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Old 06-08-2024, 06:03 PM   #1
Occam
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Join Date: Sep 2022
Location: Chester County, Pennsylvania
Occam’s CPU vs CPU FC 24 SLIDERS



Hi everyone,
I wanted to share my slider settings for EA Sports FC 24. These settings are designed to provide a realistic and enjoyable gameplay experience, especially for 10-minute halves. They work well for both CPU vs CPU and User vs CPU matches, aiming to closely mirror real-world football dynamics.


CPU vs CPU and User vs CPU Slider Settings for Realism in EA Sports FC 24


Game Settings:

- Difficulty: World Class
- Pace: Slow
- Halves: 10 minutes (chosen for optimal realism in stats and game flow)

Speed and Acceleration:

- Sprint Speed:71
- Acceleration:51

Shooting and Passing:

- Shot Error: 65
- Pass Error: 80
- Shot Speed: 50
- Pass Speed: 45

Goalkeeper and Defense:

- Goalkeeper Ability: 75
- Marking: 85
- Run Frequency: 17 (increased to reflect longer game time and to prevent excessive aggressive play)

Line Settings:

- Line Height: 48
- Line Length: 34
- Line Width: 46
- Fullback Positioning: 35
- First Touch Control Error: 64

Additional Settings:
- Injury Frequency: 70
- Injury Severity: 30

Explanation of Each Setting:

Speed and Acceleration:

To achieve a realistic gameplay experience, I re-evaluated the average speeds and acceleration rates of professional footballers:

- Original Values: The original sprint speed was 8.33 meters per second (approximately 30 kilometers per hour). The original acceleration was 3.75 meters per second squared.

- Adjusted Acceleration: We increased the acceleration to 5.1 meters per second squared to better reflect defensive realism.

- Revised Sprint Speed Calculation:

To maintain the same distance covered (30 meters in 4 seconds) with the new acceleration, we adjusted the sprint speed using the following calculation:

- Original speed:8.33 m/s
- Original acceleration: 3.75 m/s²
- New acceleration: 5.1 m/s²
- New speed = Original speed * sqrt(Original acceleration / New acceleration)
- New speed ≈ 7.14 m/s

- In-Game Value:

This new sprint speed of 7.14 meters per second corresponds to an in-game value of approximately 71 on a scale of 0 to 100. These settings ensure that the higher acceleration results in a balanced reduction in sprint speed, maintaining the same distance coverage and reflecting realistic gameplay.

Shooting and Passing:

- Shot Error: Professional footballers typically have a shot error percentage of 60-70%. Setting shot error to 65 ensures realistic variability in goal-scoring.

- Pass Error: Pass accuracy for professional footballers averages around 80-85%. Setting pass error to 80 reflects realistic passing accuracy.

- Shot Speed: Ensures shots move at realistic velocities, consistent with the average speed of shots observed in professional matches (around 70-90 km/h).

- Pass Speed: Reflects the average speed of passes in professional football, ensuring realistic ball movement (around 20-40 km/h for most passes).

Goalkeeper and Defense:

- Goalkeeper Ability: Professional goalkeepers save approximately 70-80% of shots. Setting goalkeeper ability to 75 ensures balanced and realistic goalkeeper performance.

- Marking: Effective marking reduces space for attackers and forces them to make quicker decisions, reflecting real-world defensive strategies.

- Run Frequency: Increasing the run frequency to 17 helps prevent overly aggressive play and maintains realism over the longer game duration.

Line Settings:

- Line Height:
A balanced line height ensures that defenders maintain a realistic depth, reducing the risk of through balls while still being able to press attackers effectively.

- Line Length:
Maintaining team compactness is crucial. A shorter line length ensures there are no large gaps between the defensive line and the midfield, reflecting the compact defensive formations used by professional teams.

- Line Width:
Ensures defenders do not spread too wide, maintaining better coverage and preventing easy exploitation of the flanks.

- Fullback Positioning: Ensures fullbacks contribute to both defense and attack without being overly aggressive, reflecting the dual role of modern fullbacks.

- First Touch Control Error:
Introducing more variability in ball control, simulating the occasional miscontrol of the ball under pressure, which is realistic in high-intensity matches.

I hope these settings enhance your gameplay experience with 10-minute halves in both CPU vs CPU and User vs CPU matches. Please feel free to share your feedback and any suggestions for further improvements.

Regards,

Occam
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“The simplest explanation is usually the best one.”- William of Ockham

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Last edited by Occam; 06-22-2024 at 07:26 PM. Reason: Version 7 (Changed Fullback Positioning to 35)
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