 =320 (Stars)
      320+65+35 =420 (# OF S-XF PLAYERS EACH YEAR. THIS WILL FLUCTUATE SOME )
      420/32 =13.125 (AVG S-XF PLAYERS PER TEAM EACH YEAR)

      13.125 means the majority of the teams will have 13+S-XF Players on the team at the beginning on week 1 the following season. Some teams will have less.

      X FACTORS 35
      SUPERSTARS 65
      STARS 320

      (The reason for Rounding to the nearest 10. Is because Superstar only goes in increments of 5 and Star goes in increments of 10. In order for the math to add up I had to Round to nearest 10)

      Comment

      • PnthrPitt412
        Rookie
        • Apr 2023
        • 185

        #4
        Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

        You plan on doing any AM, I used yours last year good stuff

        Comment

        • C0883R
          Pro
          • Sep 2017
          • 816

          #5
          Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

          Originally posted by PnthrPitt412
          You plan on doing any AM, I used yours last year good stuff

          not for m24. Maybe for the NCAA and M25 I will make a highest difficulty one.

          Comment

          • C0883R
            Pro
            • Sep 2017
            • 816

            #6
            Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

            I updated the 2nd post with stats and my first 2 weeks of game play. boy was those games a disaster lol. I am glade though I was able to show the CPU being good enough to make it tough on the Player when you have a Low OVR Team. what is even better is I was having troubles with what I would call Avg playing Teams. WAS and the Giants.


            I am working on a Alternative Version that will have the Speed over 50. If I can find the right pattern I will release it. If not then I will just keep Speed @32.

            Comment

            • C0883R
              Pro
              • Sep 2017
              • 816

              #7
              Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

              I just uploaded a new version of my sliders. I now offer 2 different speeds for franchise mode. 32 good for low rated teams and 68 better for high rated teams. the CPU can Run and Pass better on both speeds compared to the 32 speed I have in version 1.

              If you liked V1 Speed then just Keep this Injuries 10 Fatigue 52 Speed 32.

              Thank You for those of you that have tried these. I hope you are enjoying your games. Feed Back is welcomed.

              I also updated Post 2. I erased the stats and game play video from V1 since i feel like the CPU is now improved and the v1 game play does not represent what you will see on V2. I will be adding updated stats and game play video for V2 within the next day or 2 maybe tonight if I have the time.

              Comment

              • C0883R
                Pro
                • Sep 2017
                • 816

                #8
                Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

                I reverted back to V1 Speed Injury 10 Fatigue 52 Speed 32. I just like the overall feel of this one.

                Version 2 Injury 10 Fatigue 50 Speed 32
                This to had a good feel the problem was I felt my DL was to weak against the CPU OL and the CPU did not feel as threatening when it comes to sacking my QB.

                Version 2 Injury 10 Fatigue 51 Speed 68
                This just felt way to fast. I was just trying to give something that was over a 50 speed and I feel like I have failed on this one.

                Version 1.0 Injuries 10 Fatigue 52 Speed 68
                I like the feel of this one the best. The CPU is more threatening towards the player QB and things don't feel rushed and my DL is not to weak against the CPU and I get more penalties with this one.

                I am pretty sure I will continue playing around with the speeds. If you don't like any of the speeds then feel free to play around with it.

                This is my last slider update for M24. If I do start fancying another speed I will post it. If not then my future updates will be about my franchise

                Comment

                • C0883R
                  Pro
                  • Sep 2017
                  • 816

                  #9
                  Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

                  Here is the stats of my first 2 games. More coming later

                  Comment

                  • C0883R
                    Pro
                    • Sep 2017
                    • 816

                    #10
                    Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

                    Below is Weeks 4-5 using my V3. You can watch the games on PG1 Post 1 first video. I also updated first Post with new Update on sliders. Alternative Injuries 20 Fatigue 48 Speed 68 for franchise.

                    IF you don't like the threat of the CPU sacking you on 32 then 68 is a good alternative. Both of them are good. Unfortunately on the 68 one as you can see with the CIN game it is possible to shut the CPU Run game down just a little to much. I did not run much that game either so, in that perspective not to bad. As you can see in the SF game shutting down the run will not be part of all games just some. Play with both 32 and 68 Speed and see which one works best for you.

                    Almost tied the Bengals in the 4th but unfortunately I missed the FG
                    You can follow my franchise here https://neonsportz.com/leagues/HOU/teams/HST






                    Comment

                    • C0883R
                      Pro
                      • Sep 2017
                      • 816

                      #11
                      Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

                      I am Revamping my sliders. This is what I am working with so, far. At the moment these values are only good for Play Now. I am still tweaking Injuries, Fatigue & Speed for franchise mode.

                      Play Now (MM)
                      Player
                      Passing
                      QB Accuracy 27
                      Pass Blocking 43 Or 23 (still trying to decide which one is best)

                      WR Catching 45

                      Rushing
                      Run Blocking 23
                      Ball Security 39


                      Pass Defense
                      Pass Reaction 51
                      Interceptions 37

                      Pass Coverage 54

                      Rush Defense
                      Tackling 63


                      CPU
                      Passing
                      QB Accuracy 54
                      Pass Blocking 60
                      WR Catching 46


                      Rushing
                      Run Blocking 60
                      Ball Security 40


                      Pass Defense
                      Pass Reaction 52
                      Interceptions 38
                      Pass Coverage 55


                      Rush Defense
                      Tackling 64


                      Special Teams Both Player & CPU
                      FG POWER 48
                      FG ACCURACY 36
                      PUNT POWER 42
                      PUNT ACCURACY 78
                      KICK OFF POWER 46


                      Play Now ( Other then Player Pass Block. This is what I still need to tweak in franchise)
                      Game Options
                      Injury 10
                      Fatigue 50
                      Player Speed 75


                      Penalties
                      False Start 75
                      Offsides 75
                      Facemask 75
                      Offensive Holding 75
                      Illegal Man in the Block 75
                      Roughing The Passer 25
                      Defensive Pass Interference 75
                      All on except for Intentional Grounding.

                      Main Menu Settings
                      Pass Type Classic
                      Skill Level All Pro
                      Game Style Simulation
                      Quarter Length 8 Minutes
                      Accelerated Clock ON
                      Minimum play Clock Time 20
                      Auto Flip Defensive Play Call On
                      Ball Hawk Turn On
                      Heat Seeker Turn On
                      Switch Assist Turn On
                      Controlled Art Play Turn On
                      Everything Not Listed is Your Choice

                      Comment

                      • drae2
                        MVP
                        • Jun 2004
                        • 1450

                        #12
                        Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

                        What system are these for?
                        Watch ya self! Here come the Hawks, the Mighty Blackhawks!! Gamertag: andrae86.

                        Comment

                        • gavin el titans
                          Just started!
                          • Sep 2023
                          • 2

                          #13
                          Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

                          Originally posted by C0883R
                          I am Revamping my sliders. This is what I am working with so, far. At the moment these values are only good for Play Now. I am still tweaking Injuries, Fatigue & Speed for franchise mode.

                          Play Now (MM)
                          Player
                          Passing
                          QB Accuracy 27
                          Pass Blocking 43 Or 23 (still trying to decide which one is best)

                          WR Catching 45

                          Rushing
                          Run Blocking 23
                          Ball Security 39


                          Pass Defense
                          Pass Reaction 51
                          Interceptions 37

                          Pass Coverage 54

                          Rush Defense
                          Tackling 63


                          CPU
                          Passing
                          QB Accuracy 54
                          Pass Blocking 60
                          WR Catching 46


                          Rushing
                          Run Blocking 60
                          Ball Security 40


                          Pass Defense
                          Pass Reaction 52
                          Interceptions 38
                          Pass Coverage 55


                          Rush Defense
                          Tackling 64


                          Special Teams Both Player & CPU
                          FG POWER 48
                          FG ACCURACY 36
                          PUNT POWER 42
                          PUNT ACCURACY 78
                          KICK OFF POWER 46


                          Play Now ( Other then Player Pass Block. This is what I still need to tweak in franchise)
                          Game Options
                          Injury 10
                          Fatigue 50
                          Player Speed 75


                          Penalties
                          False Start 75
                          Offsides 75
                          Facemask 75
                          Offensive Holding 75
                          Illegal Man in the Block 75
                          Roughing The Passer 25
                          Defensive Pass Interference 75
                          All on except for Intentional Grounding.

                          Main Menu Settings
                          Pass Type Classic
                          Skill Level All Pro
                          Game Style Simulation
                          Quarter Length 8 Minutes
                          Accelerated Clock ON
                          Minimum play Clock Time 20
                          Auto Flip Defensive Play Call On
                          Ball Hawk Turn On
                          Heat Seeker Turn On
                          Switch Assist Turn On
                          Controlled Art Play Turn On
                          Everything Not Listed is Your Choice
                          This pretty much near exact ones I use only difference is speed is 40 and penalties are 60 but pi is 0/off and roughing is 40.

                          Do you think having the speed at 75 changes it a lot from 40? I usually will have my sliders in 20s so 0/20/40/60/80/100 are the ones I’d use. I would think 75 would be closer to 80 rather then 60

                          Comment

                          • C0883R
                            Pro
                            • Sep 2017
                            • 816

                            #14
                            Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

                            Originally posted by drae2
                            What system are these for?

                            these are for the console version. Like Playstation and Xbox

                            Comment

                            • C0883R
                              Pro
                              • Sep 2017
                              • 816

                              #15
                              Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

                              Originally posted by gavin el titans
                              This pretty much near exact ones I use only difference is speed is 40 and penalties are 60 but pi is 0/off and roughing is 40.

                              Do you think having the speed at 75 changes it a lot from 40? I usually will have my sliders in 20s so 0/20/40/60/80/100 are the ones I’d use. I would think 75 would be closer to 80 rather then 60
                              there is nothing wrong with the numbers you use. they would not work for my slider set.

                              I don't manually just input a number for my sliders. for mine speed in the 70's is best. I have tried other speeds and it just messes up game play to much.

                              What I do before making a slider set is
                              1 I watch the CPU kick to get the Special team sliders. i keep them at a 250 value

                              2 I total up all the sliders and divide by 38 sliders. This gives me a number string that I use to find mathematical patterns for the injury speed fatigue and penalty numbers.

                              Example
                              Default Slider Values
                              H Offense+Defense+SPT=700
                              C Offense+Defense+SPT=700
                              H+C 700+700 =1400
                              H+C = 28 Game play Sliders
                              7 Penalty Sliders = 350
                              Injury =10 Fatigue =50 Speed =50
                              Total Sliders =38
                              Total Slider Value =1400+350+110 =1,860

                              # String for both Play Now & Franchise
                              1,860÷38 =48.94 73.68 42.11

                              48.94 (48) (49) (50) (51) (52)
                              73.68 (70) (73) (74) (75)
                              42.11 (21) (20) (11) (16) (10) (8)


                              Play Now
                              Pre Sack Timing's
                              Injuries 20
                              Fatigue 40
                              Speed 75
                              Pen 20/80

                              Post Sack Timing's
                              Injuries 20
                              Fatigue 50
                              Speed 75
                              Pen 25/75



                              The Pre sack Timings values is what the game played best on before I modified CPU and Player Game Play Sliders.



                              Post Sack is the Values that the game plays best on in Play Now after I made the CPU and Player Game Play Slider modifications


                              I am still working the String for Franchise Part.


                              3. After I get my Pre Sack Timings Values then I start on the CPU and Player Sliders. (I created my own Sack Timings formula using a certain Pass Play and a stop watch. My formula will pick out the right numbers based on the Injury Speed Fatigue and Penalty values i start with. It will only give me a different number the second time around if I change any value on the Injury Speed Fatigue or Penalty value.

                              4 After I get my sliders then I have to re work the Number String to find the right Mathematical patterns that will give the best game play results. I do this in Play Now first then I finish it in Franchise.

                              Comment

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