Understanding Sliders Effects

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  • DatIsraeliGuy
    MVP
    • Jul 2014
    • 1180

    #1

    Understanding Sliders Effects

    Hi all, I'm trying to play dynasty on varsity (currently 3-0 with Minnesota vs bad teams) and I want to make some adjustments to the sliders. Before that I am wondering what some of them actually do, specifically the reaction time slider and the blocking sliders (run/pass):
    Is the reaction time slider about how fast the players on 2nd and 3rd level make decisions about where to cover? And if so, does putting it at a 100 means they will always cover perfectly?
    For the blocking sliders - how do they affect the blocking, is it simply a boost to the ratings? Does it just mean the cpu will have a harder time breaking through or will it change how the o-line is blocking in terms of making correct double teams or creating openings for the run?

    Thanks in advance, understanding this will surely help me
  • smoove7
    Rookie
    • Dec 2007
    • 472

    #2
    Re: Understanding Sliders Effects

    As you can see by my post these types of posts typically dont get too many answers because there are so many theories and EA has never told any of us exactly what sliders affect other than just what their 5 word sentence says.

    Reaction time typically refers to how quickly the secondary defensive player moves or changes direction based on what the offensive player is doing. Think of it as a funnel, if the slider is lower there is a lot more open space because the defensive player is reacting slower, the higher the number the smaller the open space because the defensive player is reacting on par to the offensive player.

    And putting it to 100 doesnt mean they will cover perfectly all the time, its all a dice roll, it will increase or decrease the chances that dice roll will go your way.

    Blocking is typically how long a player will hold their block. Now I can go into all of the hidden blocking slider talk but I dont want to over load you. If the # is lower they wont hold their block as long, if higher will hold it longer and there will be more time for you to run.

    As you can see yours and my post have about 400 views with not many replies just becuase there are so many theories and placebo effects it can be a challenge to get correct info. Ive been on the OS forums for almost 20 years (yes im old) and that is just how it goes. Now that you have a reply others should post as well. But I will tell you OS has wasily the most information related to sliders, now not all of it is spot on but there are people on here who have dedicated years to figuring out what EA wont tell us for the love of the sports game and trying to turn it into the sim we all want.
    Last edited by smoove7; 07-28-2024, 07:42 AM.
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    • CoachGunns
      Rookie
      • Oct 2020
      • 191

      #3
      Re: Understanding Sliders Effects

      No body really knows lol I'm a big slider guy and I can tell you as soon as you think you got one figured out, something will happen to make you question everything. Some times I feel like I waste my time and should just play with default sliders. However, we are all chasing the most perfect gameplay or sim play as possible.

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      • smoove7
        Rookie
        • Dec 2007
        • 472

        #4
        Re: Understanding Sliders Effects

        Originally posted by CoachGunns
        No body really knows lol I'm a big slider guy and I can tell you as soon as you think you got one figured out, something will happen to make you question everything. Some times I feel like I waste my time and should just play with default sliders. However, we are all chasing the most perfect gameplay or sim play as possible.
        I think that is why EA hasn't offered a slider deep dive guide, they don't even know with all the old code layered on top of each other.

        Don't get it twisted readers, the new game has the old code in it.
        ..."And there's a frequent bug that turns the receivers' route markers into dancing squiggly lines. None of these problems destroy the fun of running a perfect option play, but they do take you out of what should be an immersive experience."....

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        • CoachGunns
          Rookie
          • Oct 2020
          • 191

          #5
          Re: Understanding Sliders Effects

          Originally posted by smoove7
          I think that is why EA hasn't offered a slider deep dive guide, they don't even know with all the old code layered on top of each other.

          Don't get it twisted readers, the new game has the old code in it.
          Def has some Madden code in in forsure, that's why we see similar issues at times as Madden, if it was completely different code then they would be totally different issues.

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          • canes21
            Hall Of Fame
            • Sep 2008
            • 22931

            #6
            Re: Understanding Sliders Effects

            Reaction Time is how quickly defenders react to a passing motion. It won't improve coverage.

            The coverage slider improves coverage and even at 100 it won't be perfect because the coverage in game isn't technically sound and lacks things like hand fighting to allow defenders to better stick to WRs in an organic fashion.

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            • jdb7623
              Rookie
              • Jun 2003
              • 186

              #7
              Re: Understanding Sliders Effects

              Originally posted by canes21
              Reaction Time is how quickly defenders react to a passing motion. It won't improve coverage.

              The coverage slider improves coverage and even at 100 it won't be perfect because the coverage in game isn't technically sound and lacks things like hand fighting to allow defenders to better stick to WRs in an organic fashion.

              Sent from my SM-S901U using Tapatalk
              So would reaction time have a bigger impact in limiting yards after catch since your player should be closer to the receiver once they catch it. Also, it seems like this would impact run defense

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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15418

                #8
                Re: Understanding Sliders Effects

                Originally posted by jdb7623
                So would reaction time have a bigger impact in limiting yards after catch since your player should be closer to the receiver once they catch it. Also, it seems like this would impact run defense
                That slider has changed names over the years and as someone else mentioned EA may still be using old code.

                Back in NCAA 06 It was named Awareness Slider on defense.

                Coverage was named Knockdown

                By NCAA 10 EA renamed the Pass Sliders Coverage and Pass Rush

                NCAA 14 only had Pass Coverage and INT sliders listed

                So as you can see EA is giving us bare minimum gameplay options and they tend to rename a specific slider.

                They never state what any sliders does and believe it's because they don't even know fully themselves.

                Sliders don't get the same attention or out cry that jock straps, helmets and score boards gets lol

                Which is a shame because you would think since Sliders are the backbone of your actual on field gameplay you'd take a hard look at them at least once every few years as opposed to decades
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                • canes21
                  Hall Of Fame
                  • Sep 2008
                  • 22931

                  #9
                  Re: Understanding Sliders Effects

                  Originally posted by jdb7623
                  So would reaction time have a bigger impact in limiting yards after catch since your player should be closer to the receiver once they catch it. Also, it seems like this would impact run defense
                  Reaction, coverage, and speed threshold will be the main ones to help with run after catch.

                  Reaction time does not impact reaction to run defense.
                  “No one is more hated than he who speaks the truth.”


                  ― Plato

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                  • EAGLESFAN10
                    MVP
                    • Nov 2011
                    • 2338

                    #10
                    Re: Understanding Sliders Effects

                    From my experience with sliders over the years is that certain sliders do as they should but others things within the realm of the slider(s) is also affected as well.

                    Example: Tackling definitely helps improves the tackling of defenders across the board but it also tends to help the reaction time/pursuit of defenders during run plays or after the catch situations.

                    Run Blocking in my opinion more about how long blockers will hold onto their blocks at LOS and improves the awareness of blocking once you hit the 2nd and 3rd level of the defense.

                    Pass RT, INT and PC all work hand and hand

                    Pass RT tends to trigger the break on the ball once it's released from the QBs hand

                    INT triggers the aggressiveness of the defenders playing the ball vs the receiver but also the lower you go the more butterfingers you will see lol.

                    Pass coverage seems to affect how well each defender plays their zone/man.. pair this with the RT slider and you can create some beautiful coverage and breaks on passes!!

                    Fumble/Ball Carrier affects exactly what it says in my opinion, lower seems obviously create more timely fumbles but it also seems to let the weight of ball carriers(Anyboy with the ball in their hands) matter more. higher seems to allow ball carriers to focus on their moves

                    QB Accuracy does its job but seems to factor in awareness/aggression/Timing to make plays with their arm. lower allows for more overthrows/underthrows, while medium or higher (35-70) seem to make QBs use their instincts more and want to try and push the ball down field for moderate to long passes.

                    Pass Blocking is exactly like the run blocking slider except for passing plays obviously lol, it determines the lengths of blocking on pass plays and directly/indirectly determines the pass rush of the defensive line.

                    WR Catching is weird it clearly triggers the catching ability of WRs/TEs/RBs but it seems to determine the aggression or conservative in which the WR may go for the ball.

                    Fatigue is exactly the how fast players tire but unlike madden the CFB development implemented this well IMO as in just because the you turn the fatigue up doesn't necessarily mean players lose speed but as the game goes on you can definitely tell with certain players across the field on both sides, those explosive plays feel different at the beginning of games vs the middle/end of games but feel so good when the do happen during end of games.

                    injuries trigger the amount of injuries/bump and bruise type of injuries throughout the course of a game/season.

                    Speed Parity is perfectly explained IMO.


                    Penalties .. well lets just say in this edition of a football game they work exactly as intended lmao. but they also correlate with the main gameplay sliders


                    P.S Now by no means is this how EA or others view the sliders but over the years these are my observations on how they SEEM to work
                    Last edited by EAGLESFAN10; 07-28-2024, 07:59 PM.
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                    • Dazza1
                      Pro
                      • Oct 2013
                      • 509

                      #11
                      Re: Understanding Sliders Effects

                      So you’re saying the higher the fumble slider the less fumbles would happen?


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                      • canes21
                        Hall Of Fame
                        • Sep 2008
                        • 22931

                        #12
                        Re: Understanding Sliders Effects

                        Originally posted by Dazza1
                        So you’re saying the higher the fumble slider the less fumbles would happen?


                        Sent from my iPhone using Operation Sports
                        Correct. The slider was renamed Ball Security in Madden and is even called that in this game in the main menu. To the left is more fumbles, to the right is less fumbles.
                        “No one is more hated than he who speaks the truth.”


                        ― Plato

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                        • bDoddleS
                          Rookie
                          • Jul 2024
                          • 209

                          #13
                          Re: Understanding Sliders Effects

                          One thing I've seen in multiple of these slider maker threads are how multiple sliders can affect other sliders.

                          Trying to find a balance, what kind of slider combos are the popular ones if you increase one, you might wanna look to decrease the other?
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                          • "The dude abides"
                            Rookie
                            • Mar 2010
                            • 170

                            #14
                            Re: Understanding Sliders Effects

                            Originally posted by EAGLESFAN10
                            From my experience with sliders over the years is that certain sliders do as they should but others things within the realm of the slider(s) is also affected as well.

                            Example: Tackling definitely helps improves the tackling of defenders across the board but it also tends to help the reaction time/pursuit of defenders during run plays or after the catch situations.

                            Run Blocking in my opinion more about how long blockers will hold onto their blocks at LOS and improves the awareness of blocking once you hit the 2nd and 3rd level of the defense.

                            Pass RT, INT and PC all work hand and hand

                            Pass RT tends to trigger the break on the ball once it's released from the QBs hand

                            INT triggers the aggressiveness of the defenders playing the ball vs the receiver but also the lower you go the more butterfingers you will see lol.

                            Pass coverage seems to affect how well each defender plays their zone/man.. pair this with the RT slider and you can create some beautiful coverage and breaks on passes!!

                            Fumble/Ball Carrier affects exactly what it says in my opinion, lower seems obviously create more timely fumbles but it also seems to let the weight of ball carriers(Anyboy with the ball in their hands) matter more. higher seems to allow ball carriers to focus on their moves

                            QB Accuracy does its job but seems to factor in awareness/aggression/Timing to make plays with their arm. lower allows for more overthrows/underthrows, while medium or higher (35-70) seem to make QBs use their instincts more and want to try and push the ball down field for moderate to long passes.

                            Pass Blocking is exactly like the run blocking slider except for passing plays obviously lol, it determines the lengths of blocking on pass plays and directly/indirectly determines the pass rush of the defensive line.

                            WR Catching is weird it clearly triggers the catching ability of WRs/TEs/RBs but it seems to determine the aggression or conservative in which the WR may go for the ball.

                            Fatigue is exactly the how fast players tire but unlike madden the CFB development implemented this well IMO as in just because the you turn the fatigue up doesn't necessarily mean players lose speed but as the game goes on you can definitely tell with certain players across the field on both sides, those explosive plays feel different at the beginning of games vs the middle/end of games but feel so good when the do happen during end of games.

                            injuries trigger the amount of injuries/bump and bruise type of injuries throughout the course of a game/season.

                            Speed Parity is perfectly explained IMO.


                            Penalties .. well lets just say in this edition of a football game they work exactly as intended lmao. but they also correlate with the main gameplay sliders


                            P.S Now by no means is this how EA or others view the sliders but over the years these are my observations on how they SEEM to work
                            I agree with all of that. In regards to the tackling slider, I'd also add that it helps with block shedding across the board.

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