
I did these back in the day and was really excited to get to work on something after finally getting NCAA back. I coached HS Football from 1987-2022, so my main focus was getting a set of sliders that looks natural from that perspective, coverage drops, line play, pass rush, etc.
I was worried that the new patch would wreck these but outside of needing to turn down interceptions, everything held up and the improvement in pursuit angles and LBer play helped a ton. So without further adieu, here we go.
House rule - I do not control any players on defense, I scheme by down and distance and game situation. I allow myself to audible when the CPU goes into hurry up, but outside of that the only adjustments I allow myself to make are:
1-Coverage shells
2-Press/play soft
3-Shift the line
I do not guess plays, except in the last 2 minutes of a half/game, where I will guess pass if the situation warrants it for a bit more realism. I will also adjust zone depths in the playbook menu at halftime if the CPU is exploiting certain areas of the field, such as in between the flats and outside deep thirds. Also use the sticks adjustment to drop zone depths in 3rd down passing situations, makes the back end stronger.
Finally, make sure you adjust the adaptive AI under your coach profile to aggressive.
Camera (Wide)
Final Set post patch update 11/25/24 - I have played a few full seasons now and adding these final post patch tweaks, tones down Human run game, lower tackling for both unlocks some cool animations and bump to CPU pass pro getting sacks more in line with RL. Note: Optional tweaks in green to tailor your experience, they can all be used, or some depending on how the game is playing for you.
GAME SETTINGS
Difficulty: Varsity
Quarter Length: 11 Minutes or 7 minutes (I am using 7 min no accelerated clock right now, 125-135 plays a game on average.
Accelerated Clock: On or off
Minimum Play Clock Time: 20 Seconds or N/A
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 52
Fatigue: 80
Player Speed parity Scale: 48
Classic Passing
Small lead
Reticle 10
PLAYER SKILL
QB Accuracy: 30
Pass Blocking: 36
WR Catching: 44 (Set to 42 for a few more organic drops)
Run Blocking: 12 (Set to 8 if run game too easy)
Ball Security: 44 (Set to 40 for more RB fumbles)
Reaction Time: 50
Interceptions: 12
Pass Coverage: 58
Tackling: 38 (-4 more animations unlocked)
CPU SKILL
QB Accuracy: 30
Pass Blocking: 74 (+4) Needed to tone down sacks a bit
WR Catching: 44 (Set to 42 for a few more organic drops)
Run Blocking: 80
Ball Security: 44 44 (Set to 40 for more RB fumbles)
Reaction Time: 55 (Set to 50 if CPU is jumping routes too fast knocking balls loose)
Interceptions: 12
Pass Coverage: 70
Tackling: 44 (-4) See human notes
SPECIAL TEAMS
FG Power 50
FGA 47 (-3)
Punt Power 58 (+3)
Punt Accuracy 48 (-2)
Kick Off Power 51 (+1)
PENALTIES
Offside: 65
False Start: 80
Offensive Holding: 52
Facemask: 35
Illegal Block in the Back: 51
Roughing the Passer: 49
Defensive Pass Interference: 62
Intentional Grounding and roughing the kicker off
Auto subs, I use Sim Gaming Networks recommendations, as I feel it does impact gameplay as he indicates.
QB 0/1
RB 80/70
OL 80/60
WR, TE 80/70
DT 80/40
DE 80/40
LB 80/40
CB 60/30
S 60/30
Original set - Updated 08/11/24
Increased difficulty Set - Added 09/15/24

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