First I’ll say that gameplay is ok to me. Haven’t seen anything major with that.
But dynasty mode is borderline unplayable. Even SI is calling them out.
-Bad sim logic. Almost every game is just a 50/50 toss up.
-Really bad poll logic. I see 2 loss teams above unbeaten P5 teams all the time.
-No formation subs and mass subs causes major issues with keeping starters out of games in blowouts. Even if you manually edit them on the depth chart they’ll still come back in the game somehow.
-Random number changes. We need to be able to edit numbers and have 1 of each number on offense and defense like real life.
-Random locked out recruit glitches in recruiting.
-Custom conferences is glitched up very bad. And there’s too many weeks in the season. I’ve seen USC have 3 bye weeks between games before. Get rid of week 0.
-We should be able to edit numbers, color, and ratings on fake players in dynasty. Plain and simple.
-No create a player in dynasty is a major bummer.
-There’s an issue with the “Best Center” award where both of a teams centers make awards list. Not game killing but it’s obviously due to the center position being treated like the tackle and guard positions and the game thinking that 2 of them play.
In RTG I’ve noticed
-Really bad coaching logic at times. I’ve seen my team not kick a game winning FG when it was the clear option at the opp 2 yard line.
-I’ve been pulled from a game on 4th down assuming we’re kicking only to see that it simulated us going for it and me throwing a TD.
-AI doesn’t properly run the clock on 4th down when you get pulled. For example I was running the clock for a GW FG and my opponent had no timeouts. On 4th we should’ve run it down to 3 seconds and kicked. Instead I get yanked on 4th immediately with 33 seconds left and the CPU kicks the FG right then instead of running the clock. Giving my opponent 27 seconds they should not have had to come down and tie it up. Really irritating and unrealistic.

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