VERSION 16 is available for download. It can be found under ROSTERS, under the file name: SPUDBOXINJURY16
The goal of these rosters is to produce a realistic number of injuries during unwatched simmed games, while simultaneously producing injuries in played games that accurately reflect those in the simmed games. These rosters are tested and designed to be played within offline franchise mode, though I don’t see why they wouldn’t also work in online franchise mode. In order for the rosters to work, they must be used along side specific injury and fatigue sliders, as well as specific quarter lengths. I will list those injury and fatigue sliders in this post once my testing is complete.
Version 16 has the following injury edits (i.e. the following values are subtracted from each player's original injury rating in the Base 75-man Roster that came out when the game was released):
QB: -0 (Example: a QB with an injury rating of 99 has their injury rating edited to 99)
HB: -15
FB: -0
WR: -50
TE: -80
OL: -80
DL: -10
LB: -15
DB: -40
K: -0
P: -0
I play CPU vs. CPU, but these rosters should work perfectly fine in User vs. Cpu games, as well. I am testing Version 16 with the following settings:
Quarter Length: 10 min.
Accel. Clock: 20 sec.
Injury: 1
Fatigue: 84
When using these rosters in offline franchise, each week after playing/watching your teams game do the following:
1. Complete any weekly tasks. DO NOT advance to next week yet.
2. Save your franchise.
3. Log out of franchise.
4. Go to Creation Center, then go to Load/Delete Files.
5. Delete your profile. Re-load your injury roster file. Re-load your Player and CPU sliders.
6. Go back into your Franchise.
7. Go to sliders and reset them to default 50.
8. Manually change the injury slider to 25.
9. NOW advance to next week.
If you do not do the above in offline franchise, injuries for every team will be reset every week.
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