09-14-2024, 03:49 AM
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#5
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Rookie
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Re: Realistic Fatigue Setting
With fatigue at 95 (and progressive fatigue off + leaving auto sub by default) I finally see my RB taking a breath if he runs 3 times in a row. I had a hard time to see that with lower fatigue.
I never experienced a RB disappearing at the end of the game, but I must say that I try to give some runs and catches to the RB2/RB3.
Before I played with fatigue at 90 and it seemed good on defense, less on offense. I don't have snaps number to show here, but on defense, I thought the snap count was pretty close with the numbers for the other teams and their simulated games, at the end of the season of my franchise.
Of course, injuries have also a huge impact here, but I think it's fair to say that fatigue at 90-100 is the most realistic. 95 is the magical number for me right now (always monitoring).
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