How does player progression work in dynasty?
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How does player progression work in dynasty?
I've only started playing a dynasty seriously within the last 2 days and I'm midway through year 1. I'm assuming player progression happens in between seasons? I've noticed on the ratings tab that they can earn skill points. Do we get to spend those as we want, or does the game spend them automatically for us?Tags: None -
Re: How does player progression work in dynasty?
If you look at a player profile, there’s a line horizontal line below their name. That is their XP bar. On the far right is a number next to an “S” emblem, which are the players accumulated skill points. Then, under “Ratings” there is a skill point cost. So if “Elusiveness” costs 11, then that player needs 11 to progress that skill group.
That is what I know currently. I do not know how the CPU decides what to progress when. My theory is it just upgrades the lowest cost one at the time.
In the offseason, as far as I can tell, it’s completely random. -
Re: How does player progression work in dynasty?
If you look at a player profile, there’s a line horizontal line below their name. That is their XP bar. On the far right is a number next to an “S” emblem, which are the players accumulated skill points. Then, under “Ratings” there is a skill point cost. So if “Elusiveness” costs 11, then that player needs 11 to progress that skill group.
That is what I know currently. I do not know how the CPU decides what to progress when. My theory is it just upgrades the lowest cost one at the time.
In the offseason, as far as I can tell, it’s completely random.Comment
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Re: How does player progression work in dynasty?
I just simmed two seasons with Ball State and recruited only Indiana and bordering states for two and one stars. I recruited around 5 two stars and 30 one stars. Those payers were basically all in the 50s with a couple 40s and 60s mixed in. Needless to say, none of them started and just about all of them redshirted (AI does that automatically unfortunately). I don't think any had anything but Normal dev trait.
Progression..... is crazy! After just the first year, some of those Fr(RS) went up around 15 points overall. 15! Without playing. I thought maybe they cut my players and bunch of walk ons showed up. I didn't memorize all their original overalls, but one is an 83 OVR after being a crappy one star recruit that was redshirted.
I guess trying to rebuild realistically isn't an option. (yet)Comment
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Re: How does player progression work in dynasty?
It would suck if we could choose what to upgrade. That’s dumb and unrealistic.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: How does player progression work in dynasty?
In my save, Raiola only went up by one overall despite having a great season and having star potential. I also had a 74 freshman OT go from 74 to 87 after one season (not complaining about that though).
I've seen normal players go up crazy amounts and elite players barely going up after redshirts.
Maybe it will make more sense after I go through more seasons but progression just seems random to me.Comment
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Re: How does player progression work in dynasty?
lol.
I enjoy the Madden XP and Skill Points player progression system, but I get that it people rubs people wrong because it's a very game-y and immersion-breaking representation of progression. I think I enjoy how CFB 25 is set up where there is no direct control of player progression well enough, though.
Either way, I'm of the opinion that there should be a way to influence the growth of a player. I suppose that's there a little bit now with the available abilities in the Motivator coach skill tree (esp. wrt which ones I buy vs. which ones I don't), but something just a bit more targeted might be nice. For example, if I were playing as Wisconsin, I would want to direct my offensive line was focusing their progression on run blocking over pass blocking.Comment
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Re: How does player progression work in dynasty?
But I do like how it's random on NCAA. It just gives a certain feeling of unpredictability that I think works well in a college game.Comment
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Re: How does player progression work in dynasty?
I just simmed two seasons with Ball State and recruited only Indiana and bordering states for two and one stars. I recruited around 5 two stars and 30 one stars. Those payers were basically all in the 50s with a couple 40s and 60s mixed in. Needless to say, none of them started and just about all of them redshirted (AI does that automatically unfortunately). I don't think any had anything but Normal dev trait.
Progression..... is crazy! After just the first year, some of those Fr(RS) went up around 15 points overall. 15! Without playing. I thought maybe they cut my players and bunch of walk ons showed up. I didn't memorize all their original overalls, but one is an 83 OVR after being a crappy one star recruit that was redshirted.
I guess trying to rebuild realistically isn't an option. (yet)
So you could automate that in your dynasty then like is an option for progression in Madden. No need to take the option away from me.Comment
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Re: How does player progression work in dynasty?
I just simmed two seasons with Ball State and recruited only Indiana and bordering states for two and one stars. I recruited around 5 two stars and 30 one stars. Those payers were basically all in the 50s with a couple 40s and 60s mixed in. Needless to say, none of them started and just about all of them redshirted (AI does that automatically unfortunately). I don't think any had anything but Normal dev trait.
Progression..... is crazy! After just the first year, some of those Fr(RS) went up around 15 points overall. 15! Without playing. I thought maybe they cut my players and bunch of walk ons showed up. I didn't memorize all their original overalls, but one is an 83 OVR after being a crappy one star recruit that was redshirted.
I guess trying to rebuild realistically isn't an option. (yet)Comment
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Re: How does player progression work in dynasty?
During the off-season training period players will improve the most and you don't get to pick what skills increase like in Madden.
Players also improve the most in their first couple of off-seasons then plateau out. Some don't and continue to improve year to year, some don't improve initially then may have a jump the 2nd year. It can be dynamic which is cool, but the general theme is most improve their first two off-seasons.
Players also have an XP bar that each time it fills up they get a skill point that the user can spend to upgrade the specific pool of attributes they want to upgrade. This is much slower than Madden's XP bar since it is not the primary driver of progression like it is in Madden, but it does allow the user to have a small influence on where some players improve.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: How does player progression work in dynasty?
I thought dev trait was related to potential and growth rate. I'd understand if my freshman 57 overall started every game and ended up getting All-MAC first team. But getting to an 83 on normal dev with no play time seems out of control and quite arbitrary.
I've only simmed two years, so that was my first training of generated recruits. I'll pay closer attention to all my freshman and how much they improve. If they get that high quickly and then level off, that's not awful I suppose. Does that then mean that playing time and performance isn't a factor? Once the hit the skill cap, they're essentially done? It sort of seems pointless to start them at a 55 if they're just going to jump to a 70+ the next season. My head is hurtingComment
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Re: How does player progression work in dynasty?
Maybe I am misunderstanding this screen, but you can see the cost to upgrade each category when hovering over it. This Elusiveness category costs 5 skill points. In the top right corner of the screen you can see Martinez has 1 skill point to spend.
And you can see in this screenshot below those points are player specific as Cooper has 0.
“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: How does player progression work in dynasty?
Maybe I am misunderstanding this screen, but you can see the cost to upgrade each category when hovering over it. This Elusiveness category costs 5 skill points. In the top right corner of the screen you can see Martinez has 1 skill point to spend.
And you can see in this screenshot below those points are player specific as Cooper has 0.
Yes, your understanding of that screen is correct. When the xp bar fills, they get a skill point. When they have enough skill points, they can increase a skill category.
But I’m almost positive that the CPU spends those skills points, and we don’t get to choose how they’re spent.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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