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Originally Posted by BarfytheOwl |
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Can't wait man, your set was my favorite for Madden and I'm on board with using yours as my base again.
Some things I've already noticed in my test games:
12min/20 accel may be a little too long for this game, too much scoring in the few games I played with that.
I've got my speed threshold at 75 and I'm loving the way it's playing, I feel like that's a good place to start if things feel too fast.
Injuries at default may be a tad too high, most likely to do with the wear and tear system. I love the idea behind it, but in both play now and RTG, the default setting (10 and 25), has produced injuries on like 6 plays in a row, mostly in the late 3rd and 4th quarters, and mostly in the trenches. I don't think it needs a massive adjustment, but it seems too high right now.
Of course we'll have to see if the release patch fixes any of the above, but I figured I'd give you some info on what I'm seeing so far. Loving the game even with its flaws, I think it's very close to a great game of football out of the box.
Sent from my SM-S127DL using Operation Sports mobile app
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In my (so far) game and a half, I have had completely different results..
1-playing with 15 min and runoff to 12 was perfect for what I was looking for.
2-Speed thresh- I always have put it on 95, and for this game is no different, and yes there still is separation and no LB's don't catch up to WR's
3-Injuries- I raised to 50 and have not witnessed anything that drew a "red flag"...
I also went in and zeroed out hum rb, and while the running felt a bit more difficult it was no where what I witnessed in Madden...which was WAY too easy.
I'm sure Canes will come up with a great set, just mentioning what I've witnessed so far.