Auto-Subs - What Works? - Operation Sports Forums

Auto-Subs - What Works?

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  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21548

    #16
    Re: Auto-Subs - What Works?

    I noticed far more frequent substitutions with my elevated auto-subs settings when I opened the game no-huddle and enabled the no-huddle tempo option on offense. This is a significant change from my normal slower offensive tempo which typically goes deep into the play clock every snap.

    So how to set up auto subs to your liking might be extremely influenced by play style. More investigation is needed, but at least I have confirmed to myself that auto subs work with the default fatigue slider setting lol.

    Comment

    • TNKNGM
      All Star
      • Mar 2005
      • 6746

      #17
      Re: Auto-Subs - What Works?

      The FORMATION SUBS on Madden are a great way to workaround the auto-sub not working. With Formation Subs, you can set players to work in and out by package/formation and it at least creates some sort of rotation at any positions you choose

      Unfortunately, I haven't seen formation subs on CFB 25

      Comment

      • Shaffer26
        MVP
        • Feb 2009
        • 1235

        #18
        Re: Auto-Subs - What Works?

        Originally posted by Spartan Warrior
        I started using these with 70 fatigue last night and I'm really happy with the results. Getting lots of rotation from my running backs and defensive line. But guys come back in after they rest, I've had problems in the past with guys coming out and never coming back in.
        The issue I’m having is that the CPU seems unaffected by fatigue. I’m seeing the starting RB get all the carries. Have you seen more of a rotation for the CPU?

        Comment

        • PittPens1787
          Rookie
          • Jan 2011
          • 227

          #19
          Re: Auto-Subs - What Works?

          Originally posted by Shaffer26
          The issue I’m having is that the CPU seems unaffected by fatigue. I’m seeing the starting RB get all the carries. Have you seen more of a rotation for the CPU?
          I have played a handful of games all on default sliders and yeah one RB gets all the carries. I don't think the auto subs settings affect CPU whatsoever.
          WE ARE PENN STATE

          Let's Go Bucs

          Comment

          • canes21
            Hall Of Fame
            • Sep 2008
            • 22455

            #20
            Re: Auto-Subs - What Works?

            Auto-subs were changed in this year's game to where all coach's have their own auto subs, so what you set yours to won't change what the CPU is using. It was talked about in the gameplay deep dive.

            If you want the CPU to rotate players, you're better off pumping the fatigue slider up high. That's part of why mine is set in the 80's currently.
            “No one is more hated than he who speaks the truth.”


            ― Plato

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            • Dupes26
              Rookie
              • Jun 2020
              • 7

              #21
              Re: Auto-Subs - What Works?

              Originally posted by TNKNGM
              The FORMATION SUBS on Madden are a great way to workaround the auto-sub not working. With Formation Subs, you can set players to work in and out by package/formation and it at least creates some sort of rotation at any positions you choose

              Unfortunately, I haven't seen formation subs on CFB 25
              Formation subs are in, at play call screen go to formation then press triangle if PS5, you can substitute by formation. I also in dynasty become the head coach of opponent I am playing that week, do a couple of formation subs for them then retire. Both CPU and your own subs will stick. So you only have to do it once for your team. I get a lot of delay of games lol while doing it but once
              I’m complete I just restart the game.

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              • studbucket
                MVP
                • Aug 2007
                • 4558

                #22
                Re: Auto-Subs - What Works?

                Wanted to +1 that I think these auto-subs are working very well for me too. Thanks for suggesting these.
                🏀The Bulgarian Brothers - a story of two brothers (Oggy and Dinko) as they coach in the NCAA and the NBA.

                Comment

                • jello1717
                  All Star
                  • Feb 2006
                  • 5653

                  #23
                  Re: Auto-Subs - What Works?

                  For those of you liking your auto subs, does your defensive line sub? I’ve been tinkering with my fatigue and auto subs and can’t get them to sub out (which I think is the most necessary unit to get to sub for realism).

                  My HBs rotate nicely (although I can also manually rotate them with HB sub package and 3DRB depth chart).

                  My WRs rotate prolly too much since I increased fatigue, so I need to dial them back.

                  My LBs rotate nicely. But my DEs, and DTs don’t rotate at ALL, and I have their auto subs cranked up the most. What I’m using (at least for DL) is close to the sliders shared in this thread, but they don’t rotate. I use:

                  Fatigue: 75 (I’m wary about going higher as I don’t wanna screw up my WRs more or my HBs).

                  QB: 1/0
                  HB: 80/70
                  WR: 85/75
                  FB/TE: 85/75
                  OL: 80/60

                  DT: 90/80 (guess I’ll try 90/85 next, but it seems like if that did get them to sub out @ 85 then they’d be out for only 1 or maybe 2 plays, and if I made it 95 sub in it seems like I could lose them for the remainder of the game at the end)
                  DE: 85/75
                  LB: 80/70 (If these physical specimens get fatigued enough to sub out @ 70, then why don’t my 300 lb behemoths get down to 80?)
                  CB: 75/65
                  S: 75/65
                  Favorite Teams:
                  College #1: Michigan Wolverines
                  College #2: Michigan State Spartans (my alma mater)
                  College #3: North Carolina Tar Heels
                  NHL: Detroit Redwings

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                  • somecoach
                    Rookie
                    • Aug 2020
                    • 81

                    #24
                    Re: Auto-Subs - What Works?

                    Even with higher sub numbers, it feels like I can't get WRs and box defenders out fast enough. Receivers are still slowed down and box defenders drop to injury frequently. Is wear and tear independent of fatigue? So I can have a player with wear and tear who isn't fatigued, therefor he doesn't sub out? Is that really how this game is coded?

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22455

                      #25
                      Re: Auto-Subs - What Works?

                      Originally posted by somecoach
                      Even with higher sub numbers, it feels like I can't get WRs and box defenders out fast enough. Receivers are still slowed down and box defenders drop to injury frequently. Is wear and tear independent of fatigue? So I can have a player with wear and tear who isn't fatigued, therefor he doesn't sub out? Is that really how this game is coded?
                      This is how EA described it in the blog.

                      With the introduction of Wear and Tear, Fatigue has been completely overhauled. Whereas Wear and Tear accounts for physical impacts, Fatigue is primarily a conditioning feature, designed to provide more realistic snap counts at the College level. It's something to pay attention to on a drive-to-drive basis. Let's say a running back gets 3 consecutive carries for positive yards. You may notice them huffing and puffing in pre-play. On a subsequent carry, they'll likely come out of the game. However, recovery has been changed to where it'll likely be for only a single play, so they can catch their breath and get right back onto the field.
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

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                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21551

                        #26
                        Re: Auto-Subs - What Works?

                        It seems like some progress has been made in here.

                        I am extremely comfortable with my sliders and my fatigue at 58.

                        So I will try out Canes auto subs in some bowl games and see how it goes.
                        Now Playing on PS5:
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                        MLB The Show 24 - 1990 Blue Jays
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                        Comment

                        • jello1717
                          All Star
                          • Feb 2006
                          • 5653

                          #27
                          Re: Auto-Subs - What Works?

                          Originally posted by jello1717
                          For those of you liking your auto subs, does your defensive line sub? I’ve been tinkering with my fatigue and auto subs and can’t get them to sub out (which I think is the most necessary unit to get to sub for realism).



                          My HBs rotate nicely (although I can also manually rotate them with HB sub package and 3DRB depth chart).



                          My WRs rotate prolly too much since I increased fatigue, so I need to dial them back.



                          My LBs rotate nicely. But my DEs, and DTs don’t rotate at ALL, and I have their auto subs cranked up the most. What I’m using (at least for DL) is close to the sliders shared in this thread, but they don’t rotate. I use:



                          Fatigue: 75 (I’m wary about going higher as I don’t wanna screw up my WRs more or my HBs).



                          QB: 1/0

                          HB: 80/70

                          WR: 85/75

                          FB/TE: 85/75

                          OL: 80/60



                          DT: 90/80 (guess I’ll try 90/85 next, but it seems like if that did get them to sub out @ 85 then they’d be out for only 1 or maybe 2 plays, and if I made it 95 sub in it seems like I could lose them for the remainder of the game at the end)

                          DE: 85/75

                          LB: 80/70 (If these physical specimens get fatigued enough to sub out @ 70, then why don’t my 300 lb behemoths get down to 80?)

                          CB: 75/65

                          S: 75/65


                          I used my 75 fatigue with the sliders posted in here for defense:
                          DL 92/85
                          and played a couple of games. 1 was against UTSA that no huddled me for 5-7 plays in a row multiple times. At least on of those times they used turbo. Whenever I got back to the play calling screen, my entire DL starters were still fresh and staying in the game. In those 2 games combined I had 1 DE starter sit out once, but that could’ve been wear and tear for all I know.

                          During that UTSA game on offense I ran 5 no huddle plays in a row (not turbo) with split backs and HB1 and HB2 both on the field. After I huddled, both backs needed a rest (HB1 carried it twice and HB2 only once) and HB3 was auto subbed in with my HB setting at 80/70.

                          So my HBs were in for 5 no huddles and dropped below 70 fatigue yet my DL were in for 7 turbos and wouldn’t even drop below 85.

                          The HB example is what I want for everyone.

                          Am I the only one whose DL won’t ever sub out?
                          Favorite Teams:
                          College #1: Michigan Wolverines
                          College #2: Michigan State Spartans (my alma mater)
                          College #3: North Carolina Tar Heels
                          NHL: Detroit Redwings

                          Comment

                          • somecoach
                            Rookie
                            • Aug 2020
                            • 81

                            #28
                            Re: Auto-Subs - What Works?

                            Originally posted by canes21
                            This is how EA described it in the blog.
                            Man, it's so disappointing that wear and tear isn't taking into account for the auto sub sliders. That makes a lot more sense of what I'm seeing. Good grief.

                            Comment

                            • somecoach
                              Rookie
                              • Aug 2020
                              • 81

                              #29
                              Re: Auto-Subs - What Works?

                              Originally posted by jello1717
                              I used my 75 fatigue with the sliders posted in here for defense:
                              DL 92/85
                              and played a couple of games. 1 was against UTSA that no huddled me for 5-7 plays in a row multiple times. At least on of those times they used turbo. Whenever I got back to the play calling screen, my entire DL starters were still fresh and staying in the game. In those 2 games combined I had 1 DE starter sit out once, but that could’ve been wear and tear for all I know.

                              During that UTSA game on offense I ran 5 no huddle plays in a row (not turbo) with split backs and HB1 and HB2 both on the field. After I huddled, both backs needed a rest (HB1 carried it twice and HB2 only once) and HB3 was auto subbed in with my HB setting at 80/70.

                              So my HBs were in for 5 no huddles and dropped below 70 fatigue yet my DL were in for 7 turbos and wouldn’t even drop below 85.

                              The HB example is what I want for everyone.

                              Am I the only one whose DL won’t ever sub out?
                              Maybe it has to do with being in a sub package instead of a base? That would mean that the majority of defensive players wouldn't be tied to auto sub sliders even though most of the game is played in sub packages though.

                              Comment

                              • canes21
                                Hall Of Fame
                                • Sep 2008
                                • 22455

                                #30
                                Re: Auto-Subs - What Works?

                                Originally posted by somecoach
                                Man, it's so disappointing that wear and tear isn't taking into account for the auto sub sliders. That makes a lot more sense of what I'm seeing. Good grief.
                                I think I prefer wear and tear to be separate like it is. Wear and tear doesn't deal with conditioning, it deals with physical blows and the effects of the damage that that brings to each part of the body.

                                Auto subs deal purely with conditioning and stamina, so it makes sense that they wouldn't deal with wear and tear.

                                I think wear and tear is fine how it is implemented for now, and I hope they continue to give the feature depth with having injury histories, adding sliders and additional settings surrounding it, etc.

                                I also think stamina and auto subs need to be completely redone. At the very least, since players see their max stamina decreasing as games go on, the auto sub values shouldn't be done as values like they are now, it would work better if they were percentages of the player's stamina cap at any given point in the game.

                                That, in theory, would at least fix the issue of players disappearing because their stamina drops beyond a certain value and they can't recoup 100% of their stamina so they stay stuck beneath threshold needed to get subbed back into the game.

                                I don't think it is the perfect solution, but it would at least, in theory, be a better system than what we have now. But, I'd honestly rather see the entire system be completely redone and rebuilt in a re-imagined way that has more depth to it, is more authentic, and actually works.
                                “No one is more hated than he who speaks the truth.”


                                ― Plato

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