However, I do want to highlight a couple of positives. Really do like the transition based sub system. It needs work but has way more potential than that weird gated system they had in UFC 2, or the wheel and seesaw system. Also, simulation mode. My lord what an experience. It actually feels like an MMA fight for once. Really hard to finish your opponent on higher difficulties, and you have to fight smart and manage stamina. Well done. Also, the head movement has come along way and is actually the most responsive part to the stand up. It makes sense and you don’t feel cheated when you make the right slips, pulls, and ducks. Honestly, if they just had UFC 2 striking with UFC 5 head movement, and this new transition based sub system with some minor adjustments , and more single player offline experiences to keep people engaged, this could be a really solid game. Unfortunately we are looking at UFC 6 for anything substantial, and considering this is all they did from UFC 4 to 5, I suspect EA really isn’t putting that much money behind this game unfortunately
I just wish they would have stuck with the path they were on
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I just wish they would have stuck with the path they were on
I finally got the game because I found it on sale for $20, and I saw they have updated the roster a bit since release. Man am I disappointed. This game is just not very good. I wish they would have just stuck with the path they were on with UFC 2 and built from there. The pre-imputed combos and stiff gameplay are just not the way to go in my opinion. I completely skipped UFC 4 for the most part outside of the trial, and somehow they have managed to make the clinch even more of a non factor. This game is just flat out boring as on offline player. There really isn’t much to do. Ran a couple of exhibition fights and afterwards just felt like “now what”. I can’t believe it took them that long from UFC 4 to UFC 5 to only come up with this. They really need to go back to the drawing board, because this really isn’t it.
However, I do want to highlight a couple of positives. Really do like the transition based sub system. It needs work but has way more potential than that weird gated system they had in UFC 2, or the wheel and seesaw system. Also, simulation mode. My lord what an experience. It actually feels like an MMA fight for once. Really hard to finish your opponent on higher difficulties, and you have to fight smart and manage stamina. Well done. Also, the head movement has come along way and is actually the most responsive part to the stand up. It makes sense and you don’t feel cheated when you make the right slips, pulls, and ducks. Honestly, if they just had UFC 2 striking with UFC 5 head movement, and this new transition based sub system with some minor adjustments , and more single player offline experiences to keep people engaged, this could be a really solid game. Unfortunately we are looking at UFC 6 for anything substantial, and considering this is all they did from UFC 4 to 5, I suspect EA really isn’t putting that much money behind this game unfortunatelyTags: None -
Re: I just wish they would have stuck with the path they were on
You should've spend a couple of minutes during the last half year reading this forum and you would've come to the same conclusion.
Plus "sim mode" already existed way before since sliders were a thing. Ppl posted such configurations that provided the same exact experience. -
Re: I just wish they would have stuck with the path they were on
UFC 3's revamp of the striking remains the best thing that has happened to franchise. It's so good that even undisputed (the boxing game) doesn't even come close.
Saying you want them to go back to the old system is just insane. Yeah UFC 2 had some good ragdoll physics but that's pretty much it.Comment
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Re: I just wish they would have stuck with the path they were on
I finally got the game because I found it on sale for $20, and I saw they have updated the roster a bit since release. Man am I disappointed. This game is just not very good. I wish they would have just stuck with the path they were on with UFC 2 and built from there. The pre-imputed combos and stiff gameplay are just not the way to go in my opinion. I completely skipped UFC 4 for the most part outside of the trial, and somehow they have managed to make the clinch even more of a non factor. This game is just flat out boring as on offline player. There really isn’t much to do. Ran a couple of exhibition fights and afterwards just felt like “now what”. I can’t believe it took them that long from UFC 4 to UFC 5 to only come up with this. They really need to go back to the drawing board, because this really isn’t it.
However, I do want to highlight a couple of positives. Really do like the transition based sub system. It needs work but has way more potential than that weird gated system they had in UFC 2, or the wheel and seesaw system. Also, simulation mode. My lord what an experience. It actually feels like an MMA fight for once. Really hard to finish your opponent on higher difficulties, and you have to fight smart and manage stamina. Well done. Also, the head movement has come along way and is actually the most responsive part to the stand up. It makes sense and you don’t feel cheated when you make the right slips, pulls, and ducks. Honestly, if they just had UFC 2 striking with UFC 5 head movement, and this new transition based sub system with some minor adjustments , and more single player offline experiences to keep people engaged, this could be a really solid game. Unfortunately we are looking at UFC 6 for anything substantial, and considering this is all they did from UFC 4 to 5, I suspect EA really isn’t putting that much money behind this game unfortunately
I also just got it after holding off and I’m disappointed as well.
Gameplay-wise, it’s okay. My biggest issue with the striking is that it feels like jabs and straights don’t have the impact they should and don’t feel weighty enough.
Something similar to the power modifier on FN Champion would be great. A solid straight has KO’d so many people in real life, but in the game, it really only feels effective as part of a combo.
The clinch is god awful. Ground and pound is pretty awful too. The submission system is awesome and the best improvement they made imo.
Career mode isn’t deep enough and the lack of a GM mode is atrocious.
Sent from my iPhone using Operation SportsComment
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Re: I just wish they would have stuck with the path they were on
UFC 3's revamp of the striking remains the best thing that has happened to franchise. It's so good that even undisputed (the boxing game) doesn't even come close.
Saying you want them to go back to the old system is just insane. Yeah UFC 2 had some good ragdoll physics but that's pretty much it.
When 4 dropped, I remember having a WTF moment when I started striking. They completely finger f'd the controls. Spent all that time "fixing" things that didn't need fixing and ignoring things that alot of folks have been clammoring for since EA got the license.
Seriously, this team needs to go. I'm sure the devs are capable. The shotcallers need to get a pink slip. Someone send Dana White a strongly worded message.Comment
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Re: I just wish they would have stuck with the path they were on
You are crazy i have gone back to every ufc game including Undisputed 3 which was great for its time but looks terrible now in the standup looking like rockem sockem robots and i hated the submission game. I prefer UFC 5 over all of them with the sub game not having a mini game to look at and as an offline player the AI is by far the best now since patches. The only negatives for me is the shortened intros with Buffer and no face off for title fights,other than that i am loving the game even with it faults such as camera spinning which should have been fixed by now.Comment
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Re: I just wish they would have stuck with the path they were on
You are crazy i have gone back to every ufc game including Undisputed 3 which was great for its time but looks terrible now in the standup looking like rockem sockem robots and i hated the submission game. I prefer UFC 5 over all of them with the sub game not having a mini game to look at and as an offline player the AI is by far the best now since patches. The only negatives for me is the shortened intros with Buffer and no face off for title fights,other than that i am loving the game even with it faults such as camera spinning which should have been fixed by now.
You can support my Bug reports on EA forum to appeal Devs attention to this one, link in this thread:
https://forums.operationsports.com/f...-rotation.htmlComment
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Re: I just wish they would have stuck with the path they were on
I finally got the game because I found it on sale for $20, and I saw they have updated the roster a bit since release. Man am I disappointed. This game is just not very good. I wish they would have just stuck with the path they were on with UFC 2 and built from there. The pre-imputed combos and stiff gameplay are just not the way to go in my opinion. I completely skipped UFC 4 for the most part outside of the trial, and somehow they have managed to make the clinch even more of a non factor. This game is just flat out boring as on offline player. There really isn’t much to do. Ran a couple of exhibition fights and afterwards just felt like “now what”. I can’t believe it took them that long from UFC 4 to UFC 5 to only come up with this. They really need to go back to the drawing board, because this really isn’t it.
However, I do want to highlight a couple of positives. Really do like the transition based sub system. It needs work but has way more potential than that weird gated system they had in UFC 2, or the wheel and seesaw system. Also, simulation mode. My lord what an experience. It actually feels like an MMA fight for once. Really hard to finish your opponent on higher difficulties, and you have to fight smart and manage stamina. Well done. Also, the head movement has come along way and is actually the most responsive part to the stand up. It makes sense and you don’t feel cheated when you make the right slips, pulls, and ducks. Honestly, if they just had UFC 2 striking with UFC 5 head movement, and this new transition based sub system with some minor adjustments , and more single player offline experiences to keep people engaged, this could be a really solid game. Unfortunately we are looking at UFC 6 for anything substantial, and considering this is all they did from UFC 4 to 5, I suspect EA really isn’t putting that much money behind this game unfortunatelyComment
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Re: I just wish they would have stuck with the path they were on
The main issue with the game right there! This dev team seems to have zero concept of physics/weight, everything is too stiff, not organic at all. It's like they developed the game with traditional fighting games as the vision, i.e. tekken, street fighter, etc. That is NOT the best vision when it comes to combat sports games, or more specifically, fighting games that are not fantasy based but simulations of real sports.
MMA is a sport. It’s not meant to be played like a turn based RPG game, where you input an attack, then your opponent puts in attack, and back and forth and back and forth. If you like arcade fight games more power to you. There are plenty out there to play, but I want my MMA games to play more like a sports game. That’s just me though, and I understand that. Like I said, lots of positives. I really like the submission based sub game. Simulation mode actually feels like an MMA fight. But the striking is just bad, doesn’t feel organic, and feels like I am playing a fighting game. I don’t want to preemptively throw a 4 button combo and then “watch” things play out. I want to see what my opponent is doing, and throw a 1-2-3 at the same speed of my inputs. I want to be able to mix up the rythym and timing off my combos. I want to be able to throw a jab jab straight at one speed, and then throw it at a completely different speed in a different sequence. Similar to how the exact same dribbling combos can look different on nba 2k depending on how fast you rhythmically moving the stick.
I also don’t want every single fighter to throw punches the exact same way. They don’t have to give us different signature styles for every single 100 + fighters in the game. But why not give us like 8 different signature styles that can be applied across the game. One could be looping and slow, one can be fast and crisp, one can be a little unorthodox at weird angles, one can be technically sound. As of right now the way the punches are animated, every single fighter is an Olympic level boxer with their technique. I am sorry, but the majority of MMa fighters are just not that technical with their striking. Some are, but some are sloppy and just throw bombs. I don’t know. I just feel like after 5 iterations of EA UFC we shouldn’t still be this far away from a great gameComment
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Re: I just wish they would have stuck with the path they were on
I actually hate that they made these games within the vision of an arcadey fighter game like tekken or street fighter. MMA is a sport. EA UFC should play like a sports game with attributes playing a major factor in gameplay. I felt like UFC 2 at least somewhat played like a sports game. There was a strategy and everything didn’t feel so chaotic and fast. You got caught in a standing clinch, you had to work and strategize and fight your way out. If you were pressed up against the cage it was a cat and mouse game. No all you have to do is press the left joy stick and walk your way out of the clinch. In UFC 2 and undisputed you could read and react with punches on the fly. None of this guessing which punch you think your opponent is going to throw “head movement” followed by inputting a 4 button combo and watch it play out.
MMA is a sport. It’s not meant to be played like a turn based RPG game, where you input an attack, then your opponent puts in attack, and back and forth and back and forth. If you like arcade fight games more power to you. There are plenty out there to play, but I want my MMA games to play more like a sports game. That’s just me though, and I understand that. Like I said, lots of positives. I really like the submission based sub game. Simulation mode actually feels like an MMA fight. But the striking is just bad, doesn’t feel organic, and feels like I am playing a fighting game. I don’t want to preemptively throw a 4 button combo and then “watch” things play out. I want to see what my opponent is doing, and throw a 1-2-3 at the same speed of my inputs. I want to be able to mix up the rythym and timing off my combos. I want to be able to throw a jab jab straight at one speed, and then throw it at a completely different speed in a different sequence. Similar to how the exact same dribbling combos can look different on nba 2k depending on how fast you rhythmically moving the stick.
I also don’t want every single fighter to throw punches the exact same way. They don’t have to give us different signature styles for every single 100 + fighters in the game. But why not give us like 8 different signature styles that can be applied across the game. One could be looping and slow, one can be fast and crisp, one can be a little unorthodox at weird angles, one can be technically sound. As of right now the way the punches are animated, every single fighter is an Olympic level boxer with their technique. I am sorry, but the majority of MMa fighters are just not that technical with their striking. Some are, but some are sloppy and just throw bombs. I don’t know. I just feel like after 5 iterations of EA UFC we shouldn’t still be this far away from a great game
Similarly, I do not know how you can lament "turn-based gameplay" then praise UFC 2-3 clinch of all things. It was the most universally hated aspect of the games for a reason.
Ironically, fighting games are full of these things you claim to love.¯\_(ツ)_/¯Comment
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Re: I just wish they would have stuck with the path they were on
Comments like these just baffle me to no end. UFC 2 striking was all about pre-set combos because the damage scaled with combo length. Online play was filled with people throwing 1-2-1-2 roundhouse. And parries. Ergh.
Similarly, I do not know how you can lament "turn-based gameplay" then praise UFC 2-3 clinch of all things. It was the most universally hated aspect of the games for a reason.
Ironically, fighting games are full of these things you claim to love.
I am by no means a competitive player. I don’t even play online. I am what you would call a ****** EA UFC player, but a big combat sports fan. I don’t want to have to remember 15 different button inputs to throw a basic boxing combo. It was easier for me to pull back on the stick for upper cuts, and forward for hooks. With the ground game I am the exact opposite. I like it to be more complex and choose legacy controls over “simplified”. But like I said, different strokes for different folks. I didn’t come here to start a debate over what game is better. I came here to have a discussion about what mechanics I like best from the new game, and which ones I don’t
Edit: I don’t know why c a s u a l gets edited out by OSLast edited by Therebelyell626; 07-01-2024, 02:12 PM.Comment
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Re: I just wish they would have stuck with the path they were on
I am so sorry you are baffled. My opinion is that UFC 2 was the more fun game to play. You don’t agree with that? Thats okay with me. But being baffled I cannot help you with. Just like I said in my opening statement. I never said UFC 2 was a perfect game. I said I liked the striking better. I also said I wish they could have taken UFC 2 striking and took other mechanics and pieces from other games and I would be happy. I understand the striking in UFC 2 was very analog since the left stick controlled punch types, and you couldn’t really move while striking. Just for me personally I thought it was more functional. Different strokes for different folks I guess.
I am by no means a competitive player. I don’t even play online. I am what you would call a ****** EA UFC player, but a big combat sports fan. I don’t want to have to remember 15 different button inputs to throw a basic boxing combo. It was easier for me to pull back on the stick for upper cuts, and forward for hooks. With the ground game I am the exact opposite. I like it to be more complex and choose legacy controls over “simplified”. But like I said, different strokes for different folks. I didn’t come here to start a debate over what game is better. I came here to have a discussion about what mechanics I like best from the new game, and which ones I don’t
Edit: I don’t know why c a s u a l gets edited out by OS
The bafflement comes from arguing that UFC 2 striking rewards good/realistic strike selection when it has the most video gamey system of boosting damage during combos. A naked headkick deals less damage than a headkick thrown after 3 straight punches. UFC 3-5's (especially 5) damage and vulnerability systems clearly reward good shot selection more than 2 ever did.
UFC 3-4 also had some finger-yoga button inputs, but for example hooks and uppercuts are just L1 or R1 respectively.¯\_(ツ)_/¯Comment
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Re: I just wish they would have stuck with the path they were on
You are on a discussion forum whose purpose is that people read and reply to each other. Nobody is denying your right to enjoy a video game. I am questioning your rationale.
The bafflement comes from arguing that UFC 2 striking rewards good/realistic strike selection when it has the most video gamey system of boosting damage during combos. A naked headkick deals less damage than a headkick thrown after 3 straight punches. UFC 3-5's (especially 5) damage and vulnerability systems clearly reward good shot selection more than 2 ever did.
UFC 3-4 also had some finger-yoga button inputs, but for example hooks and uppercuts are just L1 or R1 respectively.
I understand why this game has a skill gap, as the EA UFC games are made to largely cater to the online competitive crowd. A jab, rear body hook, lead hook, rear body upper cut which is a “promoted” favorite combo by ea UFC YouTubers is nearly impossible for me to pull off. Its an 8 button combo which in theory doesn’t sound that tough, but in execution is much tougher to do in practice than in theoryComment
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