Hum/CPU QB Inaccuracy Find - Operation Sports Forums

Hum/CPU QB Inaccuracy Find

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • kzdwfy
    Pro
    • Jun 2003
    • 747

    #16
    Re: Hum/CPU QB Inaccuracy Find

    Originally posted by Playmakers
    WR catch is the slider that balances the off target throws.

    I've been testing it between 42-45.

    For example QBA 5 + WR Catch 45

    That is really good combination on AA level especially for skilled players

    Do you verify in practice mode or do you have to play games for verification. I will try this out and see what happens

    Also, did you see these changes also take place with the CPU as well?

    Comment

    • CoachCot
      Rookie
      • Oct 2023
      • 119

      #17
      Re: Hum/CPU QB Inaccuracy Find

      Just played my home game (Indiana) vs Washington. Both of us ranked. Had good results I think. I started 1 for 9 due to off target throws and good plays by their DBs. Classic passing is definitely the move. Had the accuracy slider at 40 for both.
      1990s - Beyond N"if"L dynasty story:
      https://forums.operationsports.com/f...-1992-m25.html

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 14980

        #18
        Re: Hum/CPU QB Inaccuracy Find

        Originally posted by kzdwfy
        Do you verify in practice mode or do you have to play games for verification. I will try this out and see what happens

        Also, did you see these changes also take place with the CPU as well?
        I been testing the following settings for both User and CPU on All American in play Now games.

        CLASSIC PASSING
        QBA 5
        WR Catch 45

        The game plays different outside of practice mode.

        The Accuracy Slider also helps the pass defense for both USER and CPU.
        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
        https://forums.operationsports.com/f...s-dynasty.html

        Follow some the Greatest College Football players of All Time in NCAA Football 14

        Comment

        • HealthyScratch
          Rookie
          • Jul 2015
          • 222

          #19
          Re: Hum/CPU QB Inaccuracy Find

          Something that crossed my mind earlier, do we know if sliders at default 50 is the setting that makes players play closest to their ratings?


          Sent from my iPhone using Tapatalk

          Comment

          • kzdwfy
            Pro
            • Jun 2003
            • 747

            #20
            Re: Hum/CPU QB Inaccuracy Find

            Originally posted by HealthyScratch
            Something that crossed my mind earlier, do we know if sliders at default 50 is the setting that makes players play closest to their ratings?


            Sent from my iPhone using Tapatalk
            I would say yes. I have gone back to default AA to get original gameplay. My theory for inaccurate passes after all my testing is that EA has defined an innacurate pass as a throw behind the receiver or one that slows him down. So, as you decrease the slider, you get the same amount of overthrows which is maybe (and Im being generous) 1 every 10 to 20 passes, but you do see the ball consistently thrown behind the receiver (but always catchable) on crossing routes or out routes.

            If they are not going to increase overthrows or off target throws, I'll deal with it this year because they are yousing knockouts or swats from the DB when the ball is thrown behind the WR to decrease the completion percentages of the QB this year.

            Default AA was still a nice challenge, Ive been blown out, blown out teams, had to come from behind, etc. So this level is perfect until I can read coverages better (and faster). Then back to Heisman. Then I will adjust sliders if its all too easy on Heisman or All-American if I feel like HEisman is too unrealsitic

            By the @Playmakers, I tried Acc 5, CTH 45; Acc 5, CTH 40 and 30, and I would see an overthrow or 2 but I dis not see enough over throws per game. For example, I was expecting at least 1 overthow every 10 throws for a QB with 90 SAC or above. Are you seeing these things. If not, no worries, Ill stick to default AA until later

            Comment

            • bill891
              Rookie
              • Aug 2007
              • 15

              #21
              Re: Hum/CPU QB Inaccuracy Find

              Originally posted by Playmakers
              I been testing the following settings for both User and CPU on All American in play Now games.

              CLASSIC PASSING
              QBA 5
              WR Catch 45

              The game plays different outside of practice mode.

              The Accuracy Slider also helps the pass defense for both USER and CPU.
              Are you guys seeing yards per completion come down as you set QB accuracy so low? I’m a CPU vs CPU player wrestling with some of the same issues, but in Madden, for example, the QBA slider sometimes seems more like a downfield throw aggression setting more than an accuracy setting. Have you experienced that with this game?

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 14980

                #22
                Re: Hum/CPU QB Inaccuracy Find

                Originally posted by kzdwfy
                I would say yes. I have gone back to default AA to get original gameplay. My theory for inaccurate passes after all my testing is that EA has defined an innacurate pass as a throw behind the receiver or one that slows him down. So, as you decrease the slider, you get the same amount of overthrows which is maybe (and Im being generous) 1 every 10 to 20 passes, but you do see the ball consistently thrown behind the receiver (but always catchable) on crossing routes or out routes.

                If they are not going to increase overthrows or off target throws, I'll deal with it this year because they are yousing knockouts or swats from the DB when the ball is thrown behind the WR to decrease the completion percentages of the QB this year.

                Default AA was still a nice challenge, Ive been blown out, blown out teams, had to come from behind, etc. So this level is perfect until I can read coverages better (and faster). Then back to Heisman. Then I will adjust sliders if its all too easy on Heisman or All-American if I feel like HEisman is too unrealsitic

                By the @Playmakers, I tried Acc 5, CTH 45; Acc 5, CTH 40 and 30, and I would see an overthrow or 2 but I dis not see enough over throws per game. For example, I was expecting at least 1 overthow every 10 throws for a QB with 90 SAC or above. Are you seeing these things. If not, no worries, Ill stick to default AA until later
                Yep I saw it last night with Ewers of Texas

                I posted an updated AA set for play now mode on the last page of my thread.

                You have to use those exact settings

                I actually had catch at 45 but raised it to 50 because the Wr's catch in traffic ratings for CPU helped them out more

                The overall feel for the game is going to move really smooth
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                https://forums.operationsports.com/f...s-dynasty.html

                Follow some the Greatest College Football players of All Time in NCAA Football 14

                Comment

                • benton32
                  Pro
                  • Oct 2010
                  • 975

                  #23
                  Re: Hum/CPU QB Inaccuracy Find

                  does revamped passing make any difference for the AI passing ?
                  Youtube channel
                  https://www.youtube.com/user/benton323232

                  Comment

                  • kzdwfy
                    Pro
                    • Jun 2003
                    • 747

                    #24
                    Re: Hum/CPU QB Inaccuracy Find

                    Originally posted by Playmakers
                    Yep I saw it last night with Ewers of Texas

                    I posted an updated AA set for play now mode on the last page of my thread.

                    You have to use those exact settings

                    I actually had catch at 45 but raised it to 50 because the Wr's catch in traffic ratings for CPU helped them out more

                    The overall feel for the game is going to move really smooth
                    I will definitely try the 5 and 45 in my dynasty games moving forward on classic passing. Thanks for the info

                    On another note, once I went back to default All American, I started to see overthrows by the CPU QB lol, but still none from my Human Qb and I was using revamped.

                    And on another note, I'm absolutely loving the game regardless of if I finally get what I want with playmakers recommendation or not. They did a fantastic job with this game and of course there's room for improvement, but I'm very impressed by what was done with college football 25

                    Comment

                    • kzdwfy
                      Pro
                      • Jun 2003
                      • 747

                      #25
                      Re: Hum/CPU QB Inaccuracy Find

                      Originally posted by Playmakers
                      Yep I saw it last night with Ewers of Texas

                      I posted an updated AA set for play now mode on the last page of my thread.

                      You have to use those exact settings

                      I actually had catch at 45 but raised it to 50 because the Wr's catch in traffic ratings for CPU helped them out more

                      The overall feel for the game is going to move really smooth
                      Those setting worked during the dynasty game. Had 3 overthrows from the CPU FCS QB and 1 underthrow from my star Kansas QB at the beginning of the game...Loved it!!!!

                      Definitely seeing a difference between QBs now lol.

                      Thanks @Playmakers

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 14980

                        #26
                        Re: Hum/CPU QB Inaccuracy Find

                        Originally posted by kzdwfy
                        Those setting worked during the dynasty game. Had 3 overthrows from the CPU FCS QB and 1 underthrow from my star Kansas QB at the beginning of the game...Loved it!!!!

                        Definitely seeing a difference between QBs now lol.

                        Thanks @Playmakers
                        Awesome man that's good to hear especially since you tested in Dynasty mode

                        Army QB was terrible with those settings in my last test game.

                        Hopefully when EA drops a patch the QB accuracy becomes a priority because these college kids shouldn't be slinging the ball all over the field without any off target passes.
                        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                        https://forums.operationsports.com/f...s-dynasty.html

                        Follow some the Greatest College Football players of All Time in NCAA Football 14

                        Comment

                        • canes21
                          Hall Of Fame
                          • Sep 2008
                          • 22455

                          #27
                          Re: Hum/CPU QB Inaccuracy Find

                          I'll have to try 5 on Heisman to see if it for some reason works. At 0 I'm still not seeing the CPU miss much at all which almost makes it feel like the slider just about doesn't work.
                          “No one is more hated than he who speaks the truth.”


                          ― Plato

                          Comment

                          • floridagatorsfan2001
                            Rookie
                            • Jul 2024
                            • 46

                            #28
                            Re: Hum/CPU QB Inaccuracy Find

                            Have u tested lower player minimum speed thresholds yet?

                            Sent from my SM-A716U using Tapatalk

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 14980

                              #29
                              Re: Hum/CPU QB Inaccuracy Find

                              Originally posted by floridagatorsfan2001
                              Have u tested lower player minimum speed thresholds yet?

                              Sent from my SM-A716U using Tapatalk
                              From what I've seen the lower thresholds make the animations look better

                              I played with 95 threshold and just seems like the game speeds up more which renders sped up animations that at times don't look as smooth.

                              Then I decided to check the player ratings for acceleration of all players.

                              I noticed the default rosters had the lowest acceleration rating at 45

                              So then put the player speed parity at 45 and to my surprise the game speed slowed down. The animations looked more clear and not all players were taking off at the same time as if they were all shot out of a cannon.

                              Everything moved butter smooth for me on All Pro and Varsity

                              You can actually see foot planting and stop and go moves by RB's. They actually have enough time to use their Chang of direction ratings.

                              There's actually still good separation amongst the players speed and big plays are still about the same as it would be on higher threshold
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

                              Comment

                              • HealthyScratch
                                Rookie
                                • Jul 2015
                                • 222

                                #30
                                Re: Hum/CPU QB Inaccuracy Find

                                Originally posted by Playmakers
                                From what I've seen the lower thresholds make the animations look better

                                I played with 95 threshold and just seems like the game speeds up more which renders sped up animations that at times don't look as smooth.

                                Then I decided to check the player ratings for acceleration of all players.

                                I noticed the default rosters had the lowest acceleration rating at 45

                                So then put the player speed parity at 45 and to my surprise the game speed slowed down. The animations looked more clear and not all players were taking off at the same time as if they were all shot out of a cannon.

                                Everything moved butter smooth for me on All Pro and Varsity

                                You can actually see foot planting and stop and go moves by RB's. They actually have enough time to use their Chang of direction ratings.

                                There's actually still good separation amongst the players speed and big plays are still about the same as it would be on higher threshold

                                This is a promising discovery!


                                Sent from my iPhone using Tapatalk

                                Comment

                                Working...