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OVR: 41
Join Date: Sep 2008
Location: Tennessee
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canes21 College Football 25 Sliders
We're back!
Yep, wasn't sure I'd ever be making a slider set for a college football game again, but here we are. 11 years in the making. Below I will create a rough outline that gets those unfamiliar with my slider sets a chance to understand what I aim for.
If it turns out my sliders don't sound like something you're as interested in, fear not, this community is full of excellent slider makers and there are going to be a number of quality sets you can use.
Everybody plays a bit differently, we all have different skill levels, and this place often has enough slider sets to cover just about everyone out there.
What My Sliders Aim For
What Skill Level Are We Shooting For
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A higher one. If you're familiar with my Madden sliders or past NCAA sliders, you know I am always on All Madden or Heisman. We're always aiming to get realistic results via tuning areas of the game to be as realistic as possible. I want realistic times in the pocket, realistic success rates in the ground game, realistic windows in the passing game.
Simply put, if you are the type of person that doesn't have some knowledge on the X's and O's side of things and just blindly drops back hoping for the best, these sliders likely aren't for you. The expectation with my sliders is you know football, know how to make progressions, understand concepts, what counters what, and understand that football is difficult and you're going to have frustrating games where things don't go your way and that's okay.
If you have a bad OL, expect to have 3 seconds or less in the pocket, expect to get your QB beat up, expect to have to rely on max protects more often, moving the pocket, etc. You need to understand how to adapt and give your team the best chance for success, but also know the sliders will be tuned to where if you're playing as Akron vs Bama, even if you make all the right schematic decisions, you might still lose by 4 TD's simply because of the talent gap. You need to be okay with that.
A Need to Understand the Game's Limitations
These Sliders Serve as a Base
Do You Use Any House Rules
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I do use some house rules when I play these games, but that does not mean you are forced to play with the same house rules. As these sliders serve as a base, every play style is welcome here, just understand the differences in how we play are going to potentially lead to the need for slider adjustments in certain areas to keep the challenge where we want it.
As an example, I always no-switch on defense. That makes it so I need to typically have my tackle slider slightly higher than someone who does switch on defense and often user tackles.
The house rules I play these games with are:
- no switch on defense
- I play as the highest rated player on defense. This just makes me feel like my impact player is having the most impact and it removes the potential of me usering a 72 overall MLB and turning them into an All-American player simply due to stick skills. If multiple players are tied for the highest rating, I usually stick with one for an entire game, then the other the next game. If my best player is a CB, sometimes I don't play as them as I don't find playing as CB as fun and I suck at it half the time, honestly.
- if I find any plays are money, OP, cheese, whatever you call it, I avoid them. the goal is to get a challenging and balanced game in vs the CPU, so if I find plays that are quite literally broken and unfair, I avoid running them.
- I usually limit myself to only performing actions the CPU has the capability to do. For example, in past games, the CPU never did pre-play adjustments, so I avoided using them as well. Now, we're told the CPU does use all pre-play adjustments in this game, so I will allow myself to use them. However, if it turns out the CPU ball carriers never juke, spin, etc., then I won't use those moves either. I know some of you all will hate this house rule, but like I said, these are mine, you're welcome to play the same way as me, you're welcome to tell me to shove it and play your way. It's your game, have fun your way.
That's all I can think of off the top of my head. Basically, if something gives me an unfair advantage over the CPU, I don't do it. Otherwise, fair game. Again, play how you want, though. You DO NOT have to use my house rules to enjoy the sliders. You just need to be aware the differences in play style can lead to minor adjustments being needed with certain sliders.
With all that said, once 4pm gets here today, you can bet I will be grinding out play now games all over the country seeing all the different sights and sounds, the different teams, and I will be working very hard to try and get a slider set ready to go as soon as possible.
As always, whenever an updated set comes out, I will post them in the thread, but the OP will also always have the updated set in it along with all prior versions I've posted. So, if I have released a 1.0 and then 3 subsequent sets and you feel one of the prior sets played better for you, I will always leave them up behind some spoilers so that you always have access to them and can go back to using them.
I'm not trying to gate keep anyone here. At the end of the day, we're all just looking to have a good time with this game and I am simply hoping my slider sets can help at least one person out there other than myself have an even better time with they might otherwise have.
LAHC Post Patch - Needed a soft reset on the sliders after all the patches, so this is where we currently are right now as of 10.29.24.
Archived Sets
Spoiler
v1.0 - These are on the Download Center under the name "canes21 v1 0"
v1.1 - These are on the Download Center under the name "canes21 v1 1"
v1.2 - These are on the Download Center under the name "canes21 v1 2"
Experimental Sets
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LAHC - Low Accuracy High Coverage, this set started as an experimental set with more extreme values for Accuracy and Coverage to see if we could get realistic levels of tight coverage and increase QB misfires without completely turning each game into a slog. Overall, it was a big success and this set plays extremely well, imo.
80 Threshold Set - This was another experimental set that had an ultimate goal of increasing the CPU's ability to run the ball more consistently while keeping the same level of challenge. In the end, I personally didn't enjoy the drop in speed threshold as much, so I stopped testing and developing this set, but we have multiple users in here that have really enjoyed this set, so it's staying up.
LAHC 2.0 - I really enjoyed the LAHC set and wanted to try and take them even further and that was the goal of this set. To keep the challenge and realistic gameplay while making the CPU QB's a bit more aggressive and to give the CPU offense a boost without making them unrealistically good. Personally, this is now my favorite set and I don't really see any tweaks I can make. UPDATE - Now that we've had multiple patches, these are no longer the most recent and recommended set.
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Last edited by canes21; 10-29-2024 at 11:11 AM.
Reason: LAHC 2.0
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