- Pass Blocking changed from 57 to 56
- Tackling changed from 25 to 45
- Physics changed from 75 to 60
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So I've experimented with alot of sliders and have used many different ones this year and even tried last year's. I've played so many games with so many different sliders, it got to the point where a set of sliders fixed one aspect of the game, but broke others. So I decided to try and tweak my own.
There are 3 things I spent ALOT of time on:
1. Penalties
2. QB completion %
3. Sacks and Tackles numbers for the defense
I've played probably 50 games with these and they give me GOOD stats. Aiming for QB completion %'s of 65-73% is very realistic to the NFL.
You also NEED to create custom playbooks for EVERY NFL team. This isn't negotiable. The regular out of the box playbooks break the game and it's a fact. Not every team but most. Cowboys, Colts, Browns, Commanders, Ravens and Chiefs playbooks are really the only ones that are good. The rest you need to edit.
These sliders are ONLY tested for FRANCHISE mode, not Play Now but will work for CPU v CPU or COACH MODE.
Main Menu sliders do NOT have any affect on the gameplay. You can either leave them at DEFAULT or set them to the ones below and then Import in your Franchise.
Physics: 60
League Settings
Skill level - All Madden
Game Style - Simulation
Kick Meter Style - Multi Meter
Quarter Length - 12 Minutes
Minimum Play Clock Time - 20 Seconds
Offensive PlayCall Cooldown - Off
Offensive PlayCall Limit - Off
Defensive PlayCall Cooldown - Off
Defensive PlayCall Limit - Off
Dynamic Momentum / Home Field Advantage - ON
Team Settings: All on Manual
Auto Progress Players: Off
Auto Progress Talents: Off
Tutuorial Popups: Off
Commissioner Settings:
Trade Deadline: ON
Trade Type: Enable All
Trade Difficulty: Normal
Salary Cap: ON
Free Agent Motivation Impact: HIGH (The motivations should mean something, Normal is too easy. High makes it so players value it way more.)
Practice Squad Stealing: ON
Relocation Settings: Everyone (If CPU teams want to relocate, who am I to say no????)
Staff Talent Cost Modifier:Normal
Injury: ON
Practice Injury: ON
Pre Existing Injury: OFF
Progressive Fatigue: ON
Prospect Storylines: ON
Draft Presentation: FULL
Draft Timer: I turn mine OFF but it's your choice
Free Agent Negotiations on Stage 1: 5
Free Agent Negotiations on Stage 2: Unlimited
Free Agent Negotiations on Stage 3: Unlimited
League Type: ALL
Coach Firing: ON
Career Clock: ON
Dev Trait Management:
Breakout Scenarios: ON
Development Trait Regression: ON (I've heard mixed things on this but my view is, if a player is aging, he should lose some traits cause he's older and not a spring chicken anymore)
Desired X-Factor Dev Players: 50/75
Desired Superstar Dev Players: 75/100
Desired Star Dev Players: 400
Superstar Abilities: ON - Yes I turn this ON. I know alot of people don't, but if you have a shutdown corner, then he should be a SHUTDOWN corner. If you have a Brick Wall for a Nose Tackle then he should be just that. Leaving it so it's just the attributes makes it so players are too similar to everyone else. This is just my opnion.
Roster Protection:
Minimum Roster Size: 53
In-Season Player Movement Limit: Unlimited
Player OVR Cut Restrictions: NO restriction but I thought about making this 85 or 90 OVR but this may cause issues with CPU teams managing their own teams.
Offseason Player Cut Limit: Unlimited
Fill Roster: ON
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Gameplay Sliders - These work for CPU v CPU or Coach Mode games. I've tested both, but I mainly play CPU v CPU.
Player Skill:
QB Accuracy - 25
Pass Blocking - 56
WR Catching - 47
Run Blocking - 60
Ball Security - 37
Pass Def Reaction - 55
Interceptions - 25
Pass Coverage - 50
Tackling - 45
CPU Skill:
QB Accuracy - 25
Pass Blocking - 56
WR Catching - 47
Run Blocking - 60
Ball Security - 37
Pass Def Reaction - 55
Interceptions - 25
Pass Coverage - 50
Tackling - 45
Special Teams:
FG Power - 48
FG Accuracy - 35
Punt Power - 60
Punt Accuracy - 55
Kickoff Power - 58
Game Options:
Injuries - 16
Fatigue - 55
Min Player Speed Threshold - 100
Penalties:
Offside - 75
False start - 75
Holding - 55
Face Mask - 99
Def Pass Interference - 25
Illegal Block in the Back - 51
Roughing the Passer - 50
All other Penalties set to ON , except Roughing Kicker. Just turn it OFF. It's like Roughing the Passer, it's too sensitive and just causes unneccessary issues.
I average 5-6 penalties per side with these. Some games are lower, some slightly higher. The average amount of penalties in a real NFL game is 11.8 so it gets close to that.
With these sliders, not every game is absolutely perfect, and you NEED to create custom playbooks for almost every team because otherwise they do not run enough. Only about 5 teams have a decent enough playbook out of the box that run enough, the rest just don't.
Try them and let me know what kind of games you're getting.


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