I'm honestly impressed with EA CFB 25 and despite not having played a Madden since Madden 20, I didn't have too much trouble adjusting to the game and learning the new mechanics.
I've remarked to a few friends that if you did a little editing on some game clips, some that I have myself and some I've seen floated on the internet, you'd have a hard time distinguishing the game from reality.
But alas, it's not perfect and I wanted to post to see if anyone else found these few things a little annoying and may have been an oversight by the devs during development (I like the validation and/or being told I'm an idiot and need to get over it, but I digress):
(Note: All Gameplay Instances Occurred on Heisman)
1. QB Slides - Is it just me or do QBs slide a little too late? Also, from what I understand on the rule, the QB is considered down and the play dead upon the QB initiating his slide; however, I've noticed on more than one occasion, the defenders being able to hit the QB just after he initiates the slide (often causing a fumble). This should, technically, be a penalty, no?
2. Forward Progress - Again, another rule issue that appears to be missing. The whistle just doesn't appear to blow until the runner is down, regardless of whether he is moving forward or backward, though forward progress is correctly awarded if the runner is moved back. What does happen though, is defenders are able to, essentially, get off cheap shots with hit sticks without forward progress being called to blow the play dead, and if you're playing against the CPU, they use hitsticks.....a lot....so a lot of fumbles happen.
3. Curl Routes - Curl routes appear to be an exploit currently by the CPU. I've noticed that user defenders will play them ultra-conservatively, sitting back and waiting for the ball to reach the receiver before reacting. Moving the reaction and pass coverage slider up doesn't do too much as the AI still defends it way too passively, regardless of the coverage called. Contrarily, the CPU defenders will play the receiver tight, regardless of coverage, and will break on the ball when thrown or the receiver. Just seems to be an issue under the hood.
4. Passive Coverage - piggybacking off of #3, I think one of the reasons so many people see an issue with the AI comebacks is tied to how the User Defenders are playing their zone assignments. They just seem to be way too passive and possibly getting confused on passing assignments off.
I'll use this example: The CPU ran a streak along the right sideline and a post down the middle against Cover 3 which ended up in a 37yd TD pass. My boundary corner correctly covered his deep zone which took away the post and streak until the post hit the back of the endzone. Upon this moment, the ball had been thrown to the post receiver. My boundary corner then broke back towards the streak receiver before instantly turning back around while the ball was in the air which left the post receiver wide open enough in the endzone for an easy TD.
It seems at time, especially in the deep zones, that the AI is getting confused too often with their assignments and correctly passing them off or adjusting them to the play.
Now, don't get me wrong, that happens all the time game to game in real life, but I think the rate at which it happens in the game is a bit too high and that's why you see a fair number of high scores by the CPU in the 4th quarter.
More Deep routes = More chances for confusion = More TDs.
Let me know what ya'll think!

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