C0883R ALL PRO M24 (REALISM)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • C0883R
    Pro
    • Sep 2017
    • 816

    #1

    C0883R ALL PRO M24 (REALISM)

    LAST UPDATED 8/18/2024
    ADDED VERSION 5.1
    FIXED PLAYER RECEIVING FROM 47 TO 43
    FIXED CPU RECEIVING FROM 72 TO 68









    Last edited by C0883R; 08-18-2024, 03:12 PM. Reason: V5.1 ADDED PLAY OFF SPEED RED. USE BLUE FOR REGULAR SEASONS
  • C0883R
    Pro
    • Sep 2017
    • 816

    #2
    Re: C0883R ALL PRO M24 (REALISM)

    2023 GAME SEASON STATS VS REAL LIFE
    Last edited by C0883R; 08-18-2024, 02:33 PM. Reason: 2023 GAME SEASON STATS VS REAL LIFE

    Comment

    • C0883R
      Pro
      • Sep 2017
      • 816

      #3
      Re: C0883R ALL PRO M24 (REALISM)

      Latest Update 7/21/2024 1:26 AM

      Updated PG 1 Post 1 with fixed slider picture on the auto subs
      Updated PG 1 Post 1 with Playlist of my Franchise
      Updated PG 1 Post 2 with Stat comparison to real life 2023 season.

      Comment

      • C0883R
        Pro
        • Sep 2017
        • 816

        #4
        Re: C0883R ALL PRO M24 (REALISM)

        I updated PG 1 Post 1 with the new sliders. I changed a bunch of things so, look over the new slider picture to see whats different.


        main reason for v3 was because i felt like i was getting to many sacks with a 69 OVR team when facing weak teams. In V3 it is harder to get a tackle for loss now especially a sack.


        The CPU should be inclined to run it more now.
        The CPU is better at passing and running.
        The CPU can still sack you.


        I am working on a player speed of 78. This will be the next update

        Comment

        • C0883R
          Pro
          • Sep 2017
          • 816

          #5
          Re: C0883R ALL PRO M24 (REALISM)

          here are some changes i am currently testing. I find the defense on both sides to be better when the cpu and player has the same values on defense sliders. maybe its just the numbers i have i don't know.

          I am testing a new final player speed @71. right now I am currently testing what slider values I want. so far I have settled on one of these

          FOR FRANCHISE

          RTP 45 ALL OTHERS @65 AND ON (I AM LEANING MORE TOWARDS THIS ONE. I LIKE THE IND RUNNING GAME ON THESE ALONG WITH THE REDUCED TFLS ON BOTH SIDES OF THE BALL.)

          RTP 43 ALL OTHERS @67 AND ON (HAVE NOT DECIDED)

          RTP 46 ALL OTHERS @66 AND ON (HAVE NOT DECIDED)


          IF YOU WANT TO USE THESE IN PLAY NOW THEN RTP 45 ALL OTHERS 55 AND ON.



          GAME OPTIONS MAIN MENU
          GAME TYPE SIMULATION
          DIFFICULTY ALL PRO
          10 MINUTESS QUARTERS
          MINIMUM PLAY CLOCK TIME 20 SECONDS
          PASSING CLASSIC
          AUTO FLIP DEFENSIVE PLAY CALL ON
          DEFENSIVE BALL HAWK ON
          INJURIES 13

          FATIGUE 55
          PLAYER SPEED 71

          CAREER SETTING
          QUARTER LENGTH 10
          ACCELERATED CLOCK ON
          MINIMUM PLAY CLOCK TIME 20
          HOME FIELD ADVANTAGE OFF

          TEAM SETTING OVERRIDES
          BALL HAWK ON

          COMMISIONER SETTINGS
          PROGRESSIVE FATIGUE ON

          DEV TRAIT MANAGEMENT
          BREAKOUT SCENARIOS ON
          DEVELOPMENT TRAIT RWGRESSION ON
          DESIRED X-FACTOR DEV PLAYERS 35
          DESIRED SUPERSTAR DEV PLAYERS 65
          DESIRED STAR DEV PLAYERS 320
          SUPERSTAR ABILITIES ON

          ROSTER PROTECTION
          MINIMUM ROSTER SIZE 53

          CAMERAS
          OFFENSE CAMERA SETTINGS ALL-22
          DEFENSE CAMERA SETTINGS BROADCAST

          SLIDERS

          PLAYER
          PASSING
          QB ACCURACY 43
          PASS BLOCKING 48
          WR CATCHING 55

          RUSHING
          RUN BLOCKING 38
          BALL SECURITY 45

          PASS DEFENSE
          REACTION TIME 75
          INTERCEPTIONS 34
          PASS COVERAGE 76

          RUSH DEFENSE
          TACKLING 66

          CPU

          PASSING
          QB ACCURACY 64
          PASS BLOCKING 72
          WR CATCHING 83

          RUSHING
          RUN BLOCKING 57
          BALL SECURITY 43

          PASS DEFENSE
          REACTION TIME 75
          INTERCEPTIONS 34
          PASS COVERAGE 76

          RUSH DEFENSE
          TACKLING 66

          SP TEAMS FG POWER 46
          FG ACCURACY 44
          PUNT POWER 37
          PUNT ACCURACY 74
          KICK OFF POWER 49


          FRANCHISE PENALTIES

          PENALTIESFALSE START 65
          OFFSIDES 65
          FACEMASK 65
          OFFENSIVE HOLDING 65
          ILLEGAL MAN IN THE BACK 65
          ROUGHING THE PASSER 45
          DEFENSIVE PASS INTERFERENCE 65
          ALL PENALTIES ON


          AUTO SUBS

          OFFENSE
          QUARTERBACK SUB OUT 68
          QUARTERBACK SUB IN 94
          RUNNING BACKS SUB OUT 68
          RUNNING BACKS SUB IN 94
          WIDE RECEIVERS SUB OUT 68
          WIDE RECEIVERS SUB IN 94
          FULLBACKS & TIGHT ENDS SUB OUT 68
          FULLBACKS & TIGHT ENDS SUB IN 94
          OFFENSIVE LINEMEN SUB OUT 68
          OFFENSIVE LINEMEN SUB IN 94

          DEFENSE
          DEFENSIVE TACKLES SUB OUT 68
          DEFENSIVE TACKLES SUB IN 94
          DEFENSIVE ENDS SUB OUT 68
          DEFENSIVE ENDS SUB IN 94
          LINEBACKERS SUB OUT 68
          LINEBACKERS SUB IN 94
          CORNERBACKS SUB OUT 68
          CORNERBACKS SUB IN 94
          SAFTIES SUB OUT 68
          SAFTIES SUB IN 94

          Comment

          • C0883R
            Pro
            • Sep 2017
            • 816

            #6
            Re: C0883R ALL PRO M24 (REALISM)

            Originally posted by C0883R
            here are some changes i am currently testing. I find the defense on both sides to be better when the cpu and player has the same values on defense sliders. maybe its just the numbers i have i don't know.

            I am testing a new final player speed @71. right now I am currently testing what slider values I want. so far I have settled on one of these

            FOR FRANCHISE

            RTP 45 ALL OTHERS @65 AND ON (I AM LEANING MORE TOWARDS THIS ONE. I LIKE THE IND RUNNING GAME ON THESE ALONG WITH THE REDUCED TFLS ON BOTH SIDES OF THE BALL.)

            RTP 43 ALL OTHERS @67 AND ON (HAVE NOT DECIDED)

            RTP 46 ALL OTHERS @66 AND ON (HAVE NOT DECIDED)


            IF YOU WANT TO USE THESE IN PLAY NOW THEN RTP 45 ALL OTHERS 55 AND ON.



            GAME OPTIONS MAIN MENU
            GAME TYPE SIMULATION
            DIFFICULTY ALL PRO
            10 MINUTESS QUARTERS
            MINIMUM PLAY CLOCK TIME 20 SECONDS
            PASSING CLASSIC
            AUTO FLIP DEFENSIVE PLAY CALL ON
            DEFENSIVE BALL HAWK ON
            INJURIES 13

            FATIGUE 55
            PLAYER SPEED 71

            CAREER SETTING
            QUARTER LENGTH 10
            ACCELERATED CLOCK ON
            MINIMUM PLAY CLOCK TIME 20
            HOME FIELD ADVANTAGE OFF

            TEAM SETTING OVERRIDES
            BALL HAWK ON

            COMMISIONER SETTINGS
            PROGRESSIVE FATIGUE ON

            DEV TRAIT MANAGEMENT
            BREAKOUT SCENARIOS ON
            DEVELOPMENT TRAIT RWGRESSION ON
            DESIRED X-FACTOR DEV PLAYERS 35
            DESIRED SUPERSTAR DEV PLAYERS 65
            DESIRED STAR DEV PLAYERS 320
            SUPERSTAR ABILITIES ON

            ROSTER PROTECTION
            MINIMUM ROSTER SIZE 53

            CAMERAS
            OFFENSE CAMERA SETTINGS ALL-22
            DEFENSE CAMERA SETTINGS BROADCAST

            SLIDERS

            PLAYER
            PASSING
            QB ACCURACY 43
            PASS BLOCKING 48
            WR CATCHING 55

            RUSHING
            RUN BLOCKING 38
            BALL SECURITY 45

            PASS DEFENSE
            REACTION TIME 75
            INTERCEPTIONS 34
            PASS COVERAGE 76

            RUSH DEFENSE
            TACKLING 66

            CPU

            PASSING
            QB ACCURACY 64
            PASS BLOCKING 72
            WR CATCHING 83

            RUSHING
            RUN BLOCKING 57
            BALL SECURITY 43

            PASS DEFENSE
            REACTION TIME 75
            INTERCEPTIONS 34
            PASS COVERAGE 76

            RUSH DEFENSE
            TACKLING 66

            SP TEAMS FG POWER 46
            FG ACCURACY 44
            PUNT POWER 37
            PUNT ACCURACY 74
            KICK OFF POWER 49


            FRANCHISE PENALTIES

            PENALTIESFALSE START 65
            OFFSIDES 65
            FACEMASK 65
            OFFENSIVE HOLDING 65
            ILLEGAL MAN IN THE BACK 65
            ROUGHING THE PASSER 45
            DEFENSIVE PASS INTERFERENCE 65
            ALL PENALTIES ON


            AUTO SUBS

            OFFENSE
            QUARTERBACK SUB OUT 68
            QUARTERBACK SUB IN 94
            RUNNING BACKS SUB OUT 68
            RUNNING BACKS SUB IN 94
            WIDE RECEIVERS SUB OUT 68
            WIDE RECEIVERS SUB IN 94
            FULLBACKS & TIGHT ENDS SUB OUT 68
            FULLBACKS & TIGHT ENDS SUB IN 94
            OFFENSIVE LINEMEN SUB OUT 68
            OFFENSIVE LINEMEN SUB IN 94

            DEFENSE
            DEFENSIVE TACKLES SUB OUT 68
            DEFENSIVE TACKLES SUB IN 94
            DEFENSIVE ENDS SUB OUT 68
            DEFENSIVE ENDS SUB IN 94
            LINEBACKERS SUB OUT 68
            LINEBACKERS SUB IN 94
            CORNERBACKS SUB OUT 68
            CORNERBACKS SUB IN 94
            SAFTIES SUB OUT 68
            SAFTIES SUB IN 94

            I am getting very close to a final release.

            I have settled on the game play sliders above they are not changing.
            I have settled on Injuries @13 Fatigue @55 Player Speed @71

            What I have not settled on and I am very close to deciding between 1 of these 3 is

            RTP @46 ALL OTHERS @64 AND ON
            RTP @45 ALL OTHERS @63 AND ON
            RTP @46 ALL OTHERS @63 AND ON

            ALL 3 OF THESE WILL MAKE THE CPU RUN MORE. ESPECIALLY TEAMS WITH BOTH A GOOD HB AND A QB SCRAMBLER WE ARE TALKING ABOUT AROUND 50% RUN SOME GAMES.

            PROBLEM WITH THEM IS I AM NOT SURE WHICH ONE PRODUCES THE LEST AMOUNT OF TFLS ON THE PLAYERS SIDE. I AM STILL TESTING THIS OUT ONCE I MAKE A FINAL DECISION ONE OF THESE 3 WILL BE THE FINAL

            Comment

            • mikemck09
              Rookie
              • Apr 2010
              • 206

              #7
              Re: C0883R ALL PRO M24 (REALISM)

              Wanted to pop in and show some appreciation for the hard work you’re putting in. Looking forward to trying out the latest once you dial in on the RTP values. Appreciate you, bro!
              Former NYC P.O. - US Army Veteran
              “You deal with the best of people on their worst days and the worst of people on their best days.”
              “We didn’t come here to save a cat out of a tree - someone’s getting collared.”

              Hooah

              Comment

              • devonc
                Rookie
                • Dec 2006
                • 49

                #8
                Re: C0883R ALL PRO M24 (REALISM)

                I have had some great games with these sliders. Played with the Cardinals and turned off Live playbooks. Missed the playoffs. Had a 9-8 record. What I do is play week 3 6 9,12,15,18 and playoffs. You find out alot about a Team. I also use coach suggestions with no Audibles.on offense and defense. It makes the game very competitive. Thank you for the sliders

                Comment

                • C0883R
                  Pro
                  • Sep 2017
                  • 816

                  #9
                  Re: C0883R ALL PRO M24 (REALISM)

                  Originally posted by devonc
                  I have had some great games with these sliders. Played with the Cardinals and turned off Live playbooks. Missed the playoffs. Had a 9-8 record. What I do is play week 3 6 9,12,15,18 and playoffs. You find out alot about a Team. I also use coach suggestions with no Audibles.on offense and defense. It makes the game very competitive. Thank you for the sliders

                  That's awesome. I use a 69 OVR team and I am 0-5 lol. Finally I can lose with a low OVR Team instead of always going to the SB



                  Happy you are enjoying them

                  Comment

                  • devonc
                    Rookie
                    • Dec 2006
                    • 49

                    #10
                    Re: C0883R ALL PRO M24 (REALISM)

                    When do you think you will have your final set of sliders

                    Comment

                    • C0883R
                      Pro
                      • Sep 2017
                      • 816

                      #11
                      Re: C0883R ALL PRO M24 (REALISM)

                      Originally posted by devonc
                      When do you think you will have your final set of sliders

                      Since making sure I keep the TFLs realistic is vital to my sliders I am going to have to be certain I choose the best penalty values. This is the only thing left to do but what ever they end up being the cpu has to keep running and the TFLs on player side need to stay between 4-6 on avg.


                      Other words I need to play a few full games, so between SAT and Sunday night I am hoping.


                      Sorry for long response.

                      Comment

                      • devonc
                        Rookie
                        • Dec 2006
                        • 49

                        #12
                        Re: C0883R ALL PRO M24 (REALISM)

                        No problem! Just asking and curious. Have a good one

                        Comment

                        • C0883R
                          Pro
                          • Sep 2017
                          • 816

                          #13
                          Re: C0883R ALL PRO M24 (REALISM)

                          THESE ARE NOT THE FINAL RIGHT NOW I AM USING RTP @45 ALL OTHERS @63 AND ON. I HAVE RTP @ 44 AND 43 LEFT TO TEST. FOR NOW THIS IS A GOOD PLACE HOLDER. BELOW IS PICTURES OF STATS FROM THE CURRENT SLIDERS.

                          IF OPTION IS NOT LISTED IT DOES NOT EFFECT MY SLIDERS AND IT IS YOUR CHOICE

                          GAME OPTIONS MAIN MENU
                          GAME TYPE SIMULATION
                          DIFFICULTY ALL PRO
                          10 MINUTESS QUARTERS
                          MINIMUM PLAY CLOCK TIME 20 SECONDS
                          PASSING CLASSIC
                          AUTO FLIP DEFENSIVE PLAY CALL ON
                          DEFENSIVE BALL HAWK ON

                          PLAY NOW AND FRANCHISE
                          INJURIES 13
                          FATIGUE 55
                          PLAYER SPEED 71

                          CAREER SETTING
                          QUARTER LENGTH 10
                          ACCELERATED CLOCK ON
                          MINIMUM PLAY CLOCK TIME 20
                          HOME FIELD ADVANTAGE OFF

                          TEAM SETTING OVERRIDES
                          BALL HAWK ON

                          COMMISIONER SETTINGS
                          PROGRESSIVE FATIGUE ON

                          DEV TRAIT MANAGEMENT
                          BREAKOUT SCENARIOS ON
                          DEVELOPMENT TRAIT RWGRESSION ON
                          DESIRED X-FACTOR DEV PLAYERS 35
                          DESIRED SUPERSTAR DEV PLAYERS 65
                          DESIRED STAR DEV PLAYERS 320
                          SUPERSTAR ABILITIES ON

                          ROSTER PROTECTION
                          MINIMUM ROSTER SIZE 53

                          CAMERAS
                          OFFENSE CAMERA SETTINGS ALL-22
                          DEFENSE CAMERA SETTINGS BROADCAST

                          SLIDERS

                          PLAYER
                          PASSING
                          QB ACCURACY 43
                          PASS BLOCKING 48
                          WR CATCHING 55

                          RUSHING
                          RUN BLOCKING 38
                          BALL SECURITY 45

                          PASS DEFENSE
                          REACTION TIME 75
                          INTERCEPTIONS 34
                          PASS COVERAGE 76

                          RUSH DEFENSE
                          TACKLING 66

                          CPU

                          PASSING
                          QB ACCURACY 64
                          PASS BLOCKING 72
                          WR CATCHING 83

                          RUSHING
                          RUN BLOCKING 57
                          BALL SECURITY 43

                          PASS DEFENSE
                          REACTION TIME 75
                          INTERCEPTIONS 34
                          PASS COVERAGE 76

                          RUSH DEFENSE
                          TACKLING 66

                          SP TEAMS FG POWER 46
                          FG ACCURACY 44
                          PUNT POWER 37
                          PUNT ACCURACY 74
                          KICK OFF POWER 49


                          FRANCHISE PENALTIES

                          PENALTIESFALSE START 63
                          OFFSIDES 63
                          FACEMASK 63
                          OFFENSIVE HOLDING 63
                          ILLEGAL MAN IN THE BACK 63
                          ROUGHING THE PASSER 43
                          DEFENSIVE PASS INTERFERENCE 63
                          ALL PENALTIES ON


                          AUTO SUBS

                          OFFENSE
                          QUARTERBACK SUB OUT 68
                          QUARTERBACK SUB IN 94
                          RUNNING BACKS SUB OUT 68
                          RUNNING BACKS SUB IN 94
                          WIDE RECEIVERS SUB OUT 68
                          WIDE RECEIVERS SUB IN 94
                          FULLBACKS & TIGHT ENDS SUB OUT 68
                          FULLBACKS & TIGHT ENDS SUB IN 94
                          OFFENSIVE LINEMEN SUB OUT 68
                          OFFENSIVE LINEMEN SUB IN 94

                          DEFENSE
                          DEFENSIVE TACKLES SUB OUT 68
                          DEFENSIVE TACKLES SUB IN 94
                          DEFENSIVE ENDS SUB OUT 68
                          DEFENSIVE ENDS SUB IN 94
                          LINEBACKERS SUB OUT 68
                          LINEBACKERS SUB IN 94
                          CORNERBACKS SUB OUT 68
                          CORNERBACKS SUB IN 94
                          SAFTIES SUB OUT 68
                          SAFTIES SUB IN 94




                          THE RAVENS COME INTO THE GAME AS 2ND IN THE LEAGUE FOR PASS DEFENSE AND BOY DID THE PIC ABOVE SHOW WHY ON MY PASSING STATS. LOOK AT THE OTHER STATS AND YOU WILL SEE HOW CLOSE THEY ARE TO THE AVERAGES IN THE PIC BELOW


                          THE PIC BELOW IS A TOTAL NUMBER OF RUN PLAYS BY BOTH TEAMS. YOU PROBABLY WILL NOT FIND ANOTHER SLIDER SET WHERE THE CPU WILL RUN 30 TIMES IN ONE GAME! THIS IS NOT ACCIDENT. THIS IS FROM MY PENALTY SETTINGS ALONG WITH MY OTHER SLIDER VALUES.


                          HST 4 TFL



                          RAVENS 7 TFL


                          TOGETHER THAT IS 11 =5 A PIECE. THIS IS ACCEPTABLE IF IT WAS THE OTHER WAY AROUND WHERE HST HAD 7 AND THE RAVENS HAD 4 CONSIDERING I AM ONLY A 69 OVR TEAM THAT WOULD HAVE NOT BEEN ACCEPTABLE. THESE ARE REALISTIC NUMBERS

                          Comment

                          • C0883R
                            Pro
                            • Sep 2017
                            • 816

                            #14
                            Re: C0883R ALL PRO M24 (REALISM)


                            Updated PG1 Post 2 with my season 1 6 week update on the 3 goals i am making these sliders around. Realistic TFL, BTK and reduced drops

                            updated slider set with latest changes

                            Comment

                            • C0883R
                              Pro
                              • Sep 2017
                              • 816

                              #15
                              Re: C0883R ALL PRO M24 (REALISM)

                              Originally posted by C0883R
                              THESE ARE NOT THE FINAL RIGHT NOW I AM USING RTP @45 ALL OTHERS @63 AND ON. I HAVE RTP @ 44 AND 43 LEFT TO TEST. FOR NOW THIS IS A GOOD PLACE HOLDER. BELOW IS PICTURES OF STATS FROM THE CURRENT SLIDERS.

                              IF OPTION IS NOT LISTED IT DOES NOT EFFECT MY SLIDERS AND IT IS YOUR CHOICE

                              GAME OPTIONS MAIN MENU
                              GAME TYPE SIMULATION
                              DIFFICULTY ALL PRO
                              10 MINUTESS QUARTERS
                              MINIMUM PLAY CLOCK TIME 20 SECONDS
                              PASSING CLASSIC
                              AUTO FLIP DEFENSIVE PLAY CALL ON
                              DEFENSIVE BALL HAWK ON

                              PLAY NOW AND FRANCHISE
                              INJURIES 13
                              FATIGUE 55
                              PLAYER SPEED 71

                              CAREER SETTING
                              QUARTER LENGTH 10
                              ACCELERATED CLOCK ON
                              MINIMUM PLAY CLOCK TIME 20
                              HOME FIELD ADVANTAGE OFF

                              TEAM SETTING OVERRIDES
                              BALL HAWK ON

                              COMMISIONER SETTINGS
                              PROGRESSIVE FATIGUE ON

                              DEV TRAIT MANAGEMENT
                              BREAKOUT SCENARIOS ON
                              DEVELOPMENT TRAIT RWGRESSION ON
                              DESIRED X-FACTOR DEV PLAYERS 35
                              DESIRED SUPERSTAR DEV PLAYERS 65
                              DESIRED STAR DEV PLAYERS 320
                              SUPERSTAR ABILITIES ON

                              ROSTER PROTECTION
                              MINIMUM ROSTER SIZE 53

                              CAMERAS
                              OFFENSE CAMERA SETTINGS ALL-22
                              DEFENSE CAMERA SETTINGS BROADCAST

                              SLIDERS

                              PLAYER
                              PASSING
                              QB ACCURACY 43
                              PASS BLOCKING 48
                              WR CATCHING 55

                              RUSHING
                              RUN BLOCKING 38
                              BALL SECURITY 45

                              PASS DEFENSE
                              REACTION TIME 75
                              INTERCEPTIONS 34
                              PASS COVERAGE 76

                              RUSH DEFENSE
                              TACKLING 66

                              CPU

                              PASSING
                              QB ACCURACY 64
                              PASS BLOCKING 72
                              WR CATCHING 83

                              RUSHING
                              RUN BLOCKING 57
                              BALL SECURITY 43

                              PASS DEFENSE
                              REACTION TIME 75
                              INTERCEPTIONS 34
                              PASS COVERAGE 76

                              RUSH DEFENSE
                              TACKLING 66

                              SP TEAMS FG POWER 46
                              FG ACCURACY 44
                              PUNT POWER 37
                              PUNT ACCURACY 74
                              KICK OFF POWER 49


                              FRANCHISE PENALTIES

                              PENALTIESFALSE START 63
                              OFFSIDES 63
                              FACEMASK 63
                              OFFENSIVE HOLDING 63
                              ILLEGAL MAN IN THE BACK 63
                              ROUGHING THE PASSER 43
                              DEFENSIVE PASS INTERFERENCE 63
                              ALL PENALTIES ON


                              AUTO SUBS

                              OFFENSE
                              QUARTERBACK SUB OUT 68
                              QUARTERBACK SUB IN 94
                              RUNNING BACKS SUB OUT 68
                              RUNNING BACKS SUB IN 94
                              WIDE RECEIVERS SUB OUT 68
                              WIDE RECEIVERS SUB IN 94
                              FULLBACKS & TIGHT ENDS SUB OUT 68
                              FULLBACKS & TIGHT ENDS SUB IN 94
                              OFFENSIVE LINEMEN SUB OUT 68
                              OFFENSIVE LINEMEN SUB IN 94

                              DEFENSE
                              DEFENSIVE TACKLES SUB OUT 68
                              DEFENSIVE TACKLES SUB IN 94
                              DEFENSIVE ENDS SUB OUT 68
                              DEFENSIVE ENDS SUB IN 94
                              LINEBACKERS SUB OUT 68
                              LINEBACKERS SUB IN 94
                              CORNERBACKS SUB OUT 68
                              CORNERBACKS SUB IN 94
                              SAFTIES SUB OUT 68
                              SAFTIES SUB IN 94




                              THE RAVENS COME INTO THE GAME AS 2ND IN THE LEAGUE FOR PASS DEFENSE AND BOY DID THE PIC ABOVE SHOW WHY ON MY PASSING STATS. LOOK AT THE OTHER STATS AND YOU WILL SEE HOW CLOSE THEY ARE TO THE AVERAGES IN THE PIC BELOW


                              THE PIC BELOW IS A TOTAL NUMBER OF RUN PLAYS BY BOTH TEAMS. YOU PROBABLY WILL NOT FIND ANOTHER SLIDER SET WHERE THE CPU WILL RUN 30 TIMES IN ONE GAME! THIS IS NOT ACCIDENT. THIS IS FROM MY PENALTY SETTINGS ALONG WITH MY OTHER SLIDER VALUES.


                              HST 4 TFL



                              RAVENS 7 TFL


                              TOGETHER THAT IS 11 =5 A PIECE. THIS IS ACCEPTABLE IF IT WAS THE OTHER WAY AROUND WHERE HST HAD 7 AND THE RAVENS HAD 4 CONSIDERING I AM ONLY A 69 OVR TEAM THAT WOULD HAVE NOT BEEN ACCEPTABLE. THESE ARE REALISTIC NUMBERS

                              I used RTP @44 and All others @ 64 and on to get the stats below. This will make the CPU run more!. This is not a accident. This the 2nd game in a row the CPU ran for no less the 30 Attempts!!! Getting closer at a final release.

                              Look at the picture with both team rankings and you will see the stats between me and atl come close to those of the ranking avg.



                              Comment

                              Working...