CFB 25 Dynasty XP & Progression is Broken!!

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  • schnaidt1
    All Star
    • Sep 2008
    • 5198

    #1

    CFB 25 Dynasty XP & Progression is Broken!!

    Hey all,

    It's been a while. I know I haven't been around here much the last few years, but I felt like this was some very important information that needs to be shared with everyone here to help them save time and headaches.

    To put it easily, the XP slider and its functionality is fairly broken and so is overall progression in CFB 25. I did 3 separate 4 years sims. 1 with XP at 0, another at default 100 and a 3rd at 200 XP. I logged all the numbers. Yes, I counted over 10k players today...it sucked. I do hope this shed's light on the issue and with enough positive reinforcement, we can get this changed. I do not feel it's necessary for me to talk about the data in this post. you can look at the PDF and should be easily able to distinguish the problem.




    I also made a youtube video on the issue before creating this PDF if you are wanting a different breakdown. https://youtu.be/MMtVtEjOckg

    I hope this helps anyone who is trying to create xp sliders for dynasty or anyone who is curious why they are having such an easy time building their roster.

    Thank's guys! Take Care!
    Attached Files
    Last edited by schnaidt1; 07-24-2024, 08:31 PM.
    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

    Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
  • schnaidt1
    All Star
    • Sep 2008
    • 5198

    #2
    Re: CFB 25 Dynasty XP & Progression is Broken!!

    No idea how to actually past the PDF into the OP lol...if someone wants to tell me how to do it...i will do that instead ha
    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

    Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

    Comment

    • Momoney168
      Pro
      • Aug 2021
      • 584

      #3
      Re: CFB 25 Dynasty XP & Progression is Broken!!

      Originally posted by schnaidt1
      Hey all,

      It's been a while. I know I haven't been around here much the last few years, but I felt like this was some very important information that needs to be shared with everyone here to help them save time and headaches.

      To put it easily, the XP slider and its functionality is fairly broken and so is overall progression in CFB 25. I did 3 separate 4 years sims. 1 with XP at 0, another at default 100 and a 3rd at 200 XP. I logged all the numbers. Yes, I counted over 10k players today...it sucked. I do hope this shed's light on the issue and with enough positive reinforcement, we can get this changed. I do not feel it's necessary for me to talk about the data in this post. you can look at the PDF and should be easily able to distinguish the problem.




      I also made a youtube video on the issue before creating this PDF if you are wanting a different breakdown. https://youtu.be/MMtVtEjOckg

      I hope this helps anyone who is trying to create xp sliders for dynasty or anyone who is curious why they are having such an easy time building their roster.

      Thank's guys! Take Care!
      Would moving coach XP to slowest help decrease the amount of 80+ players maybe?

      Comment

      • Helios12787
        MVP
        • Mar 2006
        • 1628

        #4
        Re: CFB 25 Dynasty XP & Progression is Broken!!

        So from what I can see in my sleepy state:

        It seems as if the number of 90+ players is on a downward trend and the number of 80+ players is on the upward trend in the 4 year test period.


        Here's one thing I'm curious about though. You figure most of the 90+ players out of the box are going to be juniors and seniors. There will likely be a pretty big dip depending on the XP sliders used just from the fact that the real players are pretty heavily inflated by EA.

        By year say 5 we would have gotten rid of all "real" players. I think that is a 4 year timeframe that would be really enlightening and not skewed by the fact that we're looking at 2 "sets" of players. 1 that were hand crafted by EA and another set that are generated.

        If we can deduce if there's a difference in the progression level there, we might be able to balance things out a little bit more (albeit still won't be perfect even with multiple XP slider sets).

        Comment

        • itsmb8
          MVP
          • May 2011
          • 3361

          #5
          Re: CFB 25 Dynasty XP & Progression is Broken!!

          Originally posted by Helios12787
          So from what I can see in my sleepy state:

          It seems as if the number of 90+ players is on a downward trend and the number of 80+ players is on the upward trend in the 4 year test period.


          Here's one thing I'm curious about though. You figure most of the 90+ players out of the box are going to be juniors and seniors. There will likely be a pretty big dip depending on the XP sliders used just from the fact that the real players are pretty heavily inflated by EA.

          By year say 5 we would have gotten rid of all "real" players. I think that is a 4 year timeframe that would be really enlightening and not skewed by the fact that we're looking at 2 "sets" of players. 1 that were hand crafted by EA and another set that are generated.

          If we can deduce if there's a difference in the progression level there, we might be able to balance things out a little bit more (albeit still won't be perfect even with multiple XP slider sets).
          Not sure that matters tbh. WRs actually had higher ratings overall with 0 XP vs at 100. That is fundamentally broken no matter which way you look at it.
          PSN / Xbox GT - BLUEnYELLOW28

          Comment

          • F17
            Rookie
            • Aug 2017
            • 113

            #6
            Re: CFB 25 Dynasty XP & Progression is Broken!!

            Originally posted by schnaidt1
            Hey all,

            I did 3 separate 4 years sims. 1 with XP at 0, another at default 100 and a 3rd at 200 XP.

            Is that all starting from year one? My thoughts are that there isnt enough disparity in ratings and that the current rosters (as always with the EA hype machine) are too high in overall. This will mean that with incoming 5* ballers and current high end talent, 4 years wont be enough to gauge. I would suggest trying from season 5 and onwards IMO and see how it looks from then

            Comment

            • Helios12787
              MVP
              • Mar 2006
              • 1628

              #7
              Re: CFB 25 Dynasty XP & Progression is Broken!!

              Originally posted by itsmb8
              Not sure that matters tbh. WRs actually had higher ratings overall with 0 XP vs at 100. That is fundamentally broken no matter which way you look at it.

              I mean the 80s / 90s are indeed a bit of an outlier in that scenario. But that also could just be that EA has a lot of fringe 80/90 receivers.

              The only positions that statement shows a trend in is for WRs, partially FBs, partially on the front 7 on D (more 80s on lower XP). There could be a lot of factors contributing to that since there are more 90s in each of those cases on 100 xp vs 0 xp.

              I'm not saying that there aren't some big question marks with the progression. I just think that EA's bloated ratings out of the box combined with any prospect generation issues combine to be a weird conundrum until we look at each individually

              Comment

              • Funkycorm
                Cleveland Baseball Guru
                • Nov 2016
                • 3159

                #8
                Re: CFB 25 Dynasty XP & Progression is Broken!!

                Appreciate the data.

                Question on the counting of the players. When counting the number of 80+ and 90+, did you use their true ratings or did you use the boosted ratings from the coach skills? Meaning did you count the 89 overall with a +2 that showed as a 91 when sorting as an 80+ or a 90+?

                What did the awareness ratings look like? Were they lower than they should be?
                Funkycorm

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                Comment

                • Olig_23
                  Rookie
                  • Jul 2024
                  • 7

                  #9
                  Re: CFB 25 Dynasty XP & Progression is Broken!!

                  I watched your video, and as it happens I am in the middle of 2028 in my own Dynasty, so I thought I would take a look,

                  And one thingjumps out to me.

                  Taking OT for example,

                  I did the same process as you and counted the 90+ OTs, both Right & Left. The number is 16. So twice as many as in the default roster.

                  However, I am also aware, having been playing Dynasty for 10 days, that the overall on the roster page is not the actual overall of a player. it is the overall, plus any coaching modifiers (mostly from the Tactician tree). It shows a players true overall in the top, right-hand corner of the screen. I couldn't see that on your video, but I counted up those too. The toal was One, And he was rated 90.

                  One other observation. And I hope I am not coming off as trying to play "gotcha" or otherwise being an @ss. But the lowest rated players are not 77 for Cbs or other positions. It is simply that sorting by position on a National basis does produce all of the players. My guess is that there are simply too many.

                  Air Force, for example have 28 players in my Dynasty rated BELOW 60 overall.

                  Akron have WR rated 45!!

                  I think gap between haves and have nots actually grows over time. For example, Ball State are a 71 overall on mine. With in excess of 30 players in the 50's. They have one guy who shows as 91 on the roster page, but is an 89 due to coaching tree modifiers.

                  None of this says that XP modifiers work, I don't know either way if they make an iota of difference. But My feeling, without doing a big study on it, is that the progression seems relatively balanced. If anything, the default roster is too generous to the lower tier school's.

                  Anyway, hope this info is useful. Thanks looking at progression, since it is very impotant.

                  Comment

                  • Helios12787
                    MVP
                    • Mar 2006
                    • 1628

                    #10
                    Re: CFB 25 Dynasty XP & Progression is Broken!!

                    Originally posted by Olig_23
                    I watched your video, and as it happens I am in the middle of 2028 in my own Dynasty, so I thought I would take a look,

                    And one thingjumps out to me.

                    Taking OT for example,

                    I did the same process as you and counted the 90+ OTs, both Right & Left. The number is 16. So twice as many as in the default roster.

                    However, I am also aware, having been playing Dynasty for 10 days, that the overall on the roster page is not the actual overall of a player. it is the overall, plus any coaching modifiers (mostly from the Tactician tree). It shows a players true overall in the top, right-hand corner of the screen. I couldn't see that on your video, but I counted up those too. The toal was One, And he was rated 90.

                    One other observation. And I hope I am not coming off as trying to play "gotcha" or otherwise being an @ss. But the lowest rated players are not 77 for Cbs or other positions. It is simply that sorting by position on a National basis does produce all of the players. My guess is that there are simply too many.

                    Air Force, for example have 28 players in my Dynasty rated BELOW 60 overall.

                    Akron have WR rated 45!!

                    I think gap between haves and have nots actually grows over time. For example, Ball State are a 71 overall on mine. With in excess of 30 players in the 50's. They have one guy who shows as 91 on the roster page, but is an 89 due to coaching tree modifiers.

                    None of this says that XP modifiers work, I don't know either way if they make an iota of difference. But My feeling, without doing a big study on it, is that the progression seems relatively balanced. If anything, the default roster is too generous to the lower tier school's.

                    Anyway, hope this info is useful. Thanks looking at progression, since it is very impotant.
                    Good finds. I think most people agree that the ratings are extremely bloated out of the box. So many teams have players in that low to mid 80s range and a lot of players that probably shouldn't be.

                    Comment

                    • schnaidt1
                      All Star
                      • Sep 2008
                      • 5198

                      #11
                      Re: CFB 25 Dynasty XP & Progression is Broken!!

                      more information I tested
                      Attached Files
                      Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                      Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                      Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                      Comment

                      • Kyleimb
                        Rookie
                        • Aug 2016
                        • 157

                        #12
                        Re: CFB 25 Dynasty XP & Progression is Broken!!

                        So I've read up on a decent bit of the discussion surrounding this, both here and in other threads but not everything so forgive me if this has already been ironed out. XP governs in-season progression, right? Isn't the offseason progression more of a random thing? That's certainly been my experience so far. With completely different players making big jumps or not progressing at all in various tests using the same team (Mostly the 1st and 2nd-year players as expected). With factors like playing time or stats seemingly having no real impact on it. Whereas stats and performance are the main driving factors for XP gain and progression during the season.

                        From what I could tell so far, even the dev trait doesn't seem super influential on changes in the off-season so I started to assume that it factored more into how quickly guys gained XP playing games during the season and impacted in-season progression more. I could absolutely be wrong on that as I haven't gone too deep looking into it but have had huge jumps from young guys with normal dev traits and minimal jumps from better dev traits during the off-season.

                        Assuming XP sliders are for in-season progression only. If you wanted to test solely their effect on the progression, wouldn't that involve documenting the sample size of player ratings you want to include in the preseason and then again after the playoffs end? Doing this multiple times with the various XP slider test values and then comparing those. Then, if you want to test if they affect the off-season progression, do the same test but start with the end-of-season ratings and compare them to the ratings at the end of the off-season. This way in each test, you're controlling for in-season and off-season progression to isolate each. Maybe someone has already done this and found that the effects are similar for both so just looking at a test like this combining the data from both phases of progression like it's being done here makes sense....and I've wasted a bunch of time typing this haha.

                        I realize the main point of this exercise is to expose the fact that progression ends up causing the oversaturation of good players on the rosters as you move forward further into your dynasty and regardless of how it's happening, it's definitely happening haha. But I am curious if XP sliders affect the off-season progression because I was under the assumption they didn't and then if they don't, whether it's just the off-season progression that is by and large the main factor in all this meaning it's totally out of our control anyway.

                        Comment

                        • itsmb8
                          MVP
                          • May 2011
                          • 3361

                          #13
                          Re: CFB 25 Dynasty XP & Progression is Broken!!

                          Originally posted by Olig_23
                          I watched your video, and as it happens I am in the middle of 2028 in my own Dynasty, so I thought I would take a look,

                          And one thingjumps out to me.

                          Taking OT for example,

                          I did the same process as you and counted the 90+ OTs, both Right & Left. The number is 16. So twice as many as in the default roster.

                          However, I am also aware, having been playing Dynasty for 10 days, that the overall on the roster page is not the actual overall of a player. it is the overall, plus any coaching modifiers (mostly from the Tactician tree). It shows a players true overall in the top, right-hand corner of the screen. I couldn't see that on your video, but I counted up those too. The toal was One, And he was rated 90.

                          One other observation. And I hope I am not coming off as trying to play "gotcha" or otherwise being an @ss. But the lowest rated players are not 77 for Cbs or other positions. It is simply that sorting by position on a National basis does produce all of the players. My guess is that there are simply too many.

                          Air Force, for example have 28 players in my Dynasty rated BELOW 60 overall.

                          Akron have WR rated 45!!

                          I think gap between haves and have nots actually grows over time. For example, Ball State are a 71 overall on mine. With in excess of 30 players in the 50's. They have one guy who shows as 91 on the roster page, but is an 89 due to coaching tree modifiers.

                          None of this says that XP modifiers work, I don't know either way if they make an iota of difference. But My feeling, without doing a big study on it, is that the progression seems relatively balanced. If anything, the default roster is too generous to the lower tier school's.

                          Anyway, hope this info is useful. Thanks looking at progression, since it is very impotant.
                          I'm testing this now. Not going to count all 80 rated players because I don't hate myself lol, but I am counting all 90+ rated teams, 90+ rated players, and the lowest overall listed for each position on the roster page.

                          And this is counting overalls as in the conference standings page and the top right corner for the player screen, so without any rating modifiers.

                          EDIT: So I simulated until 2032 with coach XP at slowest and XP at default, and what I'm thinking here is as the dynasty goes further in, the game boosts the lesser teams and nerfs the top teams. It also skews players towards one position in a group (right guards and right tackles are heavily outpaced in talent vs left side... LE lagging behind RE and DT.... LOLB lagging... SS severely lagging behind CB and FS).

                          Looking at top talent, almost all positions dropped off a lot in top end talent (OL being the exception getting a huge bump), however most positions at the low end (when sorting to lowest, I know it doesnt encompass all players) had slightly raised overalls. This makes me think a vasy majority of players end up hovering in the 70s and 80s so when spread amongst the teams, most teams end up at the same level.

                          HOWEVER, I think team OVRs are completely broken. Some teams did have OVR changes (like JAX ST becoming an 85), whereas there were still only 2 90s teams in Georgia and OSU because their OVRs literally didnt move. Even though UGA and OSU dropped to 4 star programs.

                          All in all, I am mostly completely lost as to what could possibly be done to fix these issues. Hopefully the first patch starts painting a better picture.
                          Last edited by itsmb8; 07-26-2024, 11:54 PM.
                          PSN / Xbox GT - BLUEnYELLOW28

                          Comment

                          • schnaidt1
                            All Star
                            • Sep 2008
                            • 5198

                            #14
                            Re: CFB 25 Dynasty XP & Progression is Broken!!

                            Originally posted by Olig_23
                            I watched your video, and as it happens I am in the middle of 2028 in my own Dynasty, so I thought I would take a look,

                            And one thingjumps out to me.

                            Taking OT for example,

                            I did the same process as you and counted the 90+ OTs, both Right & Left. The number is 16. So twice as many as in the default roster.

                            However, I am also aware, having been playing Dynasty for 10 days, that the overall on the roster page is not the actual overall of a player. it is the overall, plus any coaching modifiers (mostly from the Tactician tree). It shows a players true overall in the top, right-hand corner of the screen. I couldn't see that on your video, but I counted up those too. The toal was One, And he was rated 90.

                            One other observation. And I hope I am not coming off as trying to play "gotcha" or otherwise being an @ss. But the lowest rated players are not 77 for Cbs or other positions. It is simply that sorting by position on a National basis does produce all of the players. My guess is that there are simply too many.

                            Air Force, for example have 28 players in my Dynasty rated BELOW 60 overall.

                            Akron have WR rated 45!!

                            I think gap between haves and have nots actually grows over time. For example, Ball State are a 71 overall on mine. With in excess of 30 players in the 50's. They have one guy who shows as 91 on the roster page, but is an 89 due to coaching tree modifiers.

                            None of this says that XP modifiers work, I don't know either way if they make an iota of difference. But My feeling, without doing a big study on it, is that the progression seems relatively balanced. If anything, the default roster is too generous to the lower tier school's.

                            Anyway, hope this info is useful. Thanks looking at progression, since it is very impotant.
                            yeah haha so many people commented that on the youtube video, i actually realized it after but left it in because the main issue of the inflated player ratings was still viable.

                            also i was aware of the players getting ratings boosts from the coaches...

                            however those same boosts were in my initial count as well because i did all my counting in dynasty. so the variables were kept the same.
                            Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                            Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                            Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                            Comment

                            • OGShawnyboy
                              Rookie
                              • Jul 2024
                              • 30

                              #15
                              Re: CFB 25 Dynasty XP & Progression is Broken!!

                              What a damn mess is the consensus
                              Last edited by OGShawnyboy; 07-27-2024, 03:27 PM. Reason: Spelling

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