EA Sports College Football 25 Devs List Top Known Issues Team is Tracking

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33990

    #1

    EA Sports College Football 25 Devs List Top Known Issues Team is Tracking



    The EA Sports College Football 25 developers have posted a list of the top known issues...

    Written By: Steve Noah

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Archie56
    MVP
    • Feb 2009
    • 1556

    #2
    Re: College Football 25 - Launch Weekend Notes + Updates

    Awesome to see that they are working on some issues!

    Sent from my SM-G996U using Tapatalk

    Comment

    • MrArlingtonBeach
      MVP
      • Feb 2009
      • 4536

      #3
      Re: College Football 25 - Launch Weekend Notes + Updates

      - Super Sim Logic Tuning: The team is looking into tuning of the Super Sim Logic, including FCS schools upsetting too many Power 5 schools
      Note: As we continue internal testing on the tuning of Super Sim Logic, Top 25 Polls & the College Football Playoff seedings will also see an improvement.


      - Recruiting Tuning: The team has planned additional tuning to recruiting logic.

      Very glad to hear these two things specifically!
      Orbis Non Suficit

      Comment

      • I3RIS3H
        Pro
        • Jun 2011
        • 640

        #4
        Re: College Football 25 - Launch Weekend Notes + Updates

        Having this update ready to go a couple hours into the first business day after release is a very good sign.
        NHL: Chicago Blackhawks
        NFL: Kansas City Chiefs
        MLB: Kansas City Royals
        NCAA: Kansas Jayhawks

        Comment

        • TripleCrown9
          Keep the Faith
          • May 2010
          • 23731

          #5
          Re: College Football 25 - Launch Weekend Notes + Updates

          Welp, so much for that "typical EA radio silence after launch"
          Boston Red Sox
          1903 1912 1915 1916 1918 2004 2007 2013 2018
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          • Sportsbuck
            The Predator
            • Jul 2006
            • 4326

            #6
            Re: College Football 25 - Launch Weekend Notes + Updates

            A little concerned that sim stats, the low rushing ones in particular, aren’t mentioned at all here.


            Sent from my iPhone using Tapatalk
            Ohio State Buckeyes | Carolina Panthers | Charlotte Hornets | Cincinnati Reds

            Comment

            • fnz21
              Pro
              • Aug 2007
              • 563

              #7
              Re: College Football 25 - Launch Weekend Notes + Updates

              Wait, are the upsets only a result in Super Sim?

              Or are they using Simulated games and Super Sim interchangeably/incorrectly here?

              Comment

              • JayD
                All Star
                • Mar 2004
                • 5457

                #8
                Re: College Football 25 - Launch Weekend Notes + Updates

                Originally posted by Sportsbuck
                A little concerned that sim stats, the low rushing ones in particular, aren’t mentioned at all here.


                Sent from my iPhone using Tapatalk
                I am almost certain that this is due to total plays per game in a simulation. Games will end with just over 100 plays combined which is far too low.

                Comment

                • TripleCrown9
                  Keep the Faith
                  • May 2010
                  • 23731

                  #9
                  Re: College Football 25 - Launch Weekend Notes + Updates

                  Originally posted by Sportsbuck
                  A little concerned that sim stats, the low rushing ones in particular, aren’t mentioned at all here.


                  Sent from my iPhone using Tapatalk
                  They probably didn't list everything. It specifically says "Below are some of top known issues the team is working toward", and at the bottom it says "As mentioned above, this is just some of the top issues the team is tracking"
                  Boston Red Sox
                  1903 1912 1915 1916 1918 2004 2007 2013 2018
                  9 4 1 8 27 6 14 45 26 34

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                  • erich20012001
                    Pro
                    • Feb 2006
                    • 892

                    #10
                    Re: College Football 25 - Launch Weekend Notes + Updates

                    Originally posted by fnz21
                    Wait, are the upsets only a result in Super Sim?

                    Or are they using Simulated games and Super Sim interchangeably/incorrectly here?
                    I have to believe it’s the latter.

                    Comment

                    • TuffJuff
                      Rookie
                      • Jan 2011
                      • 344

                      #11
                      Re: College Football 25 - Launch Weekend Notes + Updates

                      I am having a ton of fun with just playing play now games. They nailed game play. That being said with EA’s history I am going to have to see it done before I believe it. I feel like for the most part all of their marketing at this point means nothing. For now being a big sim guy, dynasty is unplayable. Not really seeing any mention either of how 2 way player stats are broken. Crazy thing to be happening when Travis Hunter is literally on the cover
                      "Friends dont let friends be packer fans"

                      Comment

                      • NYG_Misery
                        Rookie
                        • Oct 2023
                        • 284

                        #12
                        Re: College Football 25 - Launch Weekend Notes + Updates

                        When EA uses "Super Sim" I hope they are talking about "Advance Week". That's a Dynasty simulation problem not a Super Sim problem. But glad they are acknowledging their base. They know that they have a good standing with the consumers and want to keep the momentum going!

                        Comment

                        • bhoover89
                          Rookie
                          • Aug 2021
                          • 142

                          #13
                          Re: College Football 25 - Launch Weekend Notes + Updates

                          Originally posted by fnz21
                          Wait, are the upsets only a result in Super Sim?

                          Or are they using Simulated games and Super Sim interchangeably/incorrectly here?
                          I would have to believe so because it is 100% an issue in both

                          Comment

                          • Datninja619
                            MVP
                            • Jul 2012
                            • 1918

                            #14
                            Re: College Football 25 - Launch Weekend Notes + Updates

                            Immediately after reading 'design intentions' , I was expecting to see a comment to player editing.

                            Still aren't sure where we stand on that and what our expectations should be.

                            Comment

                            • thedudedominick
                              MVP
                              • Mar 2009
                              • 3794

                              #15
                              Re: College Football 25 - Launch Weekend Notes + Updates

                              Originally posted by Sportsbuck
                              A little concerned that sim stats, the low rushing ones in particular, aren’t mentioned at all here.


                              Sent from my iPhone using Tapatalk
                              This was my biggest concern as well. Only mentioning the FCS upsets and not the fact that there are too few plays, not enough rushing attempts, and way too low of yards per carry. I mean option teams in the game only average like 150-170 yards per game and throw for as much as they rush for. We can't have that if we want a college football dynasty to feel like college football.


                              Originally posted by JayD
                              I am almost certain that this is due to total plays per game in a simulation. Games will end with just over 100 plays combined which is far too low.
                              The too few plays is a problem, but I think a part of that is the fact that the game is simming rushing stats like an NFL game. So often teams finish at 4 YPC or less so the sim engine just throws the ball a ton more than most college teams do.
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