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Originally Posted by QuestGAV |
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Not looking for trick plays/glitches, just general advice on how to approach play calling vs. the AI. I understand some basic terminology like 4-3/3-4/4-2-5/nickel/dime as well as that Cover 1/2/3 indicate how many defenders are in a deep zone. I have a few questions:
- What do the suffix tags mean (Cloud/Sky/Under/Over/Match)?
- I assume Cloud/Sky/Over are meant for deeper coverages, but I could be totally wrong.
- I've seen people suggest both Under and Match for more aggressive coverage, but also seen people say Match needs to be patched. Would you recommend Under for most normal passing downs for now?
- How do Cover 6/Cover 9 fit into that?
- Do you feel like one of the zones works better than the others?
- How often do you mix in man vs. zone?
- How often are you pass blitzing?
- are you sending 5, 6, 7, 8? It feels like the AI is pretty good hitting a quick slant when I send more than six.
- If you're running a 3/3/5 Tite or 4/2/5 what plays work best against the run? Certain types of zone or man?
- I've had some luck 0 blitzing on run downs but obviously that's a big risk.
- I ran 3/3/5 Tite in my last dynasty but thinking about 4/2/5 for a bit better control of the LOS this time around.
Any other thoughts on how to run an effective defense? Should probably add that I'm restarting a dynasty with Charlotte this morning so my players are not particularly big, fast, or skilled.
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All good questions, but I am by no means an experts. I run a dynasty with 2 teams. 1 is a 3-3-5 the other a 4-2-5. I'll give you my mental checklist.
1. In the play call screen you want to first consider the personel and formation. On 1st down, my first priority is to stop the run which basically means don' get outnumbered. If the formation has a TE in tight, that's 6 blockers, you wouldn't want to run dime. You'd only have 5 defenders and they'd run it up your ***. Go with 3-3-5 or 4-2-5. The variations are not all that important, but you can experiment.
2. Man vs. Zone vs. Match. Match and zone allow your defenders to keep their eyes in the backfield so they react to the run better. In man your defenders will turn an run with the receiver so they don't react well. I run alot of Match on 1st and 2nd down, sometimes zone to mix it up.
3. Cover 2/3/4 refers to home many defenders are deep. Cover 6 and 9 is a hybrid so half the field is In Cover 2 the other half Cover 4. I like Cover 3 buzz because it brings a safety down for run support.
4. I personally don't do alot of blitzing. I save it for my obvious down and distance. On 3rd and short they are likely running and 3rd and long they are likely passing. So you can bring more when you've got more obvious scenarios. I also like to do a zone blitz with 5 or 6 on 2nd and medium. Cpu likes to do more Playstation which takes more time to develop so the blitz usually gets there. I prefer zone blitz because I still have some defenders deep on case the blitz fails.
Anyways. I could write a book, but this should get you started. I don't recommend you play alot of man unless you have some really good corners. Also if they go with 2 TEs you can usually run more man since they don't have a slot. The safeties and LBs can struggle covering the slot guy in man.