Forme95 AA Default Cpu vs Cpu Sliders

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  • forme95
    MVP
    • Nov 2013
    • 3118

    #1

    Forme95 AA Default Cpu vs Cpu Sliders

    For CPU vs CPU only. I play single team Offline Dynasty.

    What I look for when making these are for stats and time to fall in line with EA stats not real stats. This is a video game and cant portray real life. The game and AI doesn't play to real life, therefore chasing real life is a slideritis nightmare. I want to see good field play and lets call it a realm of realism, but more in line with EA. I try to keep the sliders close to default because the further you go off default, the more the game plays to sliders then ratings. Thus making building a team useless.

    I have about 100 hours of testing with these using 3 different dynasties. Ohio State, Florida, and Central Mich. Each dynasty has been its own. Each have played year 1 as expected. The only thing changed was the teams. The settings and sliders have been the exact same. To me thats the other nice thing. The games do not play the same with varied team ratings. A powerhouse plays like a powerhouse, a average team plays average and a small school plays like a small school.

    Im on my 3rd year of default HUM/CPU sliders. I believe that the only adjustments needed for cvc is in the penalties and time. I also do not make ANY ratings, traits, or playbook adjustments. The more you skew the game, the more off the beaten path you get.

    Weather games increase everything. Penalites, mistakes, some funky play, and horrible kicking. Its the game, not sliders.

    If games start playing what you think is a "WTF". Exit the game and reset and reload sliders. Ive had this happen 1x in 100 hours. It happens, its the game, it isnt perfect.

    Game Options: BOLD is current

    Coin Toss 1st Choice - Kick
    Coin Toss 2nd Choice - Against Wind
    Kicking - Tap and Tap
    Passing Type - Classic
    Passing Slowdown - None
    Pass Lead Increase - Medium
    Recticle Speed - 1
    Reticle Visibility - Hidden
    Meter Visibility - Hidden

    Gameplay Helpers:

    Auto Flip Defensive Play Call - On
    Defensive Ball Hawk - On
    Defensive Heat Seeker - Off
    Defensive Heat Seeker Window Size - NA
    Defensive Switch Assist - On
    Controlled Player art - Off

    Visual Feedback:

    Dynamic Play Call - Off
    Play Call Button Layout - Square, Cross, Triangle
    Previous Play Information - Off

    On Field:

    On Field Visual feedback - Off
    On Field Trainer - Off
    Defensive Pass Coverage Visual Assist - Off
    Receiver Visual Assist - Off
    Drive Goals Feedback - Off
    Dynasty Bottom Line Ticker - Scores Only
    Coaching Tips - Off
    Pre-snap Menu - Off
    Players Names - Off

    Cameras:

    Camera Toggle - Off
    Passing Cam - Off
    Offensive Camera Settings - Standard
    Defense Camera Settings - Standard


    Dynasty Settings:

    Skill Level - All American
    Coach Firing - On
    Coach XP Speed Setting - Slower or Slowest
    Player Edit Permission - Any Player
    Injury - On
    Wear and Tear - On

    Clock Management:

    Quarter Length - 11 Minutes
    Accelerated Clock - On
    Minimum Play Clock Time - 17

    User Team Help:

    Season Experience - Full Control
    League Advancement - Manual

    Team Settings:

    Auto Recruiting - Off
    User Coach Auto Progression - Off


    Gameplay Sliders:

    Player/CPU Skill

    QB Accuracy - 50
    Pass Blocking - 50
    WR Catching - 48
    Run Blocking - 50
    Fumbles - 50
    Pass Defense Reaction Time - 50
    Interceptions - 20
    Pass Coverage - 50
    Tackling - 50

    Special Teams

    FG Power - 50
    FG Accuracy - 50
    Punt Power - 55
    Punt Accuracy - 45
    Kickoff Power - 55

    Game Options:

    Injuries - 52
    Fatigue - 57
    Min Player Speed Threshold - 50

    Penalties

    Offside - 55
    False Start - 55
    Holding - 57
    Face Mask - 47
    Defensive Pass Interference - 52
    Illegal Block In The Back - 50
    Roughing Passer - 50

    All Other Penalties Turned "On"

    Auto Subs - Default

    XP Sliders, I recommend Funkycorn
    I am currently leaving them default for now

    Edit added 9/6: See post #2
    Last edited by forme95; 09-06-2024, 05:34 PM.
    Really wish sports games played to ratings!
    Only thing SIM about sports games now, are the team name and players
    CFB 25 The absolute GOAT!!!
    MLB 23 FOREVER 20 is better, 23 just for Guardians
    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.
  • forme95
    MVP
    • Nov 2013
    • 3118

    #2
    Re: Forme95 AA Default Cpu vs Cpu Sliders

    Updated 12/15
    We now have and will be using a VARSITY set

    Coin Toss 1st Choice - Kick
    Coin Toss 2nd Choice - Against Wind
    Kicking - Tap and Tap
    Passing Type - Classic
    Passing Slowdown - None
    Pass Lead Increase - Medium
    Reticle Speed - 7
    Reticle Visibility - Hidden
    Meter Visibility - Hidden

    Gameplay Helpers:

    Auto Flip Defensive Play Call - Off
    Defensive Ball Hawk - On
    Defensive Heat Seeker - On
    Defensive Heat Seeker Window Size - 100%
    Defensive Switch Assist - On
    Controlled Player art - Off

    Visual Feedback:

    Dynamic Play Call - Off
    Play Call Button Layout - Square, Cross, Triangle
    Previous Play Information - On

    On Field:

    On Field Visual feedback - Off
    On Field Trainer - Off
    Defensive Pass Coverage Visual Assist - Off
    Receiver Visual Assist - Off
    Drive Goals Feedback - Off
    Dynasty Bottom Line Ticker - Scores Only
    Coaching Tips - Off
    Pre-snap Menu - On
    Players Names - Pre-Snap Only

    Cameras:

    Camera Toggle - Off
    Passing Cam - Off
    Offensive Camera Settings - Standard
    Defense Camera Settings - Standard

    Volume Control:

    Audio Mix - Broadcast (User Preference)



    Dynasty Settings:

    Skill Level - Varsity
    Coach Firing - On
    Coach XP Speed Setting - Slower (User Choice)
    Player Edit Permission - Any Player
    Injury - On
    Wear and Tear - On

    Clock Management:

    Quarter Length - 11 Minutes
    Accelerated Clock - On
    Minimum Play Clock Time - 20

    User Team Help:

    Season Experience - Full Control
    League Advancement - Manual

    Team Settings:

    Auto Recruiting - Off
    User Coach Auto Progression - Off

    Human Sliders/CPU Skill

    QB Accuracy - 20
    Pass Blocking - 55
    WR Catching - 50
    Run Blocking - 55
    Fumbles - 48
    Pass Defense Reaction Time - 50
    Interceptions - 25
    Pass Coverage - 50
    Tackling - 40

    Special Teams

    FG Power - 50
    FG Accuracy - 35
    Punt Power - 55
    Punt Accuracy - 45
    Kickoff Power - 55

    Game Options

    Injuries - 35
    Fatigue - 65
    Min Player Speed Threshold - 50

    Penalties

    Offside - 65
    False Start - 65
    Holding - 58 (manually move in dynasty)
    Face Mask - 60
    Defensive Pass Interference - 80
    Illegal Block In The Back - 52 (manually move in dynasty)
    Roughing Passer - 50
    All other penalties turned “On”


    Here is what we going with. We are moving to Varsity! Gameplay is so much better. A few minor changes needed to be made to combat the human side of it. These are really playing well. We will go from here. A few minor tweaks may still need to be made, but these ARE IT!

    I want to give a big shout out to Armor. A lot of these stem off his base set and got me to where I am. Also, Ive been using his template to post, which I never really gave him credit for. He is a slider guru and understands what the balance of gaming is and how it should look on the field.
    Last edited by forme95; 12-15-2024, 09:41 AM.
    Really wish sports games played to ratings!
    Only thing SIM about sports games now, are the team name and players
    CFB 25 The absolute GOAT!!!
    MLB 23 FOREVER 20 is better, 23 just for Guardians
    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

    Comment

    • forme95
      MVP
      • Nov 2013
      • 3118

      #3
      Re: Forme95 AA Default Cpu vs Cpu Sliders

      Year 1 OSU HC

      #2 VS Akron: 17 - 34 W Bucks blocked a punt and had a muffed punt catch.
      #2 VS W Michigan: 13 - 42 W Mich threw in a fake FG pass. That was surprising. Another muffed punt catch.
      #1 VS Marshall: 21 - 42 W Only odd thing in this, was Marshall had 6 deep pass attempts and 6 completions, but couldnt do anything else
      #1 @ Michigan St: W 56 - 10 test change to improve run, hard to judge game
      #1 VS #15 Iowa: W 34 - 7
      #1 @ # 11 Oregon: L 28 - 23 Last play TD pass for the Ducks to win
      #6 VS #11 Nebraska: W 35 - 23 Good game when playing ranked teams
      #4 @ #6 Penn St: W 17 - 13 Penn mounted a drive in the end but came up short to Bucks D
      #2 VS Purdue:
      @ Northwestern:
      VS Indiana:
      VS Michigan:
      Last edited by forme95; 12-18-2024, 06:45 PM. Reason: Season updates
      Really wish sports games played to ratings!
      Only thing SIM about sports games now, are the team name and players
      CFB 25 The absolute GOAT!!!
      MLB 23 FOREVER 20 is better, 23 just for Guardians
      Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

      Comment

      • RealityCalls84
        Rookie
        • Jun 2012
        • 26

        #4
        Re: Forme95 AA Default Cpu vs Cpu Sliders

        Thanks for these! Quick question, if (F) is final what is going on with some settings that have multiple numbers? I assume quarter length is either 12 min 20 sec OR 13 min 17 sec, right?

        Comment

        • forme95
          MVP
          • Nov 2013
          • 3118

          #5
          Re: Forme95 AA Default Cpu vs Cpu Sliders

          Originally posted by RealityCalls84
          Thanks for these! Quick question, if (F) is final what is going on with some settings that have multiple numbers? I assume quarter length is either 12 min 20 sec OR 13 min 17 sec, right?
          No, far right is the current setting. If its 55, 35 then 35 is current. I'll update OP to make it clearer. (F) is final being it will not change. Of course unless something drastically changes in gameplay.

          Injuries Im not set at yet. More concerned with gameplay, injuries will be easier when gameplay is all said and done.
          Really wish sports games played to ratings!
          Only thing SIM about sports games now, are the team name and players
          CFB 25 The absolute GOAT!!!
          MLB 23 FOREVER 20 is better, 23 just for Guardians
          Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

          Comment

          • RealityCalls84
            Rookie
            • Jun 2012
            • 26

            #6
            Re: Forme95 AA Default Cpu vs Cpu Sliders

            Originally posted by forme95
            No, far right is the current setting. If its 55, 35 then 35 is current. I'll update OP to make it clearer. (F) is final being it will not change. Of course unless something drastically changes in gameplay.

            Injuries Im not set at yet. More concerned with gameplay, injuries will be easier when gameplay is all said and done.
            Ohh okay, I've got it now! Thanks for the quick clarification.

            Comment

            • LARAMSRBACK
              Rookie
              • Sep 2016
              • 52

              #7
              Re: Forme95 AA Default Cpu vs Cpu Sliders

              Originally posted by forme95
              For CPU vs CPU only. I play single team Offline Dynasty Default Roster.

              What I look for when making these are for stats and time to fall in line with EA stats not real stats. This is a video game and cant portray real life. The game and AI doesn't play to real life, therefore chasing real life is a slideritis nightmare. I want to see good field play and lets call it a realm of realism, but more in line with EA. I try to keep the sliders close to default because the further you go off default, the more the game plays to sliders then ratings. Thus making building a team useless.

              Im on my 3rd year of default HUM/CPU sliders. I believe that the only adjustments needed for cvc is in the penalties and time. I also do not make ANY ratings, traits, or playbook adjustments. The more you skew the game, the more off the beaten path you get.

              Everything is done in MM and then in Dynasty I reset sliders (O PS5) and then load (Square PS5).

              Game Options BOLD is current

              Coin Toss 1st Choice - Kick
              Coin Toss 2nd Choice - Against Wind
              Kicking - Tap and Tap
              Passing Type - Classic
              Passing Slowdown - None
              Pass Lead Increase - Medium
              Recticle Speed - 1
              Reticle Visibility - Hidden
              Meter Visibility - Hidden

              Gameplay Helpers:

              Auto Flip Defensive Play Call - On
              Defensive Ball Hawk - On, Off (F)
              Defensive Heat Seeker - Off
              Defensive Heat Seeker Window Size - NA
              Defensive Switch Assist - On
              Controlled Player art - Off

              Visual Feedback:

              Dynamic Play Call - Off
              Play Call Button Layout - Square, Cross, Triangle
              Previous Play Information - Off

              On Field:

              On Field Visual feedback - Off
              On Field Trainer - Off
              Defensive Pass Coverage Visual Assist - Off
              Receiver Visual Assist - Off
              Drive Goals Feedback - Off
              Dynasty Bottom Line Ticker - Scores Only
              Coaching Tips - Off
              Pre-snap Menu - Off
              Players Names - Off

              Cameras:

              Camera Toggle - Off
              Passing Cam - Off
              Offensive Camera Settings - Standard
              Defense Camera Settings - Standard


              Dynasty Settings:

              Skill Level - All American
              Coach Firing - On
              Coach XP Speed Setting - Slowest
              Player Edit Permission - Any Player
              Injury - On
              Wear and Tear - On

              Clock Management:

              Quarter Length - 13 Minutes
              Accelerated Clock - On
              Minimum Play Clock Time - 17

              User Team Help:

              Season Experience - Full Control
              League Advancement - Manual

              Team Settings:

              Auto Recruiting - Off
              User Coach Auto Progression - Off


              Gameplay Sliders:

              Player/CPU Skill

              QB Accuracy - 50
              Pass Blocking - 50
              WR Catching - 50
              Run Blocking - 50
              Fumbles - 50
              Pass Defense Reaction Time - 50
              Interceptions - 50
              Pass Coverage - 50
              Tackling - 50

              Special Teams

              FG Power - 50
              FG Accuracy - 50
              Punt Power - 50
              Punt Accuracy - 50
              Kickoff Power - 50

              Game Options

              Injuries - 50, 35
              Fatigue - 60, 70 (F)
              Min Player Speed Threshold - 45

              Penalties (F= Final)

              Offside - 55, 60, 55
              False Start - 55, 60, 55
              Holding - 55, 60, 50, 55
              Face Mask - 55, 60, 45, 50
              Defensive Pass Interference - 55, 60 (F)
              Illegal Block In The Back - 55, 50 (F)
              Roughing Passer - 50 (F)

              All Other Penalties Turned "On"

              Auto Subs - Default

              XP Sliders, I recommend Funkycorn
              I am currently leaving them default for now
              Yeah I agree...slideritis is driving me crazy so I'm going to try this.

              Comment

              • forme95
                MVP
                • Nov 2013
                • 3118

                #8
                Re: Forme95 AA Default Cpu vs Cpu Sliders

                OP cleaned up. Only the current settings will be showed. I have a private spreadsheet for changes. This will cause less confusion.

                Testing 50 injury and holding back to 60.
                Really wish sports games played to ratings!
                Only thing SIM about sports games now, are the team name and players
                CFB 25 The absolute GOAT!!!
                MLB 23 FOREVER 20 is better, 23 just for Guardians
                Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                Comment

                • mjh4025
                  Rookie
                  • Jul 2005
                  • 10

                  #9
                  Re: Forme95 AA Default Cpu vs Cpu Sliders

                  Getting nice variety of high scoring and defensive low scoring games with these. Really enjoying them!

                  Comment

                  • forme95
                    MVP
                    • Nov 2013
                    • 3118

                    #10
                    Re: Forme95 AA Default Cpu vs Cpu Sliders

                    Originally posted by mjh4025
                    Getting nice variety of high scoring and defensive low scoring games with these. Really enjoying them!
                    Glad to hear. Still testing a couple things, but more trying to fine tune. Im very happy with this set. I have 3 different test dynasties going with 3 totally different schools and none play like the other. Thats my favorite part of it.
                    Really wish sports games played to ratings!
                    Only thing SIM about sports games now, are the team name and players
                    CFB 25 The absolute GOAT!!!
                    MLB 23 FOREVER 20 is better, 23 just for Guardians
                    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                    Comment

                    • nxt
                      H**sm*n
                      • Jun 2003
                      • 1895

                      #11
                      Re: Forme95 AA Default Cpu vs Cpu Sliders

                      Originally posted by forme95
                      For CPU vs CPU only. I play single team Offline Dynasty Default Roster.

                      What I look for when making these are for stats and time to fall in line with EA stats not real stats. This is a video game and cant portray real life. The game and AI doesn't play to real life, therefore chasing real life is a slideritis nightmare. I want to see good field play and lets call it a realm of realism, but more in line with EA. I try to keep the sliders close to default because the further you go off default, the more the game plays to sliders then ratings. Thus making building a team useless.

                      I have about 100 hours of testing with these using 3 different dynasties. Ohio State, Florida, and Central Mich. Each dynasty has been its own. Each have played year 1 as expected. The only thing changed was the teams. The settings and sliders have been the exact same. To me thats the other nice thing. The games do not play the same with varied team ratings. A powerhouse plays like a powerhouse, a average team plays average and a small school plays like a small school.

                      Im on my 3rd year of default HUM/CPU sliders. I believe that the only adjustments needed for cvc is in the penalties and time. I also do not make ANY ratings, traits, or playbook adjustments. The more you skew the game, the more off the beaten path you get.

                      Everything is done in MM and then in Dynasty I reset sliders (Square PS5) and then load (Triangle PS5).

                      Weather games increase everything. Penalites, mistakes, some funky play, and horrible kicking. Its the game, not sliders.

                      If games start playing what you think is a "WTF". Exit the game and reset and reload sliders. Ive had this happen 1x in 100 hours. It happens, its the game, it isnt perfect.

                      Game Options: BOLD is current

                      Coin Toss 1st Choice - Kick
                      Coin Toss 2nd Choice - Against Wind
                      Kicking - Tap and Tap
                      Passing Type - Classic
                      Passing Slowdown - None
                      Pass Lead Increase - Medium
                      Recticle Speed - 1
                      Reticle Visibility - Hidden
                      Meter Visibility - Hidden

                      Gameplay Helpers:

                      Auto Flip Defensive Play Call - On
                      Defensive Ball Hawk - Off
                      Defensive Heat Seeker - Off
                      Defensive Heat Seeker Window Size - NA
                      Defensive Switch Assist - On
                      Controlled Player art - Off

                      Visual Feedback:

                      Dynamic Play Call - Off
                      Play Call Button Layout - Square, Cross, Triangle
                      Previous Play Information - Off

                      On Field:

                      On Field Visual feedback - Off
                      On Field Trainer - Off
                      Defensive Pass Coverage Visual Assist - Off
                      Receiver Visual Assist - Off
                      Drive Goals Feedback - Off
                      Dynasty Bottom Line Ticker - Scores Only
                      Coaching Tips - Off
                      Pre-snap Menu - Off
                      Players Names - Off

                      Cameras:

                      Camera Toggle - Off
                      Passing Cam - Off
                      Offensive Camera Settings - Standard
                      Defense Camera Settings - Standard


                      Dynasty Settings:

                      Skill Level - All American
                      Coach Firing - On
                      Coach XP Speed Setting - Slowest
                      Player Edit Permission - Any Player
                      Injury - On
                      Wear and Tear - On

                      Clock Management:

                      Quarter Length - 13 Minutes
                      Accelerated Clock - On
                      Minimum Play Clock Time - 17

                      User Team Help:

                      Season Experience - Full Control
                      League Advancement - Manual

                      Team Settings:

                      Auto Recruiting - Off
                      User Coach Auto Progression - Off


                      Gameplay Sliders:

                      Player/CPU Skill

                      QB Accuracy - 50
                      Pass Blocking - 50
                      WR Catching - 50
                      Run Blocking - 50
                      Fumbles - 50
                      Pass Defense Reaction Time - 50
                      Interceptions - 50
                      Pass Coverage - 50
                      Tackling - 50

                      Special Teams

                      FG Power - 50
                      FG Accuracy - 50
                      Punt Power - 50
                      Punt Accuracy - 50
                      Kickoff Power - 50

                      Game Options:

                      Injuries - 35
                      Fatigue - 70
                      Min Player Speed Threshold - 45

                      Penalties

                      Offside - 55
                      False Start - 55
                      Holding - 55
                      Face Mask - 50
                      Defensive Pass Interference - 60
                      Illegal Block In The Back - 50
                      Roughing Passer - 50

                      All Other Penalties Turned "On"

                      Auto Subs - Default

                      XP Sliders, I recommend Funkycorn
                      I am currently leaving them default for now
                      I play COACH MODE and am running a VERY similar set with the only differences being...

                      Clock Management:

                      Quarter Length - 15 Minutes
                      Accelerated Clock - On
                      Minimum Play Clock Time - 15

                      Game Options:

                      Injuries - 30
                      Fatigue - 60
                      Min Player Speed Threshold - 50

                      Penalties
                      Defensive PI - 50

                      What are the differences that you're seeing with Defensive PI at 60? More or less INTS? More or less Defensive PI calls?

                      Comment

                      • forme95
                        MVP
                        • Nov 2013
                        • 3118

                        #12
                        Re: Forme95 AA Default Cpu vs Cpu Sliders

                        Originally posted by nxt
                        I play COACH MODE and am running a VERY similar set with the only differences being...

                        Clock Management:

                        Quarter Length - 15 Minutes
                        Accelerated Clock - On
                        Minimum Play Clock Time - 15

                        Game Options:

                        Injuries - 30
                        Fatigue - 60
                        Min Player Speed Threshold - 50

                        Penalties
                        Defensive PI - 50

                        What are the differences that you're seeing with Defensive PI at 60? More or less INTS? More or less Defensive PI calls?
                        With offsides/false start @ 55 the pass rush is quicker, the 60 DPI loosens coverage enough and lessens int's since Im not touching ratings sliders. Ive seen some DPIs. I would like to see a touch more, but Im happy with the coverage and deflected passes. Also, plenty of downfield shots and are catching or missing to my likings.
                        I actually was thinking of testing it at 65 or 70. I think it will loosen coverage up to much though which will effect qb %.
                        Really wish sports games played to ratings!
                        Only thing SIM about sports games now, are the team name and players
                        CFB 25 The absolute GOAT!!!
                        MLB 23 FOREVER 20 is better, 23 just for Guardians
                        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                        Comment

                        • forme95
                          MVP
                          • Nov 2013
                          • 3118

                          #13
                          Re: Forme95 AA Default Cpu vs Cpu Sliders

                          I will be deleting my dynasties which are only tests anyways and starting fresh with the patch. Same as OP except 50 injury and 60 holding.
                          Really wish sports games played to ratings!
                          Only thing SIM about sports games now, are the team name and players
                          CFB 25 The absolute GOAT!!!
                          MLB 23 FOREVER 20 is better, 23 just for Guardians
                          Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                          Comment

                          • Zuddyyy
                            Rookie
                            • Jan 2024
                            • 187

                            #14
                            Re: Forme95 AA Default Cpu vs Cpu Sliders

                            What's the ints looking like?

                            Comment

                            • forme95
                              MVP
                              • Nov 2013
                              • 3118

                              #15
                              Re: Forme95 AA Default Cpu vs Cpu Sliders

                              Originally posted by Zuddyyy
                              What's the ints looking like?
                              If I were to average, Id say 2 - 3 total per game. It really depends whos playing who, how good the lines (pressure) are, and coverage. I dont see ints being returned for TDs at the rate Ive heard around the forum. Some games you'll see 1 and some games could be up to 4. Ive never had a game go over 4.

                              Im actually thinking of moving DPI up 5 to 65 to start. See if it will curve it a little to 1 or 2 a game.
                              Last edited by forme95; 08-09-2024, 07:24 AM.
                              Really wish sports games played to ratings!
                              Only thing SIM about sports games now, are the team name and players
                              CFB 25 The absolute GOAT!!!
                              MLB 23 FOREVER 20 is better, 23 just for Guardians
                              Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                              Comment

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