Force Win Strategy to get somewhat realistic results - Operation Sports Forums

Force Win Strategy to get somewhat realistic results

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  • NYBadshah1
    Rookie
    • Dec 2006
    • 10

    #1

    Force Win Strategy to get somewhat realistic results

    The sim engine is broken, as is the poll logic. The only way to get somewhat decent results is to force wins. Here's what I do...

    1. Force wins for P5 and ranked G5 teams against FCS teams
    2. Force wins for P5 teams against G5 teams if they're at home. The exception being a lower P5 team, like Vandy.
    3. Typically, I let the sim engine take on conference play, but I've read some people force wins for Top 15 vs. unranked teams at home, and Top 10 vs. unranked teams on the road. Will try that.
    4. Force losses for any team getting an at-large bid in the CFP with 4+ losses. Realistically, no team with 4+ losses will ever make it as an at-large team.
    5. Force losses for any lower level P5 team who is getting to be highly ranked (i.e. Charlotte, Jax State), especially if they're playing a decent team.
    6. Force wins in the conference title game for ranked teams vs. unranked, or, if there's more then a 15 spot gap.

    This has yielded somewhat realistic results. It's been mostly SEC/B1G teams, and no more than one G5 team has made it each year. The only G5 team to have gotten a bye was 12-1 Boise State.

    The semifinals have mostly been P5 blue bloods. The title games have been Oregon over Alabama, Georgia over Michigan, and Georgia over Notre Dame.

    Something to try as we are waiting (hopefully!) for a patch.
  • thedudedominick
    MVP
    • Mar 2009
    • 3787

    #2
    Re: Force Win Strategy to get somewhat realistic results

    I’m going to use a RNG for all top 25 games. Use a number generator from 1-10000. In a game where a team would be a 30+ point favorite the RNG would have to be below 10 for them to lose, 20+ point favorite below 100, 10+ favorite 1000, and then in games where a team is a slight favorite it would need to be below 4000.
    NHL: Vegas Golden Knights
    NCAAF: Ohio State
    NFL: Minnesota Vikings
    MLB: Chicago Cubs

    Comment

    • bkrich83
      Old Guy
      • Jul 2002
      • 71551

      #3
      Re: Force Win Strategy to get somewhat realistic results

      I've been using force win/force loss to sort of even the playing field on a sim engine that brings unexpected results consistently.

      It's a PIA that it has to be done, and I really hope they get this solved but it's gotten me the results I can live with.
      Tracking my NCAA Coach Career

      Comment

      • ChaseB
        #BringBackFaceuary
        • Oct 2003
        • 9647

        #4
        Re: Force Win Strategy to get somewhat realistic results

        I haven't actually poked around with this much yet, can you just force win/loss any game even without controlling those teams? How do you do that?
        I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee).

        Comment

        • bkrich83
          Old Guy
          • Jul 2002
          • 71551

          #5
          Re: Force Win Strategy to get somewhat realistic results

          Originally posted by ChaseB
          I haven't actually poked around with this much yet, can you just force win/loss any game even without controlling those teams? How do you do that?
          Go to the weekly schedule page. Find a game and click on it. There's an option to force home win or force visting win.
          Tracking my NCAA Coach Career

          Comment

          • canes21
            Hall Of Fame
            • Sep 2008
            • 22455

            #6
            Re: Force Win Strategy to get somewhat realistic results

            I'm assuming not, but do we know if the sim stats for games that are forded are any different than the non-forced games?
            “No one is more hated than he who speaks the truth.”


            ― Plato

            Comment

            • noarmsduck
              Pro
              • Mar 2010
              • 776

              #7
              Re: Force Win Strategy to get somewhat realistic results

              This would fix random results but not poll logic. I saw a screenshot, I forget where it was from but it was either on OS, EA forums, or facebook. Anyway, some guy was controlling South Carolina and he was 9-3 and ranked #1 overall ahead of 11-1 Alabama. There were also a couple other headscratchers from the same poll, including either OSU or Michigan ahead of the other one despite having 2 fewer losses.

              Comment

              • jcabler24
                Rookie
                • Jul 2008
                • 141

                #8
                Re: Force Win Strategy to get somewhat realistic results

                Originally posted by NYBadshah1
                The sim engine is broken, as is the poll logic. The only way to get somewhat decent results is to force wins. Here's what I do...

                1. Force wins for P5 and ranked G5 teams against FCS teams
                2. Force wins for P5 teams against G5 teams if they're at home. The exception being a lower P5 team, like Vandy.
                3. Typically, I let the sim engine take on conference play, but I've read some people force wins for Top 15 vs. unranked teams at home, and Top 10 vs. unranked teams on the road. Will try that.
                4. Force losses for any team getting an at-large bid in the CFP with 4+ losses. Realistically, no team with 4+ losses will ever make it as an at-large team.
                5. Force losses for any lower level P5 team who is getting to be highly ranked (i.e. Charlotte, Jax State), especially if they're playing a decent team.
                6. Force wins in the conference title game for ranked teams vs. unranked, or, if there's more then a 15 spot gap.

                This has yielded somewhat realistic results. It's been mostly SEC/B1G teams, and no more than one G5 team has made it each year. The only G5 team to have gotten a bye was 12-1 Boise State.

                The semifinals have mostly been P5 blue bloods. The title games have been Oregon over Alabama, Georgia over Michigan, and Georgia over Notre Dame.

                Something to try as we are waiting (hopefully!) for a patch.

                Im doing something very similar and love the results (Obviously its ridiculous we have to do it) and it takes me 2 minutes at top. I let some games take care of themselves, but I just make sure to avoid the absurd things that we've been seeing with teams like Charlotte, UNT and Rutgers
                Texas Longhorns
                Texas Rangers
                Dallas Cowboys
                Dallas Mavericks
                Follow me @JeremyCabler

                Comment

                • Hooe
                  Five Becomes Four
                  • Aug 2002
                  • 21547

                  #9
                  Re: Force Win Strategy to get somewhat realistic results

                  Maybe it's just me, but I don't see the problem with upsets being somewhat prevalent in a college football video game? We all famously saw FCS Appalachian State take down #5 Michigan in 2007. Heck, just last year, a terrible Virginia team which was 1-5 the day of the game and finished the season 3-9 went to Chapel Hill and took down then #10 North Carolina. Anything can and will happen on Saturday.

                  I'm admittedly not too far into Dynasty mode yet, but in my mind upsets and chaos are defining features of college football, IMO upsets are only going to happen more as conferences get larger (especially in conference play), and the new static pipeline system in CFB25 mitigates the impacts of too many upsets dragging down blue-blood programs.

                  But again, I haven't progressed too far yet so I could be off-base; are upsets really happening so frequently in the game as to be that offensive?

                  Comment

                  • NYBadshah1
                    Rookie
                    • Dec 2006
                    • 10

                    #10
                    Re: Force Win Strategy to get somewhat realistic results

                    Originally posted by CM Hooe
                    Maybe it's just me, but I don't see the problem with upsets being somewhat prevalent in a college football video game? We all famously saw FCS Appalachian State take down #5 Michigan in 2007. Heck, just last year, a terrible Virginia team which was 1-5 the day of the game and finished the season 3-9 went to Chapel Hill and took down then #10 North Carolina. Anything can and will happen on Saturday.

                    I'm admittedly not too far into Dynasty mode yet, but in my mind upsets and chaos are defining features of college football, IMO upsets are only going to happen more as conferences get larger (especially in conference play), and the new static pipeline system in CFB25 mitigates the impacts of too many upsets dragging down blue-blood programs.

                    But again, I haven't progressed too far yet so I could be off-base; are upsets really happening so frequently in the game as to be that offensive?
                    Yeah, they are. Teams are little too evenly matched, which is causing some parity. I like the upset, but, Jacksonville State and Charlotte shouldn't be taking 2 of the 4 byes in the playoff.

                    Comment

                    • iAmMichael
                      Rookie
                      • Dec 2013
                      • 23

                      #11
                      Re: Force Win Strategy to get somewhat realistic results

                      Originally posted by CM Hooe
                      Maybe it's just me, but I don't see the problem with upsets being somewhat prevalent in a college football video game? We all famously saw FCS Appalachian State take down #5 Michigan in 2007. Heck, just last year, a terrible Virginia team which was 1-5 the day of the game and finished the season 3-9 went to Chapel Hill and took down then #10 North Carolina. Anything can and will happen on Saturday.

                      I'm admittedly not too far into Dynasty mode yet, but in my mind upsets and chaos are defining features of college football, IMO upsets are only going to happen more as conferences get larger (especially in conference play), and the new static pipeline system in CFB25 mitigates the impacts of too many upsets dragging down blue-blood programs.

                      But again, I haven't progressed too far yet so I could be off-base; are upsets really happening so frequently in the game as to be that offensive?
                      If you remember in NCAA 14 it was the same, it wasn't usually the fact you had upsets, it was the fact you had too many.

                      Comment

                      • NYBadshah1
                        Rookie
                        • Dec 2006
                        • 10

                        #12
                        Re: Force Win Strategy to get somewhat realistic results

                        Originally posted by thedudedominick
                        I’m going to use a RNG for all top 25 games. Use a number generator from 1-10000. In a game where a team would be a 30+ point favorite the RNG would have to be below 10 for them to lose, 20+ point favorite below 100, 10+ favorite 1000, and then in games where a team is a slight favorite it would need to be below 4000.
                        In your RNG, you're giving the favorites a little too much. The right equivalent would be...

                        For teams favored by:
                        30+: 99%
                        26-30: 96-99%
                        21-25: 93-96%
                        16-20: 86-93%
                        11-15: 82-86%
                        6-10: 65-82%
                        1-5: 50-65%

                        These are just approximations.

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6583

                          #13
                          Re: Force Win Strategy to get somewhat realistic results

                          Originally posted by NYBadshah1
                          In your RNG, you're giving the favorites a little too much. The right equivalent would be...



                          For teams favored by:

                          30+: 99%

                          26-30: 96-99%

                          21-25: 93-96%

                          16-20: 86-93%

                          11-15: 82-86%

                          6-10: 65-82%

                          1-5: 50-65%



                          These are just approximations.
                          It doesn't show how much a team is favored by in the game does it? Surely not (although it would be awesome and realistic lol)

                          Sent from my Pixel 8a using Tapatalk
                          https://www.youtube.com/DarthRambo

                          Comment

                          • TGCRequiem
                            Rookie
                            • Aug 2009
                            • 25

                            #14
                            Re: Force Win Strategy to get somewhat realistic results

                            How are you determining how much of a favorite each team is?

                            Comment

                            • Momoney168
                              Pro
                              • Aug 2021
                              • 582

                              #15
                              Re: Force Win Strategy to get somewhat realistic results

                              Has anyone looked at the stats after a forced win and compared them to regular simmed games?

                              Comment

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