I agree, the slide mechanic needs work. First of all, it's not particularly responsive (at least on PS5) - I find I have to "tap" the square button multiple times for it to register and slide, otherwise it does nothing or he'll do a superman head-first dive which is pretty much the
exact opposite of what I want to do (!) LOL
And then when you do multiple tap the button, sometimes I overdo it and end up in a no-huddle, which I don't want.
Also, it seems like it takes a bit too long to start the slide animation, but I suppose you can compensate by starting your slide earlier. Perhaps a charitable interpretation is that the game is trying to get you to slide before you have imminent contact, so you can't sort of "cheat" the mechanic? I dunno, that may be giving them too much credit.
Final comment on this is that I think QB's are just too prone to fumbling/errors when you use them in the run game in CFB25. I understand they're trying to fight the players that just scramble around and break plays to cheese the game, but they've made QB's so weak and fumble-prone that they're hard to trust in the run game at all. Which I suppose you could make that argument for NFL football, but in college football, running your QB is an integral part of many team's playbook, and you don't see them fumbling all over the place even in heavy contact. It seems like half the teams in D1 now feature some QB runs either via options or straight powers, and teams aren't afraid to run their QB's into heavy traffic (especially the option QBs). They don't fumble the ball at the drop of a hat, although obviously fumbles occur at the same rate as they do w/ any other player.