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Old 09-02-2024, 11:58 PM   #8
TacBear
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Join Date: Aug 2024
Re: The Ratings Matter Slider Project

Quote:
Originally Posted by MassChaos
As long as I keep Auto Subs at default, I’ve never experienced players going missing, that’s why I avoid messing with them. Your starting rb will sub more often in the second half, but it’s usually only for a 2-3 plays.

Try them and see if they work for you.
I agree with the CPU accuracy being too low. Anytime I’ve tried to go 25 they just don’t play normally, and sometimes will run the ball 12 times in a row. I thought I was the only one who noticed this lol. Run game is good too, but I did bump up user catching to 35, because we were dropping way too many easy passes.

Anyway these over all, been getting some really good games with these sliders, but I’ve noticed a problem with db’s. It’s like they freeze (like they hitch and go motionless instead of reacting to the play as it’s happening) in their coverages and don’t react to the ball, which obviously allows a lot of big plays. Ive a had a few instances of them pausing, and I’ve had them just watch passes go over their heads or right by them, when they could have easily knocked it down. Or at least tried. It doesn’t seem to happen to the CPU.

I am playing with Navy, so I’m sure the ratings have something to do with it, but it doesn’t seem natural. Do you think this caused by the reaction time slider being lower or maybe the dpi slider being higher? I’d like to figure this out because I really like this set.
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